Jeuxvideo.com's Scores

  • Games
For 2,071 reviews, this publication has graded:
  • 38% higher than the average critic
  • 9% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 1.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 God of War
Lowest review score: 20 Underworld Ascendant
Score distribution:
2090 game reviews
    • tbd Metascore
    • 80 Critic Score
    With its endearing characters and effective humor, Guardians of the Galaxy is one of the pleasant surprises of the end of the year, which is obviously aimed at a very large audience. Behind this careful writing, we feel a deep love on the part of the developers of Eidos Montreal for its marginalized space. And if the adventure is not as epic as we hoped, the journey is nonetheless pleasant with its moments of complicity and the many choices offered which reinforce the player's involvement. A truly attractive journey, in particular thanks to an efficient and fluid combat system which nevertheless shows its limits at the end of the game and against the bosses. Finally, it is more on its visual part that the title can divide. If we find on the one hand original environments and neat character models, we also note the presence of less convincing facial animations in places and sometimes less fine landscapes. It is nonetheless a gripping adventure alongside the galaxy's greatest magnificent losers that has plenty to please MCU fans.
    • 83 Metascore
    • 80 Critic Score
    With its endearing characters and effective humor, Guardians of the Galaxy is one of the pleasant surprises of the end of the year, which is obviously aimed at a very large audience. Behind this careful writing, we feel a deep love on the part of the developers of Eidos Montreal for its marginalized space. And if the adventure is not as epic as we hoped, the journey is nonetheless pleasant with its moments of complicity and the many choices offered which reinforce the player's involvement. A truly attractive journey, in particular thanks to an efficient and fluid combat system which nevertheless shows its limits at the end of the game and against the bosses. Finally, it is more on its visual part that the title can divide. If we find on the one hand original environments and neat character models, we also note the presence of less convincing facial animations in places and sometimes less fine landscapes. It is nonetheless a gripping adventure alongside the galaxy's greatest magnificent losers that has plenty to please MCU fans.
    • 77 Metascore
    • 80 Critic Score
    With its endearing characters and effective humor, Guardians of the Galaxy is one of the pleasant surprises of the end of the year, which is obviously aimed at a very large audience. Behind this careful writing, we feel a deep love on the part of the developers of Eidos Montreal for its marginalized space. And if the adventure is not as epic as we hoped, the journey is nonetheless pleasant with its moments of complicity and the many choices offered which reinforce the player's involvement. A truly attractive journey, in particular thanks to an efficient and fluid combat system which nevertheless shows its limits at the end of the game and against the bosses. Finally, it is more on its visual part that the title can divide. If we find on the one hand original environments and neat character models, we also note the presence of less convincing facial animations in places and sometimes less fine landscapes. It is nonetheless a gripping adventure alongside the galaxy's greatest magnificent losers that has plenty to please MCU fans.
    • 81 Metascore
    • 80 Critic Score
    With its endearing characters and effective humor, Guardians of the Galaxy is one of the pleasant surprises of the end of the year, which is obviously aimed at a very large audience. Behind this careful writing, we feel a deep love on the part of the developers of Eidos Montreal for its marginalized space. And if the adventure is not as epic as we hoped, the journey is nonetheless pleasant with its moments of complicity and the many choices offered which reinforce the player's involvement. A truly attractive journey, in particular thanks to an efficient and fluid combat system which nevertheless shows its limits at the end of the game and against the bosses. Finally, it is more on its visual part that the title can divide. If we find on the one hand original environments and neat character models, we also note the presence of less convincing facial animations in places and sometimes less fine landscapes. It is nonetheless a gripping adventure alongside the galaxy's greatest magnificent losers that has plenty to please MCU fans.
    • 83 Metascore
    • 80 Critic Score
    If it is not free from flaws, Age of Empires IV is nonetheless a very good RTS and a very good episode of the license. By offering more verticality to players and interesting tactical choices brought by civilizations with more marked personalities, Relic Entertainment is bringing back the AoE license in a very nice way. Hopefully the pathfinding and AI concerns raised in this test - and by the players during the beta phases - will be quickly resolved, because it is only there that it will reach its full potential. Still, as it stands, AoE IV is an episode worth seeing, especially for its exciting campaigns.
    • tbd Metascore
    • 70 Critic Score
    Wearing the three Crysis, renowned for being absolute technological showcases in their time, on a machine like the Switch was a daring bet. And yet, it is clear that Crytek did very well: so certainly, this is the least impressive version among all those offered (by far) but the whole shows an impressive rendering for the machine. from Nintendo and above all perfectly playable. If we prefer to tackle it in nomadic mode to avoid plunging body and soul into textures and a resolution below the average, Crysis Remastered Trilogy is nonetheless a small feat in this case. A successful challenge that we want to envy despite its obvious but mandatory graphic concessions. As for the Crysis themselves, it is clear that a number of mechanisms are now aging: they remain good titles, but never speak of excellence ... It's up to you to see what you are looking for.
