Rock, Paper, Shotgun's Scores

  • Games
For 0 reviews, this publication has graded:
  • 0% higher than the average critic
  • 0% same as the average critic
  • 0% lower than the average critic
On average, this publication grades 0 points higher than other critics. (0-100 point scale)
Average Game review score: 0
Score distribution:
  1. Positive: 0 out of
  2. Mixed: 0 out of
  3. Negative: 0 out of
880 game reviews
    • 75 Metascore
    • Critic Score
    It’s a good way to relax for a few hours.
    • tbd Metascore
    • Critic Score
    I believe, even though there is an ending, that the Zero is a loop, and I am just another ghost that echoes around it forever. For it was – it is – unforgettable. [RPS Bestest Bests]
    • 56 Metascore
    • Critic Score
    Praetorians HD Remaster looks better than its predecessor, but honestly, still looks like a mobile game I’d find in a promoted tweet, alongside a vague imperative like “defend your empire!”.
    • 65 Metascore
    • Critic Score
    Predictable and nice, if you like that sort of thing, but quick to go stale.
    • 76 Metascore
    • Critic Score
    I can’t shake the frustration that the Savage Planet could have been something more, but that might be because I’ve been spoiled through reading reams of outlandish sci-fi. It’s populated by the pulpy bug-eyed monsters of the fifties, rather than the oddities dreamt up by the likes of Iain Banks or Greg Egan. Or Liu Cixin. Or China Miéville. Or Ted Chiang. Or Peter Watts.
    • 76 Metascore
    • Critic Score
    Oblique though it may be, there’s an extraordinary simulation at work here – one that refuses to be gamed, and teaches you that transport is a service, rather than a money-printing exercise. In my experience, a great management game is distinguished by its central lesson, and Transport Fever 2 has one worth learning.
    • tbd Metascore
    • Critic Score
    Vestaria Saga is a merciless game. It can be wonky. Unpolished. Occasionally frustrating. But I know a particular subset of players won’t care, because this is a new, old, Fire Emblem, and nobody but Shouzo Kaga makes games like this anymore. Have fun with it, then, if you suspect you fall into that group. Enjoy this beautiful mess.
    • 73 Metascore
    • Critic Score
    Quotation forthcoming.
    • tbd Metascore
    • Critic Score
    I do enjoy Minilaw. I find its mistakes frustrating precisely because it’s otherwise a tonne of fun to play. It looks gorgeous, the sound and music are first rate, and when it works, gunning attackers down feels great. I light up when I see someone standing foolishly close to a ledge, and prioritise running towards them to line up a kick above far bigger threats, just because hoofing them off is so entertaining. I want to find an excuse to stop here so I can start playing it again, which is a sure sign it’s doing the important things right. But I’m resigned to recommending it only after an annoyed sigh, and a disclamatory “well…” about the clunky controls.
    • 65 Metascore
    • Critic Score
    It would be unfair to single out AO Tennis 2 for replicating the banality of tennis when every sports ’em up has the same conceptual flaw.
    • tbd Metascore
    • Critic Score
    I think Sayonara Wild Hearts reminded me of all the cool things I’ve liked over the years, because it’s not saying anything deeper than “Cool things are f.cking great, and being cool is great too.” Which is fine. It’s all said in this incredibly alluring wash of pink and blue and purple, this brief flowerbloom of a game, this stylish, inescapably cool thing that references Tarot without, you know, trying too hard about it.
    • 70 Metascore
    • Critic Score
    Vampire: The Masquerade – Coteries of New York is essentially a collection of subplots for their own sake, largely set in stone. But they’re written with talent and confidence and I would gladly read some more.
    • 87 Metascore
    • Critic Score
    Iceborne is an essential expansion for a game that is paradoxically both enormous and niche. [RPS Bestest Bests]
    • 80 Metascore
    • Critic Score
    Detroit is a perfect game to livestream, or play with three mates and half a bottle of tequila – but if you tell me you genuinely think the story is well done, I will immediately be sus that you, yourself, are an android poorly trying to replicate human behaviour.
    • 81 Metascore
    • Critic Score
    Frog Detective 2 is a game you can hold in your head all at once, and cherish. I think it’s great.
