RPG Fan's Scores

  • Games
For 1,465 reviews, this publication has graded:
  • 72% higher than the average critic
  • 6% same as the average critic
  • 22% lower than the average critic
On average, this publication grades 5.3 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 99 Shin Megami Tensei: Digital Devil Saga 2
Lowest review score: 25 Arcania: The Complete Tale
Score distribution:
1475 game reviews
    • 83 Metascore
    • 94 Critic Score
    After over 100 hours of play, I’ve completely fallen in love with this new take on Yakuza. With its robust character relationships, expansive job system, kinetic turn-based combat, and all of the usual Yakuza wackiness and heartbreak, this has rapidly become my current favorite in the series. For traditional RPG fans on the fence about Yakuza, this new JRPG-inspired entry is the perfect place to start! For those who prefer the classic beat-em-up combat, I implore you to give the new gameplay a try. If it doesn’t stick, don’t worry, because I suspect that Judgment will become the new home of this time-tested combat system. For me, Yakuza: Like a Dragon stands as one of the greatest RPGs of 2020 and (hopefully) the beginning of a brand-new era of Yakuza!
    • tbd Metascore
    • 85 Critic Score
    Whether you’re a series buff like me or a newcomer that wants to see what SaGa is all about, Romancing SaGa Re;univerSe is an encyclopedic phenomenon that’s so good, I cannot believe it’s free. And I will never stop being grateful that it actually got localized. Please, for the love of all that is good in JRPG-dom, check this game out.
    • 86 Metascore
    • 70 Critic Score
    There are good design elements all over, from a menu option disabling licensed music for streaming to quests that completely change based on whether you choose to go in guns blazing or stay hidden and make sense both ways. The main and side quests are all packed full of great story, the characters are fun to get to know… and yet despite all of the effort that went into this game, we also see the bad design choices I discussed above and an unplayable console version. If you can take the places where it’s a bad example and remember to do better in your own life, and maybe wait until it’s been patched into working, there’s an amazing game here that you can be glad you experienced.
    • 92 Metascore
    • 97 Critic Score
    I typically favor games that introduce something new to the gaming landscape, because I think trudging through old waters — even incredibly — doesn’t really push us forward as a culture or in terms of design. Dragon Quest XI is just too good, though. In fact, it’s one of the best games I’ve ever played. I laughed, I cried, and I’ve felt a part of this cast. I’m actually on hour 140 with no signs of stopping, and I couldn’t be happier. Without question, this is one of the best-designed games I’ve played to date, and I’ve had the beautiful opportunity to share it with my daughter who has adorably pointed at the screen, screaming, “It’s a monster octopus!”
    • 63 Metascore
    • 75 Critic Score
    Fire Emblem: Shadow Dragon & the Blade of Light shows how much and how little the series has changed over the past 30 years. It was fun experiencing Fire Emblem‘s origins for the first time in the original format. For a game released in 1990 on the Famicom, it indeed has a grand story with beats reminiscent of games from that era. However, I do know the third game of the series, Monshou no Nazou (Mystery of the Emblem), is a remake of this game and features a lot of improvements. It makes me wish we got that game instead; it would have been closer to how the series is today.
    • 67 Metascore
    • 75 Critic Score
    The Falconeer absolutely has its high points, and all of the elements of a great game are there. It’s just disappointing that they don’t gel enough to be wholly satisfying. Visually, the game is stunning, without caveat. The combat can be exhilarating … at its best. The story can be interesting, even fascinating … sometimes. The game’s heights are extreme, but so are its lulls.
    • 66 Metascore
    • 68 Critic Score
    Period: Cube ~Shackles of Amadeus~ is a hard game to recommend. I’ve played better VN/RPG hybrids and feel that there are stronger otome titles available on the Vita. I also think there are stronger “main character stuck in a different world” plots out there. However, I can recognize that a lot of care went into it, and there were elements of it I truly enjoyed. I’d probably only recommend giving the game a shot once you’ve exhausted your better otome options.
