Gamer Escape's Scores

  • Games
For 226 reviews, this publication has graded:
  • 39% higher than the average critic
  • 6% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 2.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Ori and the Will of the Wisps
Lowest review score: 30 Solar Panic: Utter Distress
Score distribution:
  1. Positive: 96 out of 226
  2. Negative: 18 out of 226
226 game reviews
    • tbd Metascore
    • 70 Critic Score
    Neptunia x SENRAN KAGURA: Ninja Wars succeeds at being a fun crossover and a decent enough game to play. It’s solid enough to satisfy fans and newbies alike, has a solid gameplay foundation, and isn’t afraid to let loose when the time calls for it. There’s enough here to keep you busy, and everything involved is at least competent enough to keep your attention. So long as you aren’t expecting Game of the Year material, you’ll find yourself having fun with this one. If your aim is to coast and relish in a little bit of cheesy ninja action, this definitely fits the bill.
    • tbd Metascore
    • 70 Critic Score
    If your group of friends is looking for a new party game, you really can’t go wrong with what’s on offer here. If you already own What the Dub?!, though, there really isn’t all that much new here to justify double dipping.
    • 91 Metascore
    • 90 Critic Score
    While it may not be as truly groundbreaking as the original, The Stanley Parable Ultra Deluxe is a must-play for fans of the original – and if you’ve never experienced the game, it’s the perfect place to learn what made the original so brilliant while finding a number of new twists.
    • 90 Metascore
    • 100 Critic Score
    Rogue Legacy 2 is a wonderful, beautiful, crazy-hard-and-yet-not-at-the-same-time game. I can hardly stop playing it long enough to finish writing this review. It is hard to find flaws in this game without resorting to extreme nit-picking. Every aspect of it just oozes polish. The replayability is off the charts, even after you finally reach the ending. Even if roguelikes/rogue-lites or metroidvanias scare you for their reputation of being too hard for the average gamer, play this one. It absolutely deserves a spot right up there with the best of them, including its genre’s namesakes. You may have never heard of Cellar Door Games unless you played the original Rogue Legacy, but I truly and honestly believe you owe it to yourself to give it a try.
    • tbd Metascore
    • 60 Critic Score
    I want to like this game, I really do. When it works, it works really well. The core gameplay loop is satisfying, the two ideas mesh believably, and figuring out how best to manage the species on a given level is like a fun little puzzle. Actually reaching later planets makes me feel like Sisyphus rolling a boulder up a hill, with the content I’m repeating feeling no different than it did an hour ago when I started my last run.
    • 63 Metascore
    • 60 Critic Score
    If you’re really into management sims, you’re going to get something out of the game. But otherwise, as much as I love the look and charm of the title and the concept, this is probably not going to find a forever home in your library.
    • 76 Metascore
    • 80 Critic Score
    Taken as a complete package, Lost Judgment and The Kaito Files serves as one of the best story offerings I can think of in recent memory. With as fantastic as the former’s story was, I’m overjoyed that the story in the latter at least maintains (and often exceeds) the standard we’ve come to expect from Ryu Ga Gotoku. While the somewhat steep price tag might be a bit high for DLC, the densely packed narrative and trademark gameplay helps take the edge off. It proves that Kaito is more than capable of carrying a story, and I can’t wait to see what his future holds.
    • 76 Metascore
    • 70 Critic Score
    It’s buggy, the balance is off, and a good 80% of the locations only really serve as random sidequest destinations. But the storytelling drew me in, the stealth worked rather well, and on the occasions when I felt like I had resources to burn it was just so dang satisfying to slow motion dive out from behind a corner while blasting a barrage of shotgun shells.
    • tbd Metascore
    • 80 Critic Score
    I dare say the KickStarter that supported this release would have done just as well if it was an actual card game. I think that could definitely work and if it isn’t in the cards (wink), well, it should be. Regardless though, this game is a great value with it’s strong replayability, and it is definitely worthy of recommendation to fans of the genre, but I think even other curious souls out there should give it a go. It’s is very pick-up-and-play and could spark a new interest in a new genre for you if you are that curious soul.
    • 82 Metascore
    • 80 Critic Score
    If you have any interest in the old days of FPS gameplay when you were expected to wade in, unleash firepower at top speed, and leave a mess in the process, you will want to play this game. And if you’ve tried to play those games but can’t get over the gap in technology, this is going to be a darn fun experience for you as well. Give this one a shot; it deserves everything it’s asking and then some.
