Polygon's Scores

  • Games
For 840 reviews, this publication has graded:
  • 43% higher than the average critic
  • 4% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 0.7 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 BioShock Infinite
Lowest review score: 10 Teenage Mutant Ninja Turtles: Out of the Shadows
Score distribution:
  1. Negative: 51 out of 840
989 game reviews
    • 68 Metascore
    • Critic Score
    Playing The Occupation is like puzzling over a dense little knot of tangled priorities, information, and pressures. It’s tense to play through, and even more fun to go back and try the process again, armed with information from previous runs. The game can be bleak, and the stakes are high, but there’s still a pleasure to be had at figuring out a system and carefully dismantling it via subterfuge, cleverness, and patience. [Polygon Recommends]
    • 84 Metascore
    • Critic Score
    As with its sibling Dirt 4, the joy of Dirt Rally 2.0 is in understanding how much this game expects of me and then surprising myself at how much I really belong in the field. It’s a fantastic driving experience because I know I won’t win everything. Sometimes just finishing in one piece will be victory enough, because the driving it took to get there will be the most exhilarating I’ve found in a video game today.
    • 72 Metascore
    • Critic Score
    Dead or Alive 6 is an immensely fun package. Fights are thrilling, regardless of skill level, and the cast of characters is varied and fun to experiment with. But the game is dragged down by the series’ tired adherence to a sexed-up cast and bouncing body parts, as well as the business of selling provocative costumes.
    • 79 Metascore
    • Critic Score
    It’s hard not to love a game this eager to impress me with its pyrotechnics. Trials Rising is the kid at the fast food joint, filling their cup with 16 kinds of soda. And it’s delicious.
    • 84 Metascore
    • Critic Score
    Ape Out gives me an adrenaline rush every time I barely make it through a stage, bleeding and limping along after taking a few shots early on. I died often: 193 times in my approximate three-hour playthrough, to be exact. But jumping back into the game after a quick death is fast and easy...Whether or not I make it to the end of the level is almost immaterial; I feel powerful and free from the moment the game begins.
    • 76 Metascore
    • Critic Score
    There were moments where it felt like I was playing the same game that came out when I was 11. But the look was just a bit more lavish, and the funky bass line was arranged just differently enough. Back in the Groove is the perfect mix of polish and nostalgia, and one that I can’t wait to play through again.
    • 76 Metascore
    • Critic Score
    The Stillness of the Wind only lasts a few hours, but it feels longer as it spools through a limited repertoire of activities. This is a game that’s less about doing and more about feeling. It’s about the mundanity of powerlessness, loss and endings, but also about how these things have their own private joys. It’s a story about living a life of boring contentment. It is meditative, slow, and sad.
    • 71 Metascore
    • Critic Score
    My biggest gripe lies in its lost potential. If Ubisoft had embraced the game’s fundamental silliness instead of cutting its narrative off at the knees by spackling over it with morality, I can only imagine what kind of truly Mad Max-esque shenanigans would have been possible. Its enemies and I are both the villains, but they’re allowed to be comfortable with their morbid, violent fun.
    • 88 Metascore
    • Critic Score
    The very concept of becoming the last combatant standing is a core tenet of battle royale games, but it has also kept the genre intimidating for rookies. Even with a significantly smaller number of players per session in Apex Legends, the game features a steep learning curve, while its tutorial level is a tad inadequate in familiarizing newcomers with the game. Yet Apex Legends’ astute take on squad cohesion and its brilliant communication system have made it enormously playable not just for veterans, but newcomers too.
    • 59 Metascore
    • Critic Score
    Anthem nails this power fantasy. But this sensation comes early, and dozens of hours of play never best that initial thrill. If anything, Anthem gets in the way of its fun. The need for a BioWare-esque story, presented in a controlled environment, prevents the player from experiencing the game’s action for any extended period of time.
    • 56 Metascore
    • Critic Score
    The Shonen Jump universe is full of color, life, and creativity. Jump Force brings its iconic characters to our universe, but it leaves everything else behind.
    • 82 Metascore
    • Critic Score
    There have always been shades of gray in the Metro franchise, but until now the darker shades dominated its emotional and moral landscapes. Metro Exodus is more of an overcast spring afternoon. On my journey aboard the Aurora, I encounter pockets of humanity that have already lost hope. But on this train, beside my friends and family, there’s still hope yet.
    • 60 Metascore
    • Critic Score
    Crackdown 3 is a playpen of combat and destruction that sets itself up as a liberating journey into a barbarous fantasy of wanton mayhem. But its central proposition — the freedom to do as I please — is undermined by frustrating design compromises.
