High-Def Digest's Scores

  • Games
For 200 reviews, this publication has graded:
  • 43% higher than the average critic
  • 5% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 2.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 INSIDE
Lowest review score: 20 Weeping Doll
Score distribution:
  1. Positive: 99 out of 200
  2. Negative: 14 out of 200
200 game reviews
    • 82 Metascore
    • 90 Critic Score
    The two year plus wait for The Banner Saga 2 was well worth it. Stoic has managed to improve on its formula, adding new wrinkles to the admittedly limited gameplay and telling an even more absorbing story in the process. The saga is better than ever and I’m very excited for the next installment.
    • 70 Metascore
    • 40 Critic Score
    The Collider 2 just doesn't have enough substance to make it an enjoyable experience. In fact, it even seems like in several ways to be a step back from its predecessor. There's a solid base, though, and with a few tweaks to the progression system it could be a much more enjoyable title.
    • 89 Metascore
    • 90 Critic Score
    Dark Souls III delivers. It scratches a special itch that only its developer has managed find. So while the bounty of 'Souls' games in recent years has spoiled this reviewer, it's impossible not to enjoy, and recommend the game to both new and returning players. In fact, only Bloodborne players seeking that game's particular speed and setting may be an exception.
    • 59 Metascore
    • 50 Critic Score
    'Wasteland Workshop' seems more like free update material, or additions that would have come naturally if mod support was a thing. As it stands, it’s a mix of unwieldy creature traps, mildly novel base building objects, and a few handy doodads.
    • 77 Metascore
    • 80 Critic Score
    This is a tough and rewarding puzzle game, and its word/RPG combo is probably one of a kind.
    • 76 Metascore
    • 70 Critic Score
    Its odd yet enchanting art design and overall presentation make it stand out, not to mention the awesome training. Unfortunately, this port to the Vita has some control and visual issues, and '2nd Encore' is probably best played on the PS4.
    • 71 Metascore
    • 80 Critic Score
    It's unwelcoming and occasionally too difficult for its own good, but overall, 'Stranger of Sword City' is an accomplished dungeon crawler made by a team who clearly understands what makes the genre special.
    • 73 Metascore
    • 80 Critic Score
    Action game fans will wish for a greater challenge, and everything that the game does well will make players wish that there was more of it.
    • 70 Metascore
    • 90 Critic Score
    Armature Studio is really coming into its own as a developer and 'Dead Star' is proof of that. It's one of the most accessible MOBAs to date, and doesn't feature the high barrier of entry that plagues so many of its contemporaries. This is largely circumvented thanks to a wonderfully done tutorial. There's not another game quite like it on the market, which ensures that I'll continue to go back to it frequently.
    • 78 Metascore
    • 90 Critic Score
    Crashlands has heart and soul in spades. It is capricious, engrossing, and highly addictive. It has such a pleasant mix of genres that it can be appealing to a wide variety of gamers, not just the ones who enjoy a good craft. Its flaws, like the slow start and smudgy menus, are small and easily overlooked.
    • 84 Metascore
    • 90 Critic Score
    Darkest Dungeon is the rare game that gets my heart pumping while playing, not because it’s scary (even though it is a little scary), but because the stakes are so high.
    • 69 Metascore
    • 80 Critic Score
    Explorers won't replace 'Monster Hunter' as king of its genre anytime soon, but what's here is an infinitely more accessible game that does more than enough to set itself apart from others like it. It takes a little while before all of its mechanics are fully revealed, and the repetition will be a turnoff for many, but it's an incredibly fun game overall. An extremely strong start to a promising series.
    • 87 Metascore
    • 60 Critic Score
    Video games are unequivocally a form of art. But like all art, the beauty is in the eye of the beholder. With 'The Witness' I feel like I’m in an art gallery watching a gaggle of admirers who are looking at a piece together, commenting on its style and how it makes them feel. I’m the guy standing off to the side, not with them but looking at the same painting. I can admit that it’s pretty, but it doesn’t really evoke a significant response, and so I shrug and move on to the next.
    • 71 Metascore
    • 70 Critic Score
    Represents a strong step forward in a franchise that seemed all too content to stand in place. While I wish it went further with its parody than it ever really does, a sequel that doubles down on the good ideas introduced here could potentially lead to something great.