    • 47 Metascore
    • Critic Score
    Paranoia is geared towards this kind of playful arguments and collaborative storytelling more than it is simulation. You can’t easily replicate scenarios like the above in a video game, so to port the setting into a standard computer RPG requires… more. I do wish Paranoia: Happiness Is Mandatory had been a bit more daring in the attempt.
    • tbd Metascore
    • Critic Score
    Ultimately, even if more of the jokes had landed, they wouldn’t have been enough to carry the game they’re crushed under. I’m aware that repetition in games gets rubbed in by playing long stints for review. Perhaps it all would have been less tiresome if I’d experienced it in the small bursts the original mobile version of DD was designed for. But repetition in general isn’t good game design. It needs to be spiced up with novelty or thought, and the actual dungeons of Dandy Dungeon don’t pack enough of either.
    • 74 Metascore
    • Critic Score
    If you’ve been waiting for a full-on simulation with all the bells and textbooks, and nothing less will satisfy you, Mechwarrior 5 isn’t going to cut it. For everyone else though, it’s bloody excellent.
    • 77 Metascore
    • Critic Score
    Genesis is so unashamedly mid-tier (and I don’t mean this pejoratively, it’s great to see this sort of budget project surfacing again), and so overflowing with proud mid-decade nostalgia, that it’s easy to overlook its annoyances.
    • 81 Metascore
    • Critic Score
    Reach is decent. There are moments when the campaign shines, as you’re charging about to thumping rock music, zapping squishy enemies rather than plugging away at Elites. Or jumping onto tanks and punching them to death. There aren’t enough games nowadays that let you jump onto tanks and punch them to death.
    • 74 Metascore
    • Critic Score
    There’s slow-burn greatness in Phoenix Point. It’s a game where you might be exploring a site, bracing for ambush, but instead find an abandoned theme park dedicated to a novelty boy band of hedge fund managers called the Lucrative Lads. Where you dread the thud of a parasitic worm dropping from a roof to the ground at your feet. Where the cold utilitarianism trained by XCOM slowly melts, and ideology begins to influence your diplomacy. It’s warmer, stranger, than its genremates. But it’s harder work to enjoy. Like its most outlandish guns and powerful armours, it takes a few hours’ research to get there.
    • 69 Metascore
    • Critic Score
    This is an often boring and sometimes brilliant game, where the brilliance depends on the boredom. If that’s too risky a pitch for a full-priced ticket on Suzuki’s time machine, maybe try the originals first (both are on Xbox Game Pass for PC). For better and for worse, Shenmue III is a perfect continuation.
    • 75 Metascore
    • Critic Score
    Overall, I don’t think Atelier Ryza is the kind of game that’s going to change many minds. Though it ended up surprising me, I would argue that I’m the prime audience for it: a lifelong JRPG fan who enjoys dabbling in games with light sim mechanics.
    • 73 Metascore
    • Critic Score
    Bum-bo may have to deal with a lot of crap, but it’s all well worth pushing through.
    • 81 Metascore
    • Critic Score
    Fallen Order wants you to feel like a fighty, telepathic space priest, and for about 20 hours or so, it does that. Stick with it, and you might also find a cool, yellow lightsaber.
    • 65 Metascore
    • Critic Score
    Overall, despite all the frustrations, I enjoyed being a broody detective cat. I just wish the game itself was as strong as the story it was trying to tell.
    • 60 Metascore
    • Critic Score
    The nicest thing I can say about Terminator: Resistance is that if a Terminator were sent back in time to wipe out its code, the timeline of gaming in general would almost certainly proceed unchanged.
    • tbd Metascore
    • Critic Score
    The very nature of play makes even more drastic transitions.
    • 74 Metascore
    • Critic Score
    It’s an accomplishment, and it’s certainly better and more original than the vast bulk of games in the physics-gimmick subgenre, but I respect it a lot more than I like it.
    • 88 Metascore
    • Critic Score
    One of the few criticisms I can level at this close-to-perfect piece of hexiana is that the campaign chapters sometimes don’t dovetail as neatly as they might. [RPS Bestest Bests]

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