IGN's Scores

For 14,800 reviews, this publication has graded:
  • 59% higher than the average critic
  • 7% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Grand Theft Auto V
Lowest review score: 8 Action Girlz Racing
Score distribution:
14838 game reviews
    • tbd Metascore
    • 90 Critic Score
    This ingenious blend of RPG mechanics, visual novel-style storytelling, and deck-building roguelike gameplay is a beautiful recipe for a kind of game I never knew I wanted. Even though I’ve already spent the past week getting through each of Griftlands’ campaigns multiple times, I’m still looking forward to my next run – and the run after that. Campaigns are short and challenging, making them highly replayable and memorable adventures that reward your time. It’s kinda absurd that such an eclectic group of mechanics work together in such harmony, but once you’re bitten by their charms it’s quite hard to put Griftlands down.
    • tbd Metascore
    • 90 Critic Score
    This ingenious blend of RPG mechanics, visual novel-style storytelling, and deck-building roguelike gameplay is a beautiful recipe for a kind of game I never knew I wanted. Even though I’ve already spent the past week getting through each of Griftlands’ campaigns multiple times, I’m still looking forward to my next run – and the run after that. Campaigns are short and challenging, making them highly replayable and memorable adventures that reward your time. It’s kinda absurd that such an eclectic group of mechanics work together in such harmony, but once you’re bitten by their charms it’s quite hard to put Griftlands down.
    • tbd Metascore
    • 70 Critic Score
    The Elder Scrolls Online: Blackwood delivers more of the same – albeit this new helping is a step up from last year’s Greymoor expansion in its often funny writing and striking map layout. Blackwood leans hard on its nostalgia, but it actually manages to feel like an appropriate prequel to Oblivion without forcing you down too many of the same paths. Its companion system is definitely worth checking out, too, but it may not be enough gameplay variety to recommit a fan who is tired of ESO in general. For those of us who are still happily jogging along on the treadmill, though, there’s plenty to do and see here, if for no other reason than to simply fortify your understanding of Elder Scrolls lore.
    • 74 Metascore
    • 70 Critic Score
    The Elder Scrolls Online: Blackwood delivers more of the same – albeit this new helping is a step up from last year’s Greymoor expansion in its often funny writing and striking map layout. Blackwood leans hard on its nostalgia, but it actually manages to feel like an appropriate prequel to Oblivion without forcing you down too many of the same paths. Its companion system is definitely worth checking out, too, but it may not be enough gameplay variety to recommit a fan who is tired of ESO in general. For those of us who are still happily jogging along on the treadmill, though, there’s plenty to do and see here, if for no other reason than to simply fortify your understanding of Elder Scrolls lore.
    • tbd Metascore
    • 70 Critic Score
    The Elder Scrolls Online: Blackwood delivers more of the same – albeit this new helping is a step up from last year’s Greymoor expansion in its often funny writing and striking map layout. Blackwood leans hard on its nostalgia, but it actually manages to feel like an appropriate prequel to Oblivion without forcing you down too many of the same paths. Its companion system is definitely worth checking out, too, but it may not be enough gameplay variety to recommit a fan who is tired of ESO in general. For those of us who are still happily jogging along on the treadmill, though, there’s plenty to do and see here, if for no other reason than to simply fortify your understanding of Elder Scrolls lore.
    • tbd Metascore
    • 70 Critic Score
    The Elder Scrolls Online: Blackwood delivers more of the same – albeit this new helping is a step up from last year’s Greymoor expansion in its often funny writing and striking map layout. Blackwood leans hard on its nostalgia, but it actually manages to feel like an appropriate prequel to Oblivion without forcing you down too many of the same paths. Its companion system is definitely worth checking out, too, but it may not be enough gameplay variety to recommit a fan who is tired of ESO in general. For those of us who are still happily jogging along on the treadmill, though, there’s plenty to do and see here, if for no other reason than to simply fortify your understanding of Elder Scrolls lore.
    • 89 Metascore
    • 90 Critic Score
    Chicory: A Colorful Tale is a pristine little adventure with fun puzzles, a surprisingly rich paint mechanic, and a story that's disarmingly real, difficult, and heartfelt.
    • 89 Metascore
    • 90 Critic Score
    Chicory: A Colorful Tale is a pristine little adventure with fun puzzles, a surprisingly rich paint mechanic, and a story that's disarmingly real, difficult, and heartfelt.