    • tbd Metascore
    • 72 Critic Score
    Luminous Plume feels more like a tech demo than a fully realized game. The lion’s share of effort was put into the sumptuous battle engine, luscious visuals, and bold music to the detriment of the narrative, characters, writing, and non-battle gameplay. I admittedly had fun playing Luminous Plume, but I would have better appreciated its amazing battle system if it were in a more substantial and fully-realized RPG. If battle-rush games like this are your thing, then you’ll probably enjoy Luminous Plume more than I did.
    • 76 Metascore
    • 75 Critic Score
    Minoria is a game I’d certainly recommend to anyone looking for a somewhat dark action platformer. The story, art, and music stand out the most in a sea of nearly endless Metroidvanias. It’s a melancholic journey that is sure to leave a lasting impression despite faults with the gameplay and design. The excellent story and atmosphere is a considerable feat for a genre where gameplay is the primary focus. As Bombservice continues to experiment and improve on their minute-to-minute gameplay, I’m very excited to see what the next project is.
    • 78 Metascore
    • 85 Critic Score
    Piofiore: Fated Memories deserves to be up there with the other otome greats such as Hakuoki: Demon of the Fleeting Blossom and Code: Realize ~Guardian of Rebirth~. I would even dare to say, with the unique storytelling structure, nature of its subject matter, and mechanic-related plot twist near the end, it begins encroaching upon Zero Escape territory. Sadly, the comparative lack of quality control holds it back. The fact that the game is fantastic despite these glaring issues is a testament to how strong it is, but it would be wrong to turn a blind eye to these errors all the same. Just as peace in the city of Burlone is tragically built upon mafia-inflicted violence, Piofiore’s errors are a bloody stain on an otherwise pristine experience.
    • 92 Metascore
    • 90 Critic Score
    It’s still an amazingly stubborn classic, one that manages to feel individualistic even now. It doesn’t do everything right, but the remake proves the bones of the original game are still strong and relevant today. Like all of FromSoftware’s latest games, Demon’s Souls gets under your skin with a combination of abject aggravation followed by glorious elation. It’s currently the best reason to own a PlayStation 5, and will likely still be an easy recommendation when we start thinking about PlayStation 6.
    • 73 Metascore
    • 78 Critic Score
    There are some circumstances where I wouldn’t hesitate at all to give Iron Danger a strong recommendation, and others where I would advise to wait for more in the series or another entry from the same team. For people who have a strong appreciation for SRPG gameplay and love to overthink challenging battles, this is your game. If you really need a game with the sparse, bleak feel of a Norse epic, you’ll find that here. And definitely, for anyone who knows the Kalevala or spends inordinate amounts of time discussing different representations of mythology or old folklore in games, this is especially your game, and I’ll be wanting to talk to you about how the game represents Lowhee and Ilmarinen.
    • 77 Metascore
    • 87 Critic Score
    Star Renegades guarantees hours of fun, accomplishing gameplay, with a lot to unlock and explore. At game’s end, it’s likely that one victory won’t be enough, and you’ll find yourself diving back in to take on MOTHER and its Imperium hoards once more.
    • 78 Metascore
    • 86 Critic Score
    Checking off the seemingly endless number of quests and challenges on the world map is just as satisfying as scrubbing out all the waves of red representing enemies on each level’s mini-map, and I found myself unwilling to set the game down even when the going got rough. Thankfully, all you really need going into Age of Calamity is a love of cleaving through armies and the patience to see its more monotonous segments through to their end. So long as you know what you’re getting into, it’s far more exhilarating than sluggish — and prior knowledge of Breath of the Wild isn’t among the necessities.
    • 78 Metascore
    • 70 Critic Score
    This is my dilemma with Haven, then: as a chill-out RPG with a beautiful world to explore, it’s a pleasant experience that really helped me relax in the evenings after a rough day. But it has a story, a story with a real threat that is swept aside, and a central couple that, while sweet and believable, never grow beyond their typical “hot-headed girl” and “meticulous research boy” characteristics. Even as I was rebuilding my ship and growing plants, I didn’t feel like I’d gained anything or learnt anything new about the characters. If I were to return to Source, it would be to give my pet lizard Oink a little scratch on the chin, or to see the breeze blow through the grass and experience a brief moment of calm in this currently chaotic world.
