Official U.S. Playstation Magazine's Scores

  • Games
For 1,415 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 8.4 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 SOCOM: U.S. Navy SEALs Fireteam Bravo 2
Lowest review score: 10 Gravity Games Bike: Street Vert Dirt
Score distribution:
1415 game reviews
    • 64 Metascore
    • 30 Critic Score
    Welcome to Sonic Hell, where it feels like you're stuck in Rome and some gladiator prisoner that is being forced to compete mercilessly non-stop with other combatants. [Jan. 2007, p.91]
    • Official U.S. Playstation Magazine
    • 55 Metascore
    • 45 Critic Score
    As a PS2 game, Days of the Blade might have been good. But this is next-gen country, where the expectations are high. [Jan. 2007, p.74]
    • Official U.S. Playstation Magazine
    • 42 Metascore
    • 45 Critic Score
    Xiaolin Showdown has the elements of a good game, but the execution is so sloppy that it ends up falling flat. [Jan. 2007, p.88]
    • Official U.S. Playstation Magazine
    • 33 Metascore
    • 30 Critic Score
    Let's hope that Namco Bandai issues an "oops" and ships the real game soon. [Jan. 2007, p.72]
    • Official U.S. Playstation Magazine
    • 50 Metascore
    • 30 Critic Score
    Not nearly the sum of the parts it mimics, Reservoir Dogs answers some questions for fans of the film, but it just isn't worth the time. [Jan. 2007, p.86]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 40 Critic Score
    With a full year since the original and no majjor changes to implement, this should have been great. Instead, it's just more "Dynasty Warriors." [Dec. 2006, p.134]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 40 Critic Score
    And, much like a real sweatshop, WTF provides little incentive to keep you going. [Dec. 2006, p.136]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 30 Critic Score
    It's time for Mortal Kombat to go. [Dec. 2006, p.126]
    • Official U.S. Playstation Magazine
    • 52 Metascore
    • 40 Critic Score
    Apart from the cheese factor, Gangs simply fails at the basics. [Nov. 2006, p.120]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 40 Critic Score
    Do your part and make sure the Just Cause revolucion will not be televised. [Nov. 2006, p.117]
    • Official U.S. Playstation Magazine
    • 47 Metascore
    • 30 Critic Score
    Outside studio Idea Factory developed Spectral Souls and it shows; NIS would be much better off sticking with its internal developers next time. [Nov. 2006, p.120]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 40 Critic Score
    If it weren't for all the basketball in Sony's new NBA 07, I'd give the go-ahead on trying this one out. [Nov. 2006, p.110]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 30 Critic Score
    Definitely a good time for the elementary-school set. [Jan. 2007, p.89]
    • Official U.S. Playstation Magazine
    • 40 Metascore
    • 20 Critic Score
    That's the worst kind of game design--the kind that only the people who made it can understand. [Oct. 2006, p.83]
    • Official U.S. Playstation Magazine
    • 51 Metascore
    • 20 Critic Score
    So this makes it officcial: The Rengoku series is stillborn. [Oct. 2006, p.92]
    • Official U.S. Playstation Magazine
    • 47 Metascore
    • 30 Critic Score
    Even if you have a Multitap and can thus play this with four real human beings, it's a poor party game. [Oct. 2006, p.88]
    • Official U.S. Playstation Magazine
    • 56 Metascore
    • 30 Critic Score
    I still think a music-customizable rhythm game could be amazing, but Dance Factory falls short of the ideal. [Jun 2006, p.94]
    • Official U.S. Playstation Magazine
    • 51 Metascore
    • 40 Critic Score
    Load times between rounds are slow, and the wireless play is ad hoc only, so it's hard to imagine the adult who would prefer this to the PSP's other(great)racers. [Nov. 2006, p.124]
    • Official U.S. Playstation Magazine
    • 45 Metascore
    • 25 Critic Score
    Realistic drift physics apparently don't equal a good time, especially when added to a frustrating - and mandatory - tutorial mode. [Sept 2006, p.76]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 30 Critic Score
    Other than that, Miami Vice is the most unremarkable eight hours you'll sppend en route to a lousy concclusion this year! [Oct. 2006, p.91]
    • Official U.S. Playstation Magazine
    • 60 Metascore
    • 40 Critic Score
    Cheesy plot, horrible dialogue and translation, bland graphics, and standard RPG cliches circa 1995 as far as the eye can see. [Aug 2006, p.81]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 30 Critic Score
    This was a great game...15 years ago. The new Micro Machines fails to offer anything new or exciting to an already stale series. [Sept 2006, p.79]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 30 Critic Score
    The Micro Machines games have stayed the same over the last decade for the most part, so fans of the series will have a general idea of what they're getting into here. Newcomers can consider themselves warned. [Oct. 2006, p.92]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 30 Critic Score
    The Armored Core developers are celebrating the series' 10th birthday by giving you the same mech game they've pumped out since the beginning. [Jun 2006, p.92]
    • Official U.S. Playstation Magazine
    • 48 Metascore
    • 30 Critic Score
    A sloppy, wince-inducing piece. [Aug 2006, p.81]
    • Official U.S. Playstation Magazine
    • 56 Metascore
    • 40 Critic Score
    If this game had online play and were a PSP title, we'd be pretty pleased. But it doesn't, it's not - and we're not. [Sept 2006, p.83]
    • Official U.S. Playstation Magazine
    • 52 Metascore
    • 30 Critic Score
    Defending myself from a shark attack would be more entertaining. [Aug 2006, p.77]
    • Official U.S. Playstation Magazine
    • 46 Metascore
    • 20 Critic Score
    The "budget" price of $20 is about $15 too much. [Aug 2006, p.75]
    • Official U.S. Playstation Magazine
    • 48 Metascore
    • 40 Critic Score
    Due to things like a shared health bar for both routes, bad jumping puzzles, and a camera that has a hard time keeping track, you'll find yourself repeating the routes--a lot. Which gets boring. [Jun 2006, p.92]
    • Official U.S. Playstation Magazine
    • 51 Metascore
    • 40 Critic Score
    Still, even at a budget price, it's hard to recommend this game to anyone but the most hardcore of Rampage fans...if they even exist. [July 2006, p.78]
    • Official U.S. Playstation Magazine

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