    • 79 Metascore
    • 80 Critic Score
    I don't think I've ever enjoyed learning as much as I did during my time with Game Builder Garage. Game Builder Garage is a powerful game design tool overflowing with charm and personality. Anyone with a little patience and desire to learn can start creating games with its robust system of Nodons. No coding knowledge is required, but you'll learn concepts like evaluations and conditional statements without even realizing it. I do wish it allowed you to look under the hood and see the actual code, but not being able to see all those lines of boring text don't detract at all from the fun of making games. The tremendous variety of Nodons available make it possible to pull off some really complex stuff and I'm really looking forward to seeing what creations the Game Builder Garage community cooks up.
    • 69 Metascore
    • 70 Critic Score
    Operation: Tango is a clever and appealing take on a co-op spy experience with eye-catching style and excellent music. It’s short and not all that replayable, and some of the puzzles are annoyingly silly when compared to its best challenges and conundrums, but it’s still well worth a play with a friend with patience and a keen eye for detail.
    • 73 Metascore
    • 70 Critic Score
    Operation: Tango is a clever and appealing take on a co-op spy experience with eye-catching style and excellent music. It’s short and not all that replayable, and some of the puzzles are annoyingly silly when compared to its best challenges and conundrums, but it’s still well worth a play with a friend with patience and a keen eye for detail.
    • tbd Metascore
    • 70 Critic Score
    Operation: Tango is a clever and appealing take on a co-op spy experience with eye-catching style and excellent music. It’s short and not all that replayable, and some of the puzzles are annoyingly silly when compared to its best challenges and conundrums, but it’s still well worth a play with a friend with patience and a keen eye for detail.
    • tbd Metascore
    • 50 Critic Score
    Warhammer Age of Sigmar: Storm Ground is a disappointingly mediocre tactical game. The bits of quality game design and pretty graphics that make up the core of it are overwhelmingly obscured by a frustrating single-player and multiplayer grind, then layered over by a thick paste of bugs, inconsistent rules, and an overall lack of content. Underwhelming to say the least.
    • tbd Metascore
    • 50 Critic Score
    Warhammer Age of Sigmar: Storm Ground is a disappointingly mediocre tactical game. The bits of quality game design and pretty graphics that make up the core of it are overwhelmingly obscured by a frustrating single-player and multiplayer grind, then layered over by a thick paste of bugs, inconsistent rules, and an overall lack of content. Underwhelming to say the least.
    • 65 Metascore
    • 50 Critic Score
    Warhammer Age of Sigmar: Storm Ground is a disappointingly mediocre tactical game. The bits of quality game design and pretty graphics that make up the core of it are overwhelmingly obscured by a frustrating single-player and multiplayer grind, then layered over by a thick paste of bugs, inconsistent rules, and an overall lack of content. Underwhelming to say the least.
    • tbd Metascore
    • 50 Critic Score
    Warhammer Age of Sigmar: Storm Ground is a disappointingly mediocre tactical game. The bits of quality game design and pretty graphics that make up the core of it are overwhelmingly obscured by a frustrating single-player and multiplayer grind, then layered over by a thick paste of bugs, inconsistent rules, and an overall lack of content. Underwhelming to say the least.
    • 89 Metascore
    • 90 Critic Score
    Ratchet and Clank: Rift Apart is a stunner. It not only gives the latest generation of consoles a game that looks as beautiful as the improved tech promised, but it’s also a fantastic experience to play. Insomniac has been around the Ratchet and Clank block plenty of times before, but Rivet and other new characters add so much charm, wit, and heart to a franchise I’ve loved for most of my life. That’s coupled with series-best action-platforming gameplay and incredible art and sound design across the board. Rift Apart may not be the biggest adventure around, but its big heart, wild weapons, and incredible detail easily make it one of the most memorable of the year so far.
    • 84 Metascore
    • 90 Critic Score
    Guilty Gear Strive is a milestone 2D fighting game that raises the bar for anime-like fighters in terms of its visuals, online netcode, and sheer creativity found in all aspects of its design. It’s definitely a different flavor of Guilty Gear, with a heavier focus on fighting in the neutral and a slightly slowed down pace, but it maintains the series soul with absolutely wild character designs, flexible combo system, and a level of creativity both in its presentation and mechanics that is second to none in the genre.
