RPG Fan's Scores

  • Games
For 1,627 reviews, this publication has graded:
  • 72% higher than the average critic
  • 6% same as the average critic
  • 22% lower than the average critic
On average, this publication grades 5.3 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 99 Mass Effect 3
Lowest review score: 25 Arcania: The Complete Tale
Score distribution:
1641 game reviews
    • 79 Metascore
    • 85 Critic Score
    Nobody Saves the World provides a large toybox and an enjoyable world in which to play with it. The Forms at the center of its gameplay feel significantly different from one another and are all exciting to use once you get a handle on them. Thanks to the shareable abilities, you can also experiment with endless combinations of moves. The main story makes for a satisfying and entertaining 20-ish hours with some challenges still left over to complete. At the end of the day, everybody is somebody, even if you’re Nobody.
    • tbd Metascore
    • 79 Critic Score
    A comic book-styled visual novel about the life of a disgruntled henchman is a nifty concept with tons of potential, and Henchman Story does an alright job with it. I liked its slick style, cool characters, and dramatic dialogue. I just wish there was deeper and more extensive storyline content to flesh out the world and its characters. DLC would definitely bolster this game because there is so much more to tell and more I need to know. Henchman Story is a good start for developer Silken Sail, but I want more from their next project.
    • 92 Metascore
    • 98 Critic Score
    Wrapping up a story is never easy, even in a single-player game. Wrapping up a near decade-long arc and meeting the high bar set by previous expansions is even more difficult, but Endwalker manages both with aplomb. Even with the promise of a new adventure on the horizon, I was still sad things were over when I reached the end credits and immediately wanted to start a replay. By my reckoning, this is the sign of an exceptional, unforgettable experience, and I enthusiastically recommend it to anyone with even a passing interest in FFXIV.
    • tbd Metascore
    • 92 Critic Score
    While it’s true that players who can pick up a PlayStation edition of V3 may be best off doing so to avoid the hiccups of the Switch (and PC) port, it’s also true that V3 is a phenomenal experience that shouldn’t be missed regardless of the system it’s played on. By bringing what Danganronpa does best to its natural apex, Danganronpa V3 allows fans to experience the systems and themes of the series in their purest form, with all the fluff and frills set aside as meaningful bonus content. The result is a magical cast, gripping story, mind-bending ideas, and outstanding gameplay and mystery-solving that leaves an unforgettable impression—and that’s no lie.
    • tbd Metascore
    • 83 Critic Score
    Another Eden: The Cat Beyond Time and Space can be quite playtime intensive given that there are so many chapters to complete and the game isn’t even finished yet, not to mention its numerous optional quests, episodes, and side content. Still, at least it is entertaining! I can’t say I’ll ever be someone who invests a lot of time and money into Another Eden, but I’d like to stick around with it for a little while longer to see where Aldo’s journey takes him next. That’s more than I can say about similar gacha games I’ve tried in the past. Plus, the obvious cat bias the game has doesn’t hurt either!
    • 86 Metascore
    • 92 Critic Score
    A hundred hours in, Rise does feel a little rote. The lack of quest variety and endgame options besides grinding for talismans has begun to wear on me somewhat. But the journey of getting to this point has been nothing short of an incredible experience. From zipping through the air to bludgeon monsters in the face to setting out on gathering runs with my trusty palamute, the minute-to-minute gameplay of Rise is impeccable. The only real issue with Rise is that there isn’t more of it, but with plenty of future updates and an entire expansion on the horizon, this is surely just the beginning of what this game has to offer.
    • 62 Metascore
    • 75 Critic Score
    I enjoyed my time in Rainy Woods, but I wish The Good Life would have given me more reasons to stick around longer. It’s a refreshing experience that encourages you to slow down for a minute and take the time to smell whatever it is that grows out there. And for SWERY fans, The Good Life feels like his most polished effort to date and probably a greater realization of what he had attempted to do with Deadly Premonition, at least in terms of free, exploratory gameplay.