    • tbd Metascore
    • 62 Critic Score
    If I weren’t playing Robotics;Notes DaSH for review, I would have thrown in the towel on my relationship with the SciADV series about an hour in. The overstuffed run time mixed with the distasteful interactions with the cast leaves me leery of continuing the series. Of course, if Mages can get back to what they do well, with mind-bending plots and intriguing characters, they might get me back. Maybe.
    • tbd Metascore
    • 87 Critic Score
    Buried Stars is an enjoyable, thought-provoking visual novel that is only partially hindered by a stiff localization. If you’re a fan of the darker mysteries of that narrative-heavy game genre, I’d still wholeheartedly recommend at least giving this title a try. When all was said and done, I quite enjoyed unburying the truth with Do-yoon and company.
    • 79 Metascore
    • 89 Critic Score
    At the end of the day, Café Enchanté is a charming and, dare I say, enchanting take on the otome genre. Much like a delicious cup of coffee, I immensely enjoyed my time with the game and its quirky cast of characters. The tonal shifts in the plot at times could be surprising, but ultimately made the story stand out all the more. This is definitely the type of refreshing visual novel I wouldn’t mind having a refill of.
    • 77 Metascore
    • 80 Critic Score
    The game stands out among the crowd with its immediately eye-catching aesthetic and its roguelike mixture of tactics and horror. It’s an oppressive game that teaches the player through repeated failure, granting new insight to use in future encounters. The game’s mechanics may seem simple, but there is a beautifully crafted battle system with all the tools needed to beat the nightmarish enemies and bosses at their own game. While the roguelike elements add in some repetition and grind, I highly recommend Othercide to tactics fans looking for something different. If given proper time and attention, Othercide is an incredibly rewarding tactical RPG that will push players to their limits. It’s difficult and frustrating at times, but it all pays off in the end.
    • 81 Metascore
    • 81 Critic Score
    Genshin Impact might not be the most original game in a lot of respects, but it certainly has a wealth of things to offer players should they still be willing to give it a chance. Overall, I greatly enjoyed my time with it, and I plan to continue playing once future updates are implemented. The fact that it can be played for free is also quite impressive given just how much time you can invest in the game, especially with people perhaps staying at home more and being on a budget. All in all, Genshin Impact is a surprisingly solid action RPG adventure!
    • 80 Metascore
    • 75 Critic Score
    For as messy as Kingdom Hearts is, for all of its flaws, the series has a lot of heart and emotion that’s been beautifully conveyed through the music over the years. With Melody of Memory, I got the chance to re-experience many of the tumultuous emotions that I’d felt since the beginning and reconcile them. This was a series I once adored and recently began to feel disenchanted with, but this game reminded me of joy I’d felt hearing each song for the first time over the years. And while the package could be better, and I wish I enjoyed playing it more, this feels like the only way to cap off the Dark Seeker Saga. Whether I’ll be back for the next Saga, I’m not sure, but Melody of Memory captures my journey with the series perfectly: we’ve had our ups and downs, but ultimately, Kingdom Hearts has been influential in my life, and I don’t regret seeing the series through.
    • 79 Metascore
    • Critic Score
    I worry that the developers have run out of ideas. This is the second of three pieces of DLC, because someone in corporate said they needed three DLC expansions to squeeze money out of players. Yes, I enjoyed the DLC, but it felt like eating chips rather than an exquisite slice of cake that had been labored over. I would recommend it to anyone who feels any inclination to get all of the DLC, simply because, what, you’re going to buy the first and third DLC, but not the second? If you’re thinking about whether or not you can wait, though — yeah, you can wait.