    • 74 Metascore
    • 75 Critic Score
    On PS5 and Xbox Series, the three games are very convincing: the real regret comes mainly from the fact that the trilogy is not offered, strictly speaking, on new generation machines, using only backward compatibility to boost its rendering. We must then draw a line on immediate loading, ray tracing or even support for DualSense features, despite a good rendering. As for the Crysis themselves, it is clear that a number of mechanisms are now aging: they remain good titles, but never speak of excellence ... It's up to you to see what you are looking for. [Tested on PS5]
    • 81 Metascore
    • 75 Critic Score
    On PS5 and Xbox Series, the three games are very convincing: the real regret comes mainly from the fact that the trilogy is not offered, strictly speaking, on new generation machines, using only backward compatibility to boost its rendering. We must then draw a line on immediate loading, ray tracing or even support for DualSense features, despite a good rendering. As for the Crysis themselves, it is clear that a number of mechanisms are now aging: they remain good titles, but never speak of excellence ... It's up to you to see what you are looking for. [Tested on XSX]
    • 79 Metascore
    • 80 Critic Score
    Embedding all the game's DLCs, expansion packs and original multi modes, Dying Light is making a great entry on Nintendo Switch. If this version is not the most beautiful to try today, given the concessions made to the display distance or the smoothness of the rendering (quite striking in docked mode), the particularly solid technique of this port forces everything so is respect and, if the game is slowly starting to age, this is a great opportunity to discover or rediscover this great success signed Techland.
    • 76 Metascore
    • 70 Critic Score
    In short, it is far from equaling the pillars from which it is inspired (Outlast, Layers of Fear, Silent Hill ...) or even from being a very good game, despite a certain potential.
    • tbd Metascore
    • 45 Critic Score
    If Koh-Lanta: Les Aventuriers has the good idea to marry three interesting pillars between survival, trials and alliances, the execution is all too disappointing. Multi side, the experience seems too incomplete to offer a real moment of fun for the general public. Add to this gameplay concerns, too laborious management of the camp, a too random social aspect and a serious lack of fun overall.
    • tbd Metascore
    • 45 Critic Score
    If Koh-Lanta: Les Aventuriers has the good idea to marry three interesting pillars between survival, trials and alliances, the execution is all too disappointing. Multi side, the experience seems too incomplete to offer a real moment of fun for the general public. Add to this gameplay concerns, too laborious management of the camp, a too random social aspect and a serious lack of fun overall.
    • tbd Metascore
    • 45 Critic Score
    If Koh-Lanta: Les Aventuriers has the good idea to marry three interesting pillars between survival, trials and alliances, the execution is all too disappointing. Multi side, the experience seems too incomplete to offer a real moment of fun for the general public. Add to this gameplay concerns, too laborious management of the camp, a too random social aspect and a serious lack of fun overall.
    • tbd Metascore
    • 45 Critic Score
    If Koh-Lanta: Les Aventuriers has the good idea to marry three interesting pillars between survival, trials and alliances, the execution is all too disappointing. Multi side, the experience seems too incomplete to offer a real moment of fun for the general public. Add to this gameplay concerns, too laborious management of the camp, a too random social aspect and a serious lack of fun overall.
    • 71 Metascore
    • 70 Critic Score
    In the end, there is a little taste of the unfinished, but also the feeling of having lived a unique adventure. Not unforgettable, but there is fire, you have to try it.
    • 81 Metascore
    • 80 Critic Score
    Going Under is as refreshing and addicting as it is demanding.
    • 72 Metascore
    • 75 Critic Score
    The necessary mastery requires showing patience and perseverance, further reducing the accessibility of a title which, for all that and despite the implementation of actions that are sometimes difficult to define, remains particularly well designed, surprising and satisfying to go through.
    • 86 Metascore
    • 95 Critic Score
    Disco Elysium on Switch manages to keep the enjoyment of the original game intact, with excellent readability of text and interface, even in portable mode. The grip on the controller is also well thought out and no point of friction taints the experience. The only downsides: a stable framerate, but which will struggle to exceed 30 FPS and long loading times between each zone. But if not, if you like (very good) reading and universes as original as they are dense, you can go for it: you will surely live one of your best role-playing experiences.
    • 76 Metascore
    • 75 Critic Score
    Back 4 Blood is indeed the worthy heir of the first two Left 4 Dead games. There is no doubt about that. The title from Turtle Rock Studios offers nervous and impacting gameplay that knows how to reinvent itself as the players progress thanks to this successful deck system and these varied objectives that take place in many different places. Unfortunately, the production still lacks balancing. The game is either too simple or too punitive. We hope that a future update will correct all this.