    • 80 Metascore
    • Critic Score
    I expected more polish this time around and, so far at least, I feel a little let down. The game looks salvageable, and I expect it to perk up after a few patches. But, because of the bugs, even die-hard fans may want to wait for a while before they commit the time to get stuck in. [Pre-review based on 10 hours]
    • 89 Metascore
    • Critic Score
    Roguelites teach their lessons in often devastating ways, and Slay the Spire is no different. Each new run can feel punishing and, at times, unfair. It wasn’t until I learned how to trim the fat and come up with counterintuitive deck ideas that I really started falling in love with the game. Now that I have a few tricks up my sleeve, I can’t wait to experiment with them further until I get that perfect run. [Polygon Recommends]
    • 81 Metascore
    • Critic Score
    Gathering Storm is a useful evolution of Civilization 6. Firaxis has made smart choices in addressing global warming, diplomacy, and its own sagging late-game. But even when it’s all added together, I don’t believe it warrants a price tag of $40. As much as I love this game, and as much as I don’t expect to be loved back, I do expect to be at least respected.
    • 89 Metascore
    • Critic Score
    My experience of playing Apex Legends is extremely positive. This is an exciting, well-crafted game, from a company that understands shooters and is clearly qualified to enter the battle royale fray. [Impressions]
    • 86 Metascore
    • Critic Score
    Much like the best kinds of horror, Sunless Skies has burrowed into the back of my brain and planted a little seed. When I’m not playing Sunless Skies, I find myself musing about what will happen the next time I jump on. The open, deceptively utopian sense to the new setting breathes life into a formula that I didn’t enjoy back on the sea. I’m glad to take to the stars; hopefully next time, I’ll manage to make it even further, before everything goes to hell once more.
    • 84 Metascore
    • Critic Score
    Turn-based strategy games don’t require interesting characters to be satisfying experiences, but Chucklefish has gone the extra mile by developing a cast of charming commanders worth paying attention to. [Impressions]
    • 63 Metascore
    • Critic Score
    Civ games are famed for their addictive “one more turn” capabilities. At the Gates is more of a “one more game” affair, in which I hone and sharpen my strategic bones. This game has a lot of problems. It’s not for everyone. It really is slow, frustrating, and missing key UI components. But I like its harshness, its uncompromising vision of historical conquest and its spirit of inventiveness.
    • 71 Metascore
    • Critic Score
    Overall, The Hong Kong Massacre is a treat. Yes, the game is one-note, focusing entirely on the gunplay. But it’s a really good note! The game is simple, but effective. What it lacks in narrative weight and variability, it makes up for with atmosphere and style. It’s a maddening game, one I can’t wait to play again.
    • 68 Metascore
    • Critic Score
    Alien: Blackout’s compelling premise never evolves past the basic ideas of the first mission, nor does it inspire the same sense of dread I felt with Alien: Isolation. Those unexpected, startling vent attacks might stick with me, but Blackout doesn’t offer much more.
    • 83 Metascore
    • Critic Score
    Kingdom Hearts isn’t simple anymore; it isn’t just joy and bright colors and Disney heroes. Instead, the conclusion of this story is tangled up in so many conflicting threads, each one a heavy burden on its hero, whose smile now feels unnerving. Kingdom Hearts 3 is an example of what can go wrong when a series that once stood in contrast to its peers as a lighthearted alternative loses its way.
    • 93 Metascore
    • Critic Score
    Outside of those interruptions, Resident Evil 2 is everything a video game remake should be. It’s faithful in tone and story to its source material, while updating a classic in meaningful ways. It’s exciting in the ways that Resident Evil used to be, when the games were driven not by explosive set pieces, but a constant sensation of high tension. [Polygon Recommends]
    • 62 Metascore
    • Critic Score
    When the writers of Assassin’s Creed Odyssey decided to suddenly turn Kassandra into a housewife, they betrayed the person they’d spent so much time and care creating. They made her into a cutout for a hackneyed plot.
    • 49 Metascore
    • Critic Score
    Vane begins with me joyfully soaring above sun-bleached sand drifts. But it gently dissolves into me slowly pushing a giant rock from one tiresome puzzle to another. This feels like an apposite visual juxtaposition for my entire experience, which slides from admiration to mild boredom.
    • 80 Metascore
    • Critic Score
    Bury Me, My Love is brilliant storytelling. [Polygon Recommends]
    • 80 Metascore
    • Critic Score
    Iteration at its best isn’t merely refinement or polish; it’s a game in conversation with all of its predecessors, and through these games, a dialogue between the creators and players. It is the culmination and collaboration all at once. New Super Mario Bros. U may not be everyone’s No. 1 Mario game of all time, but I have no doubt it will remind every fan of what makes their favorite special. [Polygon Recommends]
    • 80 Metascore
    • Critic Score
    Its strength is in the performances and dialogue of its characters, who ask difficult questions about free will and social order.
    • tbd Metascore
    • Critic Score
    Today, after more than five years of proper early access development, it’s still only barely playable. At times, though, it is also breathtakingly beautiful.

Top Trailers