Village Voice's Scores

For 79 reviews, this publication has graded:
  • 35% higher than the average critic
  • 3% same as the average critic
  • 62% lower than the average critic
On average, this publication grades 0.3 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Virtua Fighter 4: Evolution
Lowest review score: 20 Charlie's Angels
Score distribution:
  1. Positive: 46 out of 79
  2. Negative: 5 out of 79
79 game reviews
    • 83 Metascore
    • 80 Critic Score
    Like the sport itself, you can easily start a pickup game, or put all your time—and high hopes—into it. Playing D, of course, isn’t nearly as fun.
    • 85 Metascore
    • 80 Critic Score
    Taking on generic career-mode opponents can't match fighting friends. And chances are, they'll be no match for Leonard, Lewis, or Ali.
    • 93 Metascore
    • 100 Critic Score
    No multiplayer title has ever bound and balanced two wholly different games this way.
    • 77 Metascore
    • 70 Critic Score
    Classical monsters are one thing, but why encourage players to think of themselves as killers of women and children, brought to justice, but justified by their "insanity"?
    • 90 Metascore
    • 90 Critic Score
    By putting the game's history (over 50 Hall of Famers, to start) in your hands, and allowing you to lead your club many years into the future, MVP Baseball 2004 makes a poetic argument for declaring the de facto American sport— console gaming—our official pastime.
    • 85 Metascore
    • 80 Critic Score
    The flashy, all-new cutscenes actually distract from the game's innovation: the emphasis on artificial intelligence over player progress.
    • 91 Metascore
    • 90 Critic Score
    This is as good as a hack-and-slash epic gets.
    • 83 Metascore
    • 80 Critic Score
    The seamless action—now presented in third person—is spit-shined and ever shifting.
    • 81 Metascore
    • 80 Critic Score
    A motocross title that makes you think, sure. But MX Unleashed thrills the way book learnin' never could, mostly by letting you launch off jumps into the propellers of passing helicopters.
    • 89 Metascore
    • 80 Critic Score
    Wait for the G late at night, and the mission might take you one ride: The game lasts for only a few hours. Finishing does unlock the hard setting (plus the original Metroid), and the first couple repeat plays are rewarded with different endings.
    • 80 Metascore
    • 80 Critic Score
    As with any role-player, there's a mess of shit to track: money, spells, elements, keys, letters, artifacts, trades, treasures, ailments, weapon parts, and your favorite foods (I like star carrots!). The multiplayer concept, like the game's pastoral setting, is much more elegant.
    • 79 Metascore
    • 80 Critic Score
    There are only six levels—some in space, others that involve going underwater—but many difficult-to-find paths through each. Up the difficulty setting and you'll be glad you don't have to drop in a quarter for every life. Then again, what'll that buy you these days?
    • 83 Metascore
    • 80 Critic Score
    It always helps to have a sense of humor when collapsing paradoxes, and this Maximo does not miss.
    • 81 Metascore
    • 90 Critic Score
    In the surprisingly good single-player "NFL Challenge" mode, you earn points to build a franchise, choosing everything from the players' mutated genes (10 attributes, plus size) to their speed-enhancing sneakers. 'Cause it ain't all about the steroids.
    • 81 Metascore
    • 90 Critic Score
    The devil's in the details. Take a disco nap, shower, shit, and scooter to Club Rubb, grab ass, go home—mundane or fun, everything recedes into a heartbeat of flushing, snoring, and Simlish.
    • 81 Metascore
    • 70 Critic Score
    There are no bosses to pelt, and the puzzles and plot kinks keep you looking over your shoulder rather than shooting from the hip.
    • 87 Metascore
    • 90 Critic Score
    The cartoonish environment, though small, abounds with hidden desirables and fine detail-blaring propaganda, rich reflections and shadows, site-specific music, assorted visual gags-and even minor characters, unlike Paris and Ashton, possess crisp, individual personalities.
    • 84 Metascore
    • 70 Critic Score
    This is sexy violence: shot-up bodies stiffen and reel, tumbling down stairs, blood spurting. As you enter slow-motion "bullet time," hordes of attackers twist and fall in an orgy-like spectacle.
    • 83 Metascore
    • 90 Critic Score
    The cartoonish environment, though small, abounds with hidden desirables and fine detail—blaring propaganda, rich reflections and shadows, site-specific music, assorted visual gags—and even minor characters, unlike Paris and Ashton, possess crisp, individual personalities.
    • 81 Metascore
    • 60 Critic Score
    Secret Weapons' assortment of bombing runs, dogfights, and detail missions fly by thanks to an emphasis on arcade-style ease-of-play, but one simply leads into the next.
    • 72 Metascore
    • 60 Critic Score
    Secret Weapons' assortment of bombing runs, dogfights, and detail missions fly by thanks to an emphasis on arcade-style ease-of-play, but one simply leads into the next.
    • 77 Metascore
    • 60 Critic Score
    Secret Weapons' assortment of bombing runs, dogfights, and detail missions fly by thanks to an emphasis on arcade-style ease-of-play, but one simply leads into the next.
    • 85 Metascore
    • 80 Critic Score
    Engine ups and nitrous tanks unlock automatically, but hustling style points by drifting around corners, landing jumps, and narrowly missing Sunday drivers allows an almost infinite combination of superficial customizations.
    • 87 Metascore
    • 90 Critic Score
    Between opponents' backseat bombers, traps, and other natural threats (breaking waves, thunderbolts), you'll need much more than a good drift technique to finish first.
    • 92 Metascore
    • 90 Critic Score
    The impeccably intuitive controls make this feel as magical as it looks, and the gorgeous graphics and music fully ground you in the fantasy.
    • 86 Metascore
    • 90 Critic Score
    The cartoonish environment, though small, abounds with hidden desirables and fine detail - blaring propaganda, rich reflections and shadows, site-specific music, assorted visual gags - and even minor characters, unlike Paris and Ashton, possess crisp, individual personalities.
    • 85 Metascore
    • 70 Critic Score
    Switch between the game’s three passages—the Paths of the King, Wizard, and Hobbit—to hack levels tailored to each character’s quirks. Or better yet, stick with one and build up his abilities—cutting through the Orc-etc.
    • 93 Metascore
    • 90 Critic Score
    Smooth, engrossing, tough, and pretty, Viewtiful Joe proves that complex play, properly executed, works on as many levels as the ones you merely have to complete.
    • 82 Metascore
    • 80 Critic Score
    Pick your songs from the series' most extensive music library yet (it includes Kylie, Dirty Vegas, obscure J-pop, and a host of fun, anonymous techno crap, and is now supplemented with some videos), calibrate the difficulty of the required moves, and simply follow the on-screen instructions. Can you dig it? I knew that you could.
    • 73 Metascore
    • 90 Critic Score
    A lighthearted traipse through New Orleans's fancifully imagined heart of darkness.

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