Slant Magazine's Scores

For 777 reviews, this publication has graded:
  • 24% higher than the average critic
  • 3% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 65
Highest review score: 100 Grand Theft Auto V
Lowest review score: 0 Wanted: Dead
Score distribution:
778 game reviews
    • 82 Metascore
    • 80 Critic Score
    If they’re still making these in 20 years, there’s gonna be a hell of a Showcase mode about it.
    • 85 Metascore
    • 90 Critic Score
    It’s utterly engrossing without ever feeling overwhelming, and every system feels fine-tuned for maximal enjoyment.
    • 79 Metascore
    • 80 Critic Score
    Dream Land has never looked better than it does on the Nintendo Switch with this release, which updates the relatively plain 3D characters of the Wii version with gorgeous cel-shaded renderings that look like a cartoon come to life.
    • 79 Metascore
    • 80 Critic Score
    Wild Hearts puts in the legwork of making the player learn and respect the world they’ve been dropped into, and the indigenous life therein.
    • 80 Metascore
    • 80 Critic Score
    Ishin is nothing if not thorough, and much of its combat and activities are so delightfully goofy and intuitive that even if you lose your bearings, you can probably still get by and have a good time.
    • 87 Metascore
    • 80 Critic Score
    The thrills come hard and heavy without numbing the player over a couple dozen hours.
    • 86 Metascore
    • 90 Critic Score
    Part of the game’s charm is in the way it gives as much weight to building a home for a stray cat as it does playing a deadly game of hide-and-seek with a werebeast.
    • 81 Metascore
    • 80 Critic Score
    Forcing players to utilize their least played characters is particularly telling of the game’s design philosophy, for the success of your multipart battle proves that Midnight Suns is only as strong as its weakest links.
    • 79 Metascore
    • 80 Critic Score
    The Knight Witch is a whip-smart, beautifully hand-drawn bullet-hell Metroidvania.
    • tbd Metascore
    • 90 Critic Score
    Faith’s masterful sense of timing and mood create a truly rare feeling of persistent uncertainty where anything can happen.
    • 94 Metascore
    • 100 Critic Score
    There’s not a single quest, not a single action, that isn’t without a reason, a story to tell, wrongs to address, a sight to see, or a direct emotional through line to follow for at least one of our menagerie of travelers. Every new quest in the game enriches these characters or the world they inhabit, sometimes both.
    • 86 Metascore
    • 80 Critic Score
    The only real objective problem this time around is that Queen Bay may be a little too much woman for the Switch.
    • 82 Metascore
    • 80 Critic Score
    In the end, the eponymous requiem in question is a quite literal violent scream, giving way to sorrow, but ultimately acceptance and thanks for the time given.
    • 86 Metascore
    • 90 Critic Score
    Sparks of Hope is more colorful, more fluid, and just all-around more fun than its predecessor.
    • tbd Metascore
    • 80 Critic Score
    For a beginner guitarist, Rocksmith+ is a godsend.
    • 79 Metascore
    • 80 Critic Score
    The game’s reign in blood is short, but unique and brutal enough to make it one of the most refreshing FPS titles in recent memory.
    • 83 Metascore
    • 80 Critic Score
    Throughout, going through the same motions hardly dulls the sheen of Cosmo D’s latest clever and wholly invigorating gaming experiment.
    • 87 Metascore
    • 90 Critic Score
    Immortality is an impressively layered work, filled with conflicted thoughts on the concept of the auteur, the collaborative process of art, and the prospect of going too deep in the service of expression.
    • 73 Metascore
    • 80 Critic Score
    While its aesthetic showcases no small amount of innovation, the game’s biggest triumph is in accomplishing so much with the most basic of dramatic tools.
    • 87 Metascore
    • 80 Critic Score
    The game isn’t just a nostalgia-driven throwback, as it also marks the evolution of a genre.
    • 88 Metascore
    • 80 Critic Score
    Neon White’s setting thrillingly liberates it from the pesky rules of gravity and the boring old architecture of humans.
    • 82 Metascore
    • 80 Critic Score
    In terms of the game’s narrative, shipbreaking is a predatory lie: It promises steady income alongside food and shelter, an apparent escape from earthly concerns that instead presents the player with an enormous bill. In terms of its very status as a video game, however, Hardspace: Shipbreaker can’t help but still be a fanciful escape.
    • 96 Metascore
    • 100 Critic Score
    Elden Ring is FromSoftware taming the monster they created, not by filing down its teeth and claws, but by giving players the weapons and armor to endure it.
    • 89 Metascore
    • 80 Critic Score
    It’s a pseudo-sequel in the guise of a console port with some nice new accessibility options that cannot stop riffing on the fact that the original game was pretty much already a masterpiece.
    • 85 Metascore
    • 80 Critic Score
    Citizen Sleeper works very hard to ensure that it remains a story of perseverance rather than failure.
    • 84 Metascore
    • 80 Critic Score
    In this bursting-at-the-seams collection of over 350 handcrafted puzzles, you’ll need to think both inside and outside the box.
    • 85 Metascore
    • 80 Critic Score
    Tunic is more than a mere imitation, as it focuses on the most unexpected elements of its forerunners in order to reward players with a rapturous sense of discovery.
    • 83 Metascore
    • 90 Critic Score
    Triangle Strategy feels entirely intentional, structured to give you the maximum amount of struggle and conflict, and to never give you an easy way out.
    • 88 Metascore
    • 90 Critic Score
    The game is devoted above all else to making the player believe that its world is worth saving and that its people are worth knowing.
    • 65 Metascore
    • 80 Critic Score
    Ice-Pick Lodge’s game is in direct conversation with the developer’s Pathologic series, and seems to serve as a kind of inverse to it.

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