    • 82 Metascore
    • 70 Critic Score
    Archvale’s big claim to fame is the meshing of RPG (items/loot) and bullet hell mechanics. Aside from that, this is an average title at best. We had fun with this one, but probably only because it is cooperative. As a single-player experience, I’m not sure I would have enjoyed it as much. With little substance in the writing, awkward design decisions (crafting is largely pointless aside from armor and weapon drops are rarely tempting), and a cache of bugs, I would only recommend this title to bullet hell enthusiasts or those hungry for a decent cooperative jaunt.
    • 71 Metascore
    • 85 Critic Score
    Dairoku: Agents of Sakuratani doesn’t take each opportunity it gives itself for unique worldbuilding based on rich Japanese folklore, but it’s at its best when presenting feel-good resolutions, which it does on every route. It’s not lore-heavy like Olympia Soirée nor is it a grand spectacle like Code: Realize; rather, it’s a simple but charming palate cleanser of an otome game, and that makes it unique enough to add its own kind of variety to the genre’s lineup.
    • tbd Metascore
    • 73 Critic Score
    Ultimately, Undernauts: Labyrinth of Yomi is fine for what it is. Though exploration and combat primarily define dungeon crawlers, the fighting in this game isn’t interesting enough to justify the grinding necessary to progress. While I was curious to see the conclusion, both story and combat would have been more effective in a game about 40-50 hours shorter. Undernauts: Labyrinth of Yomi buries its treasures in deep depths, and some won’t find them worth digging for.
    • 78 Metascore
    • 87 Critic Score
    I loved every second I spent with this game and am grateful that the opportunity to play it presented itself. Whenever I was at work, all I could think about was coming home to play it. I even contemplated burning a sick day or two so I could stay home and play it all day. Despite its flaws, Super Robot Wars 30 most certainly cast the spell on me that it’s been casting on fans for the past 30 years, and I look forward to 30 more.
    • 87 Metascore
    • 90 Critic Score
    Final Fantasy VII Remake is a game you don’t want to miss if you’re a fan of RPGs. If you don’t have a PlayStation 5, this port is an excellent way to experience the game.
    • 80 Metascore
    • 84 Critic Score
    Flawed but engrossing, I could have definitely played Ruined King: A League of Legends Story for several more hours. The characters, their relationships, and their combat prowess are addictive both in their simplicity and crisp design. Appreciating Ruined King for what it is is important: this isn’t The Witcher, but it knows its identity and leans into it with finesse. Those not into the League of Legends world will enjoy the experience if turn-based RPGs are their thing, but fans of the universe will definitely get something extra out of it.
    • 83 Metascore
    • 91 Critic Score
    Overall, despite its age, Star Wars: Knights of the Old Republic is still an incredibly solid game and easily one of the best ports I’ve played on the Switch. If you’re like me and haven’t had the chance to play this title yet, I’d easily recommend doing so to any Star Wars fans who happen to enjoy RPGs, too. The Force is still quite strong with this one, and it gives Switch owners something to bide their time with while we wait for more news about Aspyr’s remake!
    • 84 Metascore
    • 85 Critic Score
    The thing is, routine will always get disrupted, and it’s often difficult to come back from that in real life, too, for some people. Perhaps that’s what Loop Hero‘s endless apocalypse is all about. Learning to try again, try something different, or approach something in a different way to get back on track and re-experience the familiar. It’s easy to get lost going in circles, but once you find something you’re comfortable with, it’s easy to slip in, forget about your problems, and focus—even if the world’s secrets are enshrouded by an apocalypse.
    • 71 Metascore
    • 84 Critic Score
    Monster Rancher 1 & 2 DX polishes and modernizes two classic RPGs that are somehow more fun and engaging now than they were 20-odd years ago. Monster Rancher 2 is this collection’s crown jewel, but both games’ core gameplay loops of monster raising and collecting hold up remarkably well today and make up for some mediocre combat. Fans of Pokémon or other monster-collecting games: don’t sleep on Monster Rancher 1 & 2 DX! It offers you dozens of hours of heartwarming entertainment that’ll leave you mourning the premature death of this cult-classic series.