    • 70 Metascore
    • 70 Critic Score
    There's fun to be had with Nitroplus, it just requires that you play with other people, as the single player is far too limited for its own good.
    • 78 Metascore
    • 80 Critic Score
    The controller is a bit rusty, but don’t let that stop you from experiencing one of the most compelling stories in this generation.
    • 73 Metascore
    • 70 Critic Score
    It was thoughtfully constructed even if it comes up a bit short in some places (and another bonus tomb would not have been remiss), but should not be missed by those who enjoyed the base game.
    • 88 Metascore
    • 90 Critic Score
    It is a tactical experience without peer, better even than its predecessors. It is draining and agonizing, but in a good way. The high difficulty may turn off some gamers, but it’s worth every second.
    • 71 Metascore
    • 60 Critic Score
    The 'Lego' games have always been a known quantity, but perhaps familiarity is beginning to breed contempt. 'Lego Marvel’s Avengers' wasn’t able to hold my attention as well as its forebears, even though it’s not a markedly different experience. Perhaps it’s time for the series to get a shot in the arm.
    • tbd Metascore
    • 50 Critic Score
    I'm glad Karaski tries as hard as it does, but it's a shame it's let down by the overall structure as well as a bevy of technical issues. It's ultimately a swing and a miss, but if Unbound Creations attempts the formula again, there's a solid framework that could be worked into something very interesting. If you're a fan of games like 'The Ship', there might be something here for you, but right now, it might be best left avoided.
    • tbd Metascore
    • 80 Critic Score
    The Following is the kind of expansion that by today's publishing standards could have easily been labeled as a sequel and given a higher price tag. It doesn’t get everything right, but still has a lot to offer.
    • 72 Metascore
    • 90 Critic Score
    An imaginative and exquisite horror gem, wrapped up in Victorian madness and medieval art. Traits that might normally be denounced in other games, like the length and low interactivity, only serve to accentuate its dread. Bloober has crafted a delightful nightmare.
    • 58 Metascore
    • 70 Critic Score
    Lives and dies by its combat. There's nothing else here, and I don't say that to be snarky. There's a story that barely exists (maybe two minutes of total cutscene time), but outside of that, it's all action. Thankfully, 'Mitsurugi' overcomes the low budget to deliver excellent mechanics that are capable of standing entirely on their own. I wish there was a little more to it all.
    • 78 Metascore
    • 80 Critic Score
    Red Winter has managed to successfully marry strategic elements with a very simple framework, perfect for gaming in small pieces or long benders. They captured the magic from their first 'Dungelot' while avoiding the freemium pitfalls of the second, and 'Shattered Lands' comes out all the better for it. Some modest polishing issues fail to spoil its charm.
    • 65 Metascore
    • 80 Critic Score
    An auspicious opener for Telltale’s new series. It has flaws, and the release schedule is probably too tight for the studio to take any player feedback into account, but I have a feeling it is going to give insight into the intricate personality of its lead and deepen her fandom even further.
    • 74 Metascore
    • 80 Critic Score
    Hits the nail on the head with its crafty survival gameplay and inspired visual and audio design. At times, especially early on, nothing seems more dangerous than the river, but overall this might be game to get players into the roguelike genre. The technical side lags a bit behind the creative side, but not enough to capsize it.
    • 80 Metascore
    • 80 Critic Score
    Less of a sequel and more of a big expansion, but that’s not a bad thing.
    • 54 Metascore
    • 50 Critic Score
    While Sadame isn't a bad game at all, it feels like a particularly hollow one. The game has promise, but it all gets squandered on combat that's too simple and dull for its own good. For $15, the quantity of content is impressive, but despite the good ideas present, Sadame doesn't have nearly enough variety or challenge to ultimately make it feel worthwhile.
    • 77 Metascore
    • 70 Critic Score
    The roster is impressive, but undercut by the game's insistence that players pre-select a single character before going online. In essence, the fighters are more accessible than what the game modes facilitate, but there's no denying how each human vs human match can be marvelous.
    • 87 Metascore
    • 80 Critic Score
    While Fire Emblem Fates: Conquest can stumble in a few places, namely the melodramatic plot and a few structural annoyances, this is ultimately a great SRPG that should please series fans. Some of the newer mechanics don't work quite as well as they should, but the tweaks to the core gameplay go a long way to making this a challenging, and immensely satisfying game.

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