    • 68 Metascore
    • 60 Critic Score
    All in all, this was actually a very bittersweet review for me. I am a huge Rune Factory fan and have been excitedly waiting for this new entry in the series. Unfortunately, I can’t say that it met my expectations. The good news is Rune Factory 5 is a familiar experience for those who are used to the genre. The love interests are a bit cringy, and it has god-awful graphics, but if you have a bit of patience and don’t nitpick as much as I do, it will be a mostly enjoyable experience. The combat is easy enough to get into, there are a ton of things to do, and some of the supporting cast will make you smile. I clocked about 64 hours into this game and I’m pretty sure I could have done more, so it’s at least a bang for its buck if anything. I’m just hoping that if Marvelous Inc. makes us wait another ten years for a new entry, it is of a higher quality.
    • 83 Metascore
    • 70 Critic Score
    A lot of people have really raved about Triangle Strategy and held it up as an excellent game. I don’t think it’s a bad game, but I do think that it’s ultimately just an alright one. It’s solid and functional, takes too long to get to its plot, has some awkwardness that prevents me from really falling in love with it, and has some fun parts that don’t eliminate those issues even as they make things a bit better. And if you’re like me and still looking out for more Final Fantasy Tactics… well, keep waiting. This ain’t it.
    • 81 Metascore
    • 70 Critic Score
    With a more concerted effort to keep the experience exciting as the playthrough carries on, Young Souls could have easily been so much more. Instead, you have a game where you’ve seen the lion’s share of what it has to offer after three or so of the game’s ten hours.
    • 85 Metascore
    • 90 Critic Score
    Ultimately, the new narrative in The Witch Queen is absolutely worth checking out, and the game still features what I think is the best gunplay in any game I’ve played- and now it has glaives!
    • 71 Metascore
    • 70 Critic Score
    Shadow Warrior 3 is an interesting title and a fun playthrough. But I can’t say it’s one to go out of your way to get your hands on. However, if you have the opportunity to play it, it’s a worthwhile ride.
    • 80 Metascore
    • 80 Critic Score
    Atelier games continue to be the mark of a consistently good franchise, and Sophie 2 does little to deter me from that sentiment. It’s the kind of game that deserves to be experienced alongside your favorite creature comforts and maybe a hot beverage to boot. Sophie’s latest outing most definitely deserves to exist, and those looking for a relatively easygoing and chill experience can’t go wrong here. It’s a worthy sequel to a cherished game, and a wonderful way to celebrate the joy fans have experienced over the years.
    • 88 Metascore
    • 90 Critic Score
    Final Fantasy VI does an incredible job of re-creating a game that for some is a cherished classic, while also helping to bring it to new audiences (and people like me that simply never got around to it). The game is as good as its ever been (apart from that atrocious font) and I wouldn’t disagree with anyone who says this is the best version of this game. Personal thoughts surrounding the opera scene not withstanding, the Pixel Remaster version of Final Fantasy VI truly feels like it is the best way to experience this game.
    • 53 Metascore
    • 40 Critic Score
    The game is wonderful artistically, but it just has far too many problems right now to recommend. The developers, Gato Studio, seem to recognize this and are preparing updates, but once again I find myself reminding game studios how badly things can go if you release something before it is ready. It is really hard to gain back the trust of players after you lose it.
    • 84 Metascore
    • 100 Critic Score
    It’s just a perfect blend of difficulty and discovery from start to finish. It’s basic, sure, but sometimes shaving off the excess parts is how you polish something down to its core. It’s not terribly long to beat once – about six hours for a playthrough – but you’ll want to go through at least twice, and there’s even some things that keep things fresh on a second playthrough so you’re not quite retreading the same game a second time. If you’re a fan of old-school action, definitely pick this up!
    • 79 Metascore
    • 90 Critic Score
    It may be more initially intimidating to genre newcomers than, say, Guilty Gear Strive or Dragon Ball FighterZ, but being fun to pick up yet challenging to master is the hallmark of any great fighting game. It’s part of the appeal, even, and when you take the consistently deep gameplay of KOF and combine it with greatly improved graphical presentation, solid rollback netcode, and mechanical changes that allow for more player freedom, you get something that truly does “shatter all expectations” as the tagline implies.