    • 88 Metascore
    • 90 Critic Score
    Guilty Gear Strive is a milestone 2D fighting game that raises the bar for anime-like fighters in terms of its visuals, online netcode, and sheer creativity found in all aspects of its design. It’s definitely a different flavor of Guilty Gear, with a heavier focus on fighting in the neutral and a slightly slowed down pace, but it maintains the series soul with absolutely wild character designs, flexible combo system, and a level of creativity both in its presentation and mechanics that is second to none in the genre.
    • tbd Metascore
    • 50 Critic Score
    Wonder Boy: Asha in Monster World earned its reputation decades ago as a fun action platformer, but this new remake does nothing to hide how much this classic has degraded with age.
    • 67 Metascore
    • 50 Critic Score
    Wonder Boy: Asha in Monster World earned its reputation decades ago as a fun action platformer, but this new remake does nothing to hide how much this classic has degraded with age.
    • 67 Metascore
    • 50 Critic Score
    Wonder Boy: Asha in Monster World earned its reputation decades ago as a fun action platformer, but this new remake does nothing to hide how much this classic has degraded with age.
    • 80 Metascore
    • 90 Critic Score
    Knockout City is one of the best team-based PvP games to come out in years. It's a fresh take on the American schoolyard staple that proves that lowering the mechanical bar for entry doesn’t have to come at the cost of deep tactical gameplay. Every match has the potential to be a dynamic “combat” experience that even the most hard-boiled shooter fan can appreciate, all thanks to the clever balance between throws and catches, exciting special balls, and well-designed maps to brawl through.
    • 60 Metascore
    • 50 Critic Score
    Necromunda: Hired Gun has an iconic setting, lots of gore, and great mobility and gunplay, but it keeps giving you reasons to not play it. Whether it's the technical issues, the hopelessly dim AI, or a story that’s as bland as a barn door and comically short, you have to be willing to overlook a towering pile of aggravating problems in order to appreciate what this RPG shooter does well.
    • 55 Metascore
    • 50 Critic Score
    Necromunda: Hired Gun has an iconic setting, lots of gore, and great mobility and gunplay, but it keeps giving you reasons to not play it. Whether it's the technical issues, the hopelessly dim AI, or a story that’s as bland as a barn door and comically short, you have to be willing to overlook a towering pile of aggravating problems in order to appreciate what this RPG shooter does well.
    • 52 Metascore
    • 50 Critic Score
    Necromunda: Hired Gun has an iconic setting, lots of gore, and great mobility and gunplay, but it keeps giving you reasons to not play it. Whether it's the technical issues, the hopelessly dim AI, or a story that’s as bland as a barn door and comically short, you have to be willing to overlook a towering pile of aggravating problems in order to appreciate what this RPG shooter does well.
    • 76 Metascore
    • 70 Critic Score
    With the same stellar visual design as the main game, Iron Harvest: Operation Eagle is a welcome addition to the dieselpunk RTS. The new Usonia faction looks fantastic and is fun to play, even if the marquee feature of airships is a bit lackluster in action. Its story campaign is what really makes it stand out, with interesting classic-style RTS missions interspersed with a look into a fascinating alternate history where giant robots smash stuff.
    • 67 Metascore
    • 60 Critic Score
    With excellent enemy creature design, a rich and diverse world, and piles and piles of choice when it comes to combat and customisation, Biomutant has a lot of the building blocks of a top-drawer action RPG. It’s really missing only a few, but they’re big ones: its cookie-cutter approach to objectives and puzzles feels two-or-so generations off the pace of other open-world action games, and that leaves the quest to gather all of the things feeling repetitive early on.
    • 68 Metascore
    • 60 Critic Score
    With excellent enemy creature design, a rich and diverse world, and piles and piles of choice when it comes to combat and customisation, Biomutant has a lot of the building blocks of a top-drawer action RPG. It’s really missing only a few, but they’re big ones: its cookie-cutter approach to objectives and puzzles feels two-or-so generations off the pace of other open-world action games, and that leaves the quest to gather all of the things feeling repetitive early on.
    • 64 Metascore
    • 60 Critic Score
    Biomutant has a lot of the building blocks of a top-drawer action RPG but its cookie-cutter approach to objectives and puzzles starts feeling very repetitive very early on.

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