    • 82 Metascore
    • 78 Critic Score
    I had a blast with Dungeon Encounters. The character and monster art is gorgeous, the minimalism is refreshing, and filling out the maps is a real dopamine rush. Still, it is definitely not for everyone. Dungeon Encounters is a very relaxing game most of the time, and the kind of excitement it offers is not comparable to the bombastic action and cinematic scenes of many popular games. And despite how mellow it may seem and how much of a rhythm it tends to lull you into, Dungeon Encounters punishes mistakes harshly, so you always have to be paying attention. I also found some of the later sections of the labyrinth were visually difficult to parse and that the developers had used up their best ideas within the first sixty floors.
    • 76 Metascore
    • 84 Critic Score
    Arcadia Fallen is an immensely enjoyable visual novel for those who enjoy fantasy tales with quite a bit of character growth sprinkled throughout them. It isn’t a completely perfect experience, but I fondly remember the time I spent playing the game and I loved how the decision-making was implemented. Those looking for a choice-heavy and ultimately satisfying visual novel would do well to look into Arcadia Fallen, as the outcome of its hero’s journey can be quite memorable indeed.
    • tbd Metascore
    • 87 Critic Score
    Ultimately, everything about Danganronpa is highly elevated: the story’s stakes, the characters’ tropes, and even the unique factors of its gameplay. While these sometimes won’t stick their landing, such as some rather exaggerated character stereotypes, the game’s foundation is very strong. It’s no surprise that Danganronpa: Trigger Happy Havoc Anniversary Edition is joined by three other titles, because the sacrifices made for this first entry in the series pave the way for improvements down the line while remaining an unforgettable experience in its own right.
    • 73 Metascore
    • 70 Critic Score
    All in all, Brilliant Diamond & Shining Pearl provide a great way to experience the Sinnoh region for first-timers, complete with quality of life features that keep the game from feeling dated. For long-time fans, Brilliant Diamond & Shining Pearl provide an accessible, no-frills version of the original Diamond & Pearl with a few minor feature updates and a lovely fresh coat of paint. For me, the improved presentation was enough to make for an enjoyable playthrough, but players looking for the definitive version of fourth generation Pokémon, a content-rich postgame, or a well-balanced experience, may just want to dust off their old copy of Platinum.
    • 73 Metascore
    • 70 Critic Score
    All in all, Brilliant Diamond & Shining Pearl provide a great way to experience the Sinnoh region for first-timers, complete with quality of life features that keep the game from feeling dated. For long-time fans, Brilliant Diamond & Shining Pearl provide an accessible, no-frills version of the original Diamond & Pearl with a few minor feature updates and a lovely fresh coat of paint. For me, the improved presentation was enough to make for an enjoyable playthrough, but players looking for the definitive version of fourth generation Pokémon, a content-rich postgame, or a well-balanced experience, may just want to dust off their old copy of Platinum.
    • 54 Metascore
    • 65 Critic Score
    I can’t say I was compelled to explore the board with every single character, nor was I enamoured with the story or the writing. If anything, I felt a bit weird playing this after V3. And while the main games are rarely longer than 30 hours, I can see people grinding forever just to get something satisfying out of Danganronpa S. Unless you’re a hardcore fan, I don’t think it’s worth it. But if you’re picking up Danganronpa Decadence, it might be worth a peek.
    • 70 Metascore
    • 75 Critic Score
    Overall, Pokémon UNITE is a MOBA with a lot of potential. It’s already great as a casual game with friends, but I believe with some tweaking to Zapdos and removal of the “pay for held item upgrades” option, a strong competitive MOBA lives in Pokémon UNITE. Until then, it’s hard to call it much more than an above-average entry in the crowded MOBA space.