    • 81 Metascore
    • 80 Critic Score
    Despite the lacking narrative and unexcitingly standard progression systems, it’s easy to see people getting completely lost—if you’ll pardon the pun—in Lost Ark. It’s a game packed to the brim with content, collectibles, and systems, but more importantly than that, it’s made certain those systems are fun to go through…Visible effort went into nearly every avenue of the game, making it an easy recommendation even if it doesn’t bring much innovation to the space. The quality of the combat and the variety of content on offer elevates this ARPG experience to be a cut above the rest. The only thing you can stand to lose in trying out Lost Ark is time, and even in a gaming landscape defined by competition for said time, it’s absolutely worth giving a gander.
    • 76 Metascore
    • 80 Critic Score
    The story here pulled me in quickly, and is well worth paying attention to. Exploration with parkour is just plain fun. The game doesn't feel like it's forcing the player to explore and complete every marker on the map, but rather giving the player options for how they want to approach the game. The survival aspects aren't overwhelmingly hardcore, but feel tuned to provide the perfect amount of tension.
    • tbd Metascore
    • 60 Critic Score
    If you’re a fan of the franchise or you want something that feels a bit like a good old-school hack-and-slash platformer, you’ll get some enjoyment out of the game. But it ultimately feels like a very pretty and well-intentioned game that made itself too easy and ultimately lost out on its main appeal.
    • tbd Metascore
    • 30 Critic Score
    The story is convoluted and sloppy, the characters are caricatures of themselves, and the choice system feels pointless when the game is obviously linear and should’ve just stuck to telling the story it wanted to tell without the false sense of choice. Unfortunately, the only passable part of it all, the soundtrack, wasn’t able to make up for the janky visuals and tons of spelling errors. I was just left tired by the time I reached the end. Fortunately, Spire Games isn’t charging an arm and a leg for this game, but even ten bucks at the time of writing feels like a lot when the experience is so lackluster. For those that are somehow able to stay engaged, The VII Enigma has a total of 17 endings and 26 achievements, so there’s that to consider. I was just not one of those people.
    • 78 Metascore
    • 70 Critic Score
    The folks at DotEmu obviously cared about what they were doing here, and that by itself is worth consideration. They wanted to put out at least a worthy sequel, and I feel like they did that at bare minimum. This game is not a drastic evolution of its forebears, nor did it have to be. Those looking for a fun pick up and play game will find a lot to love here, and with good reason. Windjammers 2 is a worthy sequel, and a damned fun multiplayer experience.
    • 54 Metascore
    • 40 Critic Score
    It’s difficult to recommend on a story basis thanks to its generic narrative, and even harder to recommend on a gameplay basis thanks to the slew of glitches, loose controls, and boring progression. With more time and refinement, Blackwind could very well have been an enjoyable experience, but alas, it didn’t seem to be written in the stars.
    • 92 Metascore
    • 90 Critic Score
    It’s obvious that Endwalker is going to be a favorite of many Final Fantasy XIV, while for others, it might not have hit that high bar that was raised with Shadowbringers. Regardless, Endwalker is still a fantastic addition to a game that was originally one of the worst received in the series. It truly is the comeback story of video gaming. Naoki Yoshida and his team should be commended for the incredible amount of world building and story telling that they’ve been able to pull off for, now, over ten years. Final Fantasy XIV continues to be a game that we would recommend everyone experiences. That is, as soon as the game stops being so popular that it’s able to resumes sales.
    • 69 Metascore
    • 80 Critic Score
    Scarf is an endearing experience. It wears its inspirations on its sleeve and doesn’t shatter the genre’s conventions with innovative ideas, but still finds enough sure footing to set itself apart from its contemporaries. Moreover, an unsurprising story and a few instances of intentional time-wasters in puzzles aren’t enough to lessen the benefits of its brisk pace and variety of gorgeous environments. It may not hit the highest highs of the genre, but if you’re in the mood for an atmospheric puzzle platformer, you could do much worse.
    • 74 Metascore
    • 70 Critic Score
    If you’re looking to scratch that classic gaming itch, playing this version of a classic is a welcome addition to the Recharged line of games and is a worthy version worth considering. It’s not perfect, but it’s playable and still as fun now as it was when it dazzled arcade goers in its heyday.
    • 73 Metascore
    • 70 Critic Score
    If you’re a fan of space combat and can push your way through the first couple hours, I’m fairly confident you’ll find a lot to like in Chorus. The core dogfighting is just plain fun, and the setpiece fights are something to see. If you’re not already a genre fan, however, I’m not entirely sure this will be the game to win you over.

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