GMR Magazine's Scores

  • Games
For 920 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Snake Eater
Lowest review score: 0 Postal 2
Score distribution:
  1. Negative: 82 out of 920
920 game reviews
    • 83 Metascore
    • 80 Critic Score
    The the story for Homeworld 2 is a rehash of old themes, this spaced-based RTS plays far better than the story deserves. [Dec 2003, p.80]
    • GMR Magazine
    • 78 Metascore
    • 80 Critic Score
    The indisputable highlight of Hit & Run is its hysterical dialogue, voice acted by the show's cast and crafted by the show's writers, but the gamelay doesn't suck by comparison. [Oct 2003, p.70]
    • GMR Magazine
    • 78 Metascore
    • 80 Critic Score
    It's fun and impressive, but neither the drama nor the realism will convert anyone who isn't already planning on naming their first-born "Dale."
    • 83 Metascore
    • 80 Critic Score
    Boktai finely fuses the action with the role-playing, so it's well suited to fans in either camp. [Oct 2003, p.78]
    • GMR Magazine
    • 85 Metascore
    • 80 Critic Score
    It's fun and impressive, but neither the drama nor the realism will convert anyone who isn't already planning on naming their first-born "Dale." [Nov 2003, p.88]
    • GMR Magazine
    • 90 Metascore
    • 80 Critic Score
    Though ESPN is still inferior on the ice, it crushes "NHL 2003" visually, with graphics and animations that give it an incredible sense of realism. [Oct 2003, p.67]
    • GMR Magazine
    • 87 Metascore
    • 90 Critic Score
    A great RPG strong on replay value (the item trading and link-up systems are particularly handy) with great visuals and art style to match (Akihiko Yoshida's character designs have never been better). [Oct 2003, p.79]
    • GMR Magazine
    • 79 Metascore
    • 80 Critic Score
    The new Objective mode adds a whole lot of challenge in multiplayer. [Nov 2003, p.88]
    • 78 Metascore
    • 80 Critic Score
    The only knock on the game might be its difficulty. It's a hard world, after all, but the game's target audience (children) might find DESA too tough to master. [Oct 2003, p.70]
    • GMR Magazine
    • 91 Metascore
    • 80 Critic Score
    On the field, Sega falls short of the more immediate action, tighter controls, and more powerful on-field flexibility of "Madden 2004." [Sept 2003, p.73]
    • GMR Magazine
    • 84 Metascore
    • 80 Critic Score
    One of the only meals in town for a PS2-owning strategy fan, but it's the equivalent of an all-you-can-eat buffet. [Oct 2003, p.72]
    • GMR Magazine
    • 72 Metascore
    • 80 Critic Score
    It's surprisingly addictive and really does make math fun. No, really! [Oct 2003, p.77]
    • GMR Magazine
    • 92 Metascore
    • 90 Critic Score
    Whether you're using analog or digital controls, the PS2 pad offers the best controls for kicking butts... But the graphics are the least polished of the three versions. [Sept 2003, p.63]
    • GMR Magazine
    • 80 Metascore
    • 80 Critic Score
    Its gameplay and graphics bring a richness to the genre in grand style and with lyrical grace. [Oct 2003, p.74]
    • GMR Magazine
    • 92 Metascore
    • 90 Critic Score
    The Xbox controller, thanks to the ultrastiff D-pad and gummi bear-buttons, is the least responsive controller to play SC II with... The graphics are the best of the three versions, though not by much. [Sept 2003, p.63]
    • GMR Magazine
    • 93 Metascore
    • 90 Critic Score
    The control in the GameCube version is suprisingly good, with buttons intuitively arranged and response time razor sharp. The Cube SCII is nearly as sharp is the Xbox version, and GameCube owners get the coolest exclusive character in Link. [Sept 2003, p.63]
    • GMR Magazine
    • 84 Metascore
    • 80 Critic Score
    Tron 2.0 may lack a coherent or interesting story line, but that doesn't mean the game is style over substance. [Oct 2003, p.65]
    • GMR Magazine
    • 89 Metascore
    • 90 Critic Score
    F-Zero is finally running on hardware that can do it proper justice, and Sega makes GameCube sing. [Oct 2003, p.63]
    • GMR Magazine
    • 93 Metascore
    • 100 Critic Score
    Not only the best 3D fighter of all time, it will make you a better fighting-game player. [Sept 2003, p.66]
    • GMR Magazine
    • 94 Metascore
    • 90 Critic Score
    04 offers more of the same, but also takes encouraging steps toward true innovation... It's superb in every regard. [Sept 2003, p.72]
    • GMR Magazine
    • 85 Metascore
    • 80 Critic Score
    The game's biggest weakness is the lack of any levity or humor to counterpoint the story's overwhelmingly serious tone. [Sept 2003, p.68]
    • GMR Magazine
    • 65 Metascore
    • 80 Critic Score
    Brings not only addictive, up-tempo hack-n-slash action, but also a great new A.I. system that raises the bar on computer-assisted beat 'em ups. [July 2003, p.78]
    • GMR Magazine
    • 81 Metascore
    • 90 Critic Score
    Practically begs to be played with other people. [Oct 2003, p.75]
    • GMR Magazine
    • 94 Metascore
    • 100 Critic Score
    The battle system rocks. Not quite real-time, not quite turn-based, but somewhere in-between, KOTOR's battle engine offers tremendous depth while being intimately adjustable. [Sept 2003, p.78]
    • GMR Magazine
    • 94 Metascore
    • 90 Critic Score
    NCAA stands as (at least) "Madden's" equal and easily justifies a $50 expenditure... Improvements galore and online play (with chat) make NCAA second to none. [Sept 2003, p.72]
    • GMR Magazine
    • 67 Metascore
    • 80 Critic Score
    K-1 packs fluid, responsive controls of the "Tekken" variety (left punch, right punch, kicks, etc.) combined with trouble-free 360-degree movement. [July 2003, p.76]
    • GMR Magazine
    • 77 Metascore
    • 80 Critic Score
    What's surprising about Outlaw Volleyball is that it plays as well as it looks, like "NBA Jam" on the beach... With its sexual references, tan lines, and gyrating asses, Outlaw Volleyball makes "DOA" looks like McDonald's Playland. [Sept 2003, p.71]
    • GMR Magazine
    • 88 Metascore
    • 90 Critic Score
    There's so much new content, it's more like an excellent sequel to the original. [Sept 2003, p.70]
    • GMR Magazine
    • 78 Metascore
    • 80 Critic Score
    Just make sure you tell people you didn't realize it was a Trek game, considering how cool it looks and fun it is to play. [Sept 2003, p.69]
    • GMR Magazine
    • 77 Metascore
    • 80 Critic Score
    If "Battle Network 2" was a tasty burrito, Battle Network 3 is a tasty burrito stuffed inside a larger, tastier burrito. [June 2003, p.79]
    • GMR Magazine

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