    • 75 Metascore
    • 75 Critic Score
    Still, I hesitate to recommend Voice of Cards: The Isle Dragon Roars to anyone other than Yoko Taro enthusiasts or players looking for a streamlined introduction to turn-based RPGs. The game is far too short, simple, and easy to maintain your attention for long, and its plot remains unmoving well beyond the point at which you’re likely to lose interest. Nonetheless, its compelling late-game narrative, charming graphical style, and superb score leave me cautiously optimistic about what a sequel can bring to the table. I just hope that the next time this dragon lands, it has learned lessons from its first, flawed foray.
    • tbd Metascore
    • 82 Critic Score
    I would’ve deemed Epic Seven nothing short of a perfect mobile game if it had come out a couple of years earlier while I was grinding legendary drops in Borderlands 2. In many respects, it’s the cream of the crop in the mobile market — especially when it comes to its aesthetics, combat, and fair monetization. But its design choices, such as the excessive grinding it puts you through late game, take away from the shine. Super Creative doesn’t alleviate this particular shortcoming by dancing around it with nearly every update. Though Epic Seven is worth a download, you’re going to have to try it for yourself to see if it’s worth the space on your phone.
    • 75 Metascore
    • 80 Critic Score
    Overall, I quite enjoyed my time with Ys IX. It is a generally fun and entertaining game, with action elements that are wonderfully honed. It is a shame that the graphics in the Switch port diminish the experience as much as they do, because otherwise the title fits rather nicely on a handheld system thanks to its polished control scheme and wealth of content. What could have easily been one of the best action RPGs on the Switch is held back by the visuals, though it is a testament to just how strong of a game Ys IX: Monstrum Nox is that I view it so fondly despite this port’s obvious flaws. I certainly hope that Adol the Red’s adventures will continue if they persist with Ys IX’s entertaining gameplay.
    • 82 Metascore
    • 90 Critic Score
    In particular, it looks back fondly at the NES trilogy and updates the mechanics, structure, story, and gameplay, all while retaining that traditional turn-based combat and wonderful music. Even the sometimes frustrating dungeons and bosses stick around for much-needed reminders of the good old days. Because of this, Final Fantasy V has a unique spirit amongst the other Super Famicom/SNES titles. VI does have some elements of customisation, and IV has its moments of silliness, but the core of V is to embrace the fun and experimentation and lose yourself in the adventure. Sometimes, I forget to do that when I’m playing a video game, particularly a Final Fantasy game. So, for that alone, I’m glad I gave the Pixel Remaster of Final Fantasy V a chance.
    • 64 Metascore
    • 85 Critic Score
    Ultimately, The Caligula Effect 2 is not a game for everyone. This is something the developers are keenly aware of. It’s not a flashy, high-budget, big-name, auteur-laden, AAA RPG that’s gone through the gauntlet of playtesters and focus groups. It’s a scrappy, low-budget underdog that’s full of heart and empathy, and it has a message to share. Though the game is a sequel, those interested can certainly start with this version, as its predecessor is vaguely recapped. For the few like myself who enjoyed the original game despite its numerous flaws, this follow-up is a dramatic glow up that deserves to be played. It is easily one of my favorite games this year.
    • 77 Metascore
    • 76 Critic Score
    While by no means the pinnacle of the series, it’s a more than worthy successor to Vigil Games’ legacy and a very enjoyable action-adventure title that fans will get a kick out of. I can only hope that Airship Syndicate will one day be able to finally give us the conclusion to this epic saga of Heaven, Hell, and the Balance between them.
    • 83 Metascore
    • 87 Critic Score
    Though Castlevania: Symphony of the Night was the first entry to truly embrace 2D exploration and non-linear progression, it was in these three GBA titles that the “-vania” was permanently affixed to the “Metroid.” Individually, they are fantastic games, and together, they offer an irresistible package to fans of the series and genre. Our reviewers very much enjoyed each game in the collection, and we highly recommend it to those looking for engaging, challenging, and expertly crafted Metroidvania games!

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