    • 75 Metascore
    • 75 Critic Score
    Back 4 Blood is indeed the worthy heir of the first two Left 4 Dead games. There is no doubt about that. The title from Turtle Rock Studios offers nervous and impacting gameplay that knows how to reinvent itself as the players progress thanks to this successful deck system and these varied objectives that take place in many different places. Unfortunately, the production still lacks balancing. The game is either too simple or too punitive. We hope that a future update will correct all this.
    • 72 Metascore
    • 65 Critic Score
    The confrontations underlined by visual effects of any beauty do honor to the sequences passed to the posterity of the animated series. Yet the lack of creativity in anything related to directing turns a supposedly epic and touching story mode into a simple succession of fights interspersed with phases of exploration of no real interest. As for multiplayer, Versus mode is content to show presence. Ultimately, the title of CyberConnect2 is to advise fans, and only fans of the work of Koyoharu Gotōge.
    • tbd Metascore
    • 75 Critic Score
    Fingers crossed as the potential of Blood Hunt is enormous.
    • 71 Metascore
    • 70 Critic Score
    Nickelodeon All-Star Brawl is riddled with flaws. Not very pretty, not always very precise, a little sparse in content, the dubbing of the original cartoons are absent ... However, the fighting game of Fair Play Labs exudes passion. We don't recommend it to everyone, as NASB is targeting a very specific niche. By mimicking the physics of Super Smash Bros. Melee and implementing one of its advanced techniques, this atypical brawler manages to seduce those nostalgic for the early 2000s. Those will see it as a good way to immerse themselves in the licenses of their childhood while by rediscovering familiar sensations and a solid competitive environment. Hopefully the studio's follow-up will be good, as Nickelodeon All-Star Brawl is holding something.
    • 68 Metascore
    • 70 Critic Score
    Nickelodeon All-Star Brawl is riddled with flaws. Not very pretty, not always very precise, a little sparse in content, the dubbing of the original cartoons are absent ... However, the fighting game of Fair Play Labs exudes passion. We don't recommend it to everyone, as NASB is targeting a very specific niche. By mimicking the physics of Super Smash Bros. Melee and implementing one of its advanced techniques, this atypical brawler manages to seduce those nostalgic for the early 2000s. Those will see it as a good way to immerse themselves in the licenses of their childhood while by rediscovering familiar sensations and a solid competitive environment. Hopefully the studio's follow-up will be good, as Nickelodeon All-Star Brawl is holding something.
    • 66 Metascore
    • 70 Critic Score
    Nickelodeon All-Star Brawl is riddled with flaws. Not very pretty, not always very precise, a little sparse in content, the dubbing of the original cartoons are absent ... However, the fighting game of Fair Play Labs exudes passion. We don't recommend it to everyone, as NASB is targeting a very specific niche. By mimicking the physics of Super Smash Bros. Melee and implementing one of its advanced techniques, this atypical brawler manages to seduce those nostalgic for the early 2000s. Those will see it as a good way to immerse themselves in the licenses of their childhood while by rediscovering familiar sensations and a solid competitive environment. Hopefully the studio's follow-up will be good, as Nickelodeon All-Star Brawl is holding something.
    • 66 Metascore
    • 70 Critic Score
    Nickelodeon All-Star Brawl is riddled with flaws. Not very pretty, not always very precise, a little sparse in content, the dubbing of the original cartoons are absent ... However, the fighting game of Fair Play Labs exudes passion. We don't recommend it to everyone, as NASB is targeting a very specific niche. By mimicking the physics of Super Smash Bros. Melee and implementing one of its advanced techniques, this atypical brawler manages to seduce those nostalgic for the early 2000s. Those will see it as a good way to immerse themselves in the licenses of their childhood while by rediscovering familiar sensations and a solid competitive environment. Hopefully the studio's follow-up will be good, as Nickelodeon All-Star Brawl is holding something.
    • tbd Metascore
    • 80 Critic Score
    In short, a very pleasant return for those who had already finished the game at the time. A must for others.
    • 81 Metascore
    • 80 Critic Score
    In short, a very pleasant return for those who had already finished the game at the time. A must for others.
    • 79 Metascore
    • 80 Critic Score
    In short, a very pleasant return for those who had already finished the game at the time. A must for others.
    • 88 Metascore
    • 90 Critic Score
    Metroid Dread is exceptional in every way, placing itself as one of the best episodes in a series that already has no shortage of nuggets! By mixing the phases of action and infiltration, the game developed by Mercury Studios constantly keeps the player in suspense. But beyond its structure and its exploration aspect, it is the fluidity of the gameplay that stuck us to the ceiling, with a Samus more agile and twirling than ever and a difficulty that forces us to juggle these many capacities in many situations. Whether you are a newbie or a fan of the series, Metroid Dread is a must-have for any Nintendo Switch owner.

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