    • 80 Metascore
    • 85 Critic Score
    It’s still an enjoyable romp: a world filled with brutal combat encounters, a slew of arcane mysteries, and diverse sights that can be achingly gorgeous, powerfully harrowing, and even bizarrely psychedelic. But in the course of my playthrough as Feivor, I feel that I’ve received Valhalla as it should have been. My previous praises are kept intact, and the experience is only enhanced by a narrative that subverts Norse mythology while slashing the tether that binds executive misogyny to a world where supposed viking culture has been adopted by an ahistorical, androcentric right-wing. Assassin’s Creed Valhalla can be great, but if you want an inferior experience, don’t worry: Ubisoft has you covered.
    • 58 Metascore
    • 90 Critic Score
    As the developers rightly suggested in the Space Invaders side story, the day will come when the servers are turned off and this game is forgotten. It will not be remembered or celebrated nearly as much as Yoko Taro’s masterpieces NieR and NieR Automata. But for those who want in on a strange, wonderful, and limited-time experience, SINoALICE is the perfect pastime for you. Prepare to be shocked by some of the strangest short stories you’ve ever read, and hopefully you’ll have fun bashing baddies along the way.
    • 81 Metascore
    • 85 Critic Score
    The Legend of Heroes: Trails of Cold Steel IV has been a long time coming. Not just because of the cliffhanger Cold Steel III ended on, but because it’s the conclusion to the Cold Steel arc and a convergence point for all three arcs. The game is truly at its best when it’s resolving long-standing plot threads and nodding to previous events and characters in the series. Unfortunately, it spends a lot of time spinning its wheels, and this can be frustrating given how long we’ve waited for this conclusion. It’s not a bad experience, though — just an unnecessarily long one. If you’ve come this far and want to know how it all ends, then settle yourself in for the long haul and keep going forward, relentlessly.
    • 67 Metascore
    • 85 Critic Score
    It takes about two hours to beat Takeshi and Hiroshi, but players will likely think back on its charming story and return to its leisurely levels quite a bit. From its straightforward yet engaging gameplay to its lovable characters and delightful story, Takeshi and Hiroshi proves that a little can go a really long way.
    • 80 Metascore
    • 85 Critic Score
    In the end, Sakuna left me aglow with a warm nostalgia reminiscent of PlayStation 2 favourites like Okami, Odin Sphere, or Dark Cloud. Sakuna is a solid title with a lot of fun to be had. It has ambition, charm, and a whole myriad of interlocking systems to dive into. Despite some tedium in the early game and a dearth of content in the late game, the overall package is strong. The rhythm of the gameplay loop never loses its ability to calm and easily leads to a state of video game zen. One part beat ’em up RPG and one part farming sim, Sakuna truly excels in how well it blends these two genres. As far as I am concerned, Sakuna: Of Rice and Ruin is worth playing not just for those interested in either genre, but for people who want a taste of what indie titles can be.
    • 84 Metascore
    • 73 Critic Score
    Spiritfarer is a perfect example of a game where one has to keep their expectations in check. I honestly feel the trailers have misrepresented what the majority of the game is, and I wish the developers had actually cut the content in half or found a way to speed up the entire process. What’s here hints at the depth of quality that could have been, but the designers seemed more concerned with giving their audience their money’s worth rather than packing ten hours with high-quality content. Or maybe I should have engaged in more meditation over the 25-hour experience. Regardless, Spiritfarer has moments of beauty that will resonate with many players, while others, like myself, will be left wondering what could have been.
    • 75 Metascore
    • Critic Score
    The Crown Tundra is a worthy diadem sitting atop Sword & Shield‘s head, but the journey to earn that crown has been a rocky, and safe, one. While this DLC is not enough to fix the issues with the base game (and TCT introduces a few new frustrations of its own), it makes several much-needed improvements that make it worth checking out. We’re still far away from the series’ best efforts, but at the very least, the future looks far brighter for the series than it did a year ago.
    • 71 Metascore
    • 85 Critic Score
    All things considered, I enjoyed my time with Little Hope. While still marred by some unfortunate technical issues, it is a more polished and engaging experience than the first game and the perfect way to spend a dark and spooky night (with friends if you can manage it!). With this game, The Dark Pictures Anthology has hit its stride, and I can’t wait to see what Supermassive Games has in store for us next.

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