Next Generation Magazine's Scores

  • Games
For 94 reviews, this publication has graded:
  • 29% higher than the average critic
  • 5% same as the average critic
  • 66% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Sid Meier's Civilization III
Lowest review score: 20 Shrek
Score distribution:
  1. Positive: 47 out of 94
  2. Negative: 16 out of 94
94 game reviews
    • 82 Metascore
    • 80 Critic Score
    It's that eclectic mix of gameplay and personality that makes this a must-play. [Nov 2001, p.105]
    • Next Generation Magazine
    • 79 Metascore
    • 80 Critic Score
    Delighting and mystifying in equal parts. [Jan 2002, p.81]
    • Next Generation Magazine
    • 84 Metascore
    • 80 Critic Score
    You get less than an hour of gameplay in the Maria subgame. Everything else is virtually identical to the PS2 version. [Jan 2002, p.35]
    • Next Generation Magazine
    • 89 Metascore
    • 80 Critic Score
    Great graphics, superb animation, and peerless TV-style presentation. [Jan 2002, p.28]
    • Next Generation Magazine
    • 74 Metascore
    • 60 Critic Score
    The ease of control and built-in tutorials keep everything surprisingly accessible – a very nice balance. [Jan 2002, p.31]
    • Next Generation Magazine
    • 43 Metascore
    • 40 Critic Score
    Few things are more tedious than a "sprawling RPG" without any real wit, style, or engaging characters. [Dec 2001, p.108]
    • Next Generation Magazine
    • 89 Metascore
    • 80 Critic Score
    A fun and quirky experience that may not be on as grand a scale as Nintendo’s flagship titles, but will still be fondly remembered for a long time. [Jan 2002, p.76]
    • Next Generation Magazine
    • 61 Metascore
    • 40 Critic Score
    Significant only as the most shameless incident of design burglary in recent memory. [Jan 2002, p.35]
    • Next Generation Magazine
    • 76 Metascore
    • 80 Critic Score
    Add an incredibly robust level editor, great multiplayer options, and the ability to rip your own tunes to Xbox’s hard drive, and you have a pretty damned cool game. [Jan 2002, p.32]
    • Next Generation Magazine
    • 76 Metascore
    • 80 Critic Score
    It’s a blast to play while it lasts. [Jan 2002, p.35]
    • Next Generation Magazine
    • 76 Metascore
    • 60 Critic Score
    Your mileage will vary with your patience. [Dec 2001, p.105]
    • Next Generation Magazine
    • 83 Metascore
    • 80 Critic Score
    This is not another button-mashing game; skill and artistry are equally involved. Give it a try and you’ll be hooked. [Jan 2002, p.78]
    • Next Generation Magazine
    • 32 Metascore
    • 20 Critic Score
    Look, just buy DOA3 and forget this unhappy mess. [Jan 2002, p.42]
    • Next Generation Magazine
    • 78 Metascore
    • 80 Critic Score
    The first next-generation game to “get” what snowboarding is all about. [Jan 2002, p.32]
    • Next Generation Magazine
    • 76 Metascore
    • 60 Critic Score
    Inside the ring the experience is dulled by a horribly unpredictable camera and terribly flat, disjointed commentary. [Jan 2002, p.82]
    • Next Generation Magazine
    • 76 Metascore
    • 40 Critic Score
    Chock full of uninspiring graphics, plodding gameplay, and clumsy controls. [Jan 2002, p.35]
    • Next Generation Magazine
    • 80 Metascore
    • 80 Critic Score
    An undeniable blast to play..., [but] most of the tracks are just higher-poly versions of those in "Wave Race 64," and while they’ve been tweaked with new details and shortcuts, it still feels like a rehash. [Dec 2001, p.83]
    • Next Generation Magazine
    • 78 Metascore
    • 80 Critic Score
    The game gets a little repetitious. Luigi’s Mansion is short and fairly easy; it took us about 8 hours to beat it. [Dec 2001, p.82]
    • Next Generation Magazine
    • 87 Metascore
    • 60 Critic Score
    Not unlike "Crazy Taxi," you’ll have fun every time you play, but the concept gets tiring pretty quickly and you’ll want to step away for a while. [Dec 2001, p.83]
    • Next Generation Magazine
    • 57 Metascore
    • 40 Critic Score
    Manages to stay bland despite high speeds and lots of explosions. Go figure. [Jan 2002, p.31]
    • Next Generation Magazine
    • 78 Metascore
    • 80 Critic Score
    The new levels are good, but they aren’t that good. [Dec 2001, p.96]
    • Next Generation Magazine
    • 59 Metascore
    • 40 Critic Score
    Mostly, 4x4 Evo 2 is just bland. [Dec 2001, p.96]
    • Next Generation Magazine
    • 49 Metascore
    • 20 Critic Score
    Simply put, this game sucks. [Jan 2002, p.42]
    • Next Generation Magazine
    • 97 Metascore
    • 100 Critic Score
    One of the best games you'll ever play. Period. [Jan 2002, p.25]
    • Next Generation Magazine
    • 79 Metascore
    • 100 Critic Score
    Graphically…it is superior to both [Madden and 2K2], with the textures on the field looking particularly amazing. [Jan 2002, p.36]
    • Next Generation Magazine
    • 70 Metascore
    • 60 Critic Score
    What keeps FF from being a truly superb game are the vague onscreen instructions and the confusion that often results from cramming too many special effects onto the screen. [Jan 2002, p.26]
    • Next Generation Magazine
    • 85 Metascore
    • 80 Critic Score
    Expect a tough time; the computer AI is fierce, and a single mishap is often enough to cost you a race. [Jan 2002, p.28]
    • Next Generation Magazine
    • 61 Metascore
    • 40 Critic Score
    It’s not bad, but there’s really not anything new to see here. [Jan 2002, p.26]
    • Next Generation Magazine
    • 87 Metascore
    • 100 Critic Score
    It's fast, it's deep, and it's so beautiful it almost hurts. [Jan 2002, p.33]
    • Next Generation Magazine
    • 65 Metascore
    • 60 Critic Score
    Mad Dash has an incredibly steep learning curve for a game featuring a cartoon boar named Chops. [Jan 2002, p.42]
    • Next Generation Magazine

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