XBLA Fans' Scores

  • Games
For 344 reviews, this publication has graded:
  • 38% higher than the average critic
  • 7% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 8.6 points lower than other critics. (0-100 point scale)
Average Game review score: 65
Highest review score: 100 Omega Strike
Lowest review score: 20 R.B.I. Baseball 17
Score distribution:
  1. Negative: 85 out of 344
344 game reviews
    • tbd Metascore
    • 20 Critic Score
    Where The Bees Make Honey just didn’t quite hit home. It tried too many different things and forgot about the core puzzle stages it should have instead put all focus into.
    • 69 Metascore
    • 60 Critic Score
    Over time, we have seen ideas become recycled and reskinned and we’ve become used to it. We’ve even labeled them into specific genres. The Occupation is a fresh idea that comes very close to becoming its own. It provides you with a lot of choices. I can see why it shot just at par level with its attempt to accomplish such a difficult combination of stealth and realism. There is a level of complexity that doesn’t match its easy going attitude. It’s labeled as immersive and if that was the main goal, then it has exceeded. While it’s an experience to be had, it struggles to push you into wanting more.
    • 78 Metascore
    • 80 Critic Score
    This game is by no means perfect but set a pretty high standard in the format they chose to unravel this witty story in.
    • 71 Metascore
    • 60 Critic Score
    The amount of time needed to master the end parts of the game seem broken and unfair. Difficult just to be known as difficult. Practice makes perfect, but if you don’t enjoy practicing then you’re bound for failure. The King’s Bird barely gets my recommendation, but enough of it was good for me to say it’s pretty decent.
    • tbd Metascore
    • 40 Critic Score
    A mess of a flying and aiming system, Bow to Blood delivers moderate entertainment that doesn’t make me want to continue playing it.
    • 77 Metascore
    • 60 Critic Score
    Horizon Chase Turbo is best viewed from the perspective its designers intended. In that sense, it’s a rather fun title, and might actually make a great option for younger drivers who are a bit overwhelmed by the “Forza” franchises. Achievement hunters may be turned off by all the grinding, and driving purists will have issues with the frequent collisions. However, when played as an occasional diversion instead of a campaign – just as one did with its arcade inspirations – this is one horizon that racers certainly won’t mind chasing.
    • tbd Metascore
    • 60 Critic Score
    If you don’t mind grinding through to unlock everything, then it’s a pretty enjoyable experience. If you’re an achievement hunter you will probably like how you must obtain everything in order to get all of them. This is especially true with beating the game while only using a specific type of weapon. It encourages you to do everything possible in the game. However, if you don’t like replaying things numerous times, then it will be a short experience with a “that wasn’t worth it” feeling. The biggest sting here is the price tag which, unless you fall in love with the combat system, may lead you to feel dissatisfied with your purchase.
    • 70 Metascore
    • 60 Critic Score
    As a horror walking sim adventure, it hardly barely reached it’s potential to keep the player engaged. With no clues or help along the way, it’s a blind struggle to figure out what to do next. It’s not a bad game, and with a few added tweaks it would be much better.
    • 85 Metascore
    • 80 Critic Score
    I liked Guacamelee 2 more than I did its predecessor, though being a few years removed from that experience it’s hard to pinpoint why. I remember the original left me unimpressed and occasionally frustrated; here those feelings were lessened but not completely mitigated. It’s the same game but better, backed by a team that’s gained a lot of experience since they’re first go-round. If you loved the first you’ll love this; if you didn’t love the first this still may not win you over, but it’s a definite step in the right direction.
    • tbd Metascore
    • 60 Critic Score
    While I felt the beginning of the game struggled to keep my attention, I really enjoyed the rest of it. However, there are several things I think could really help improve the experience. I didn’t particularly like the character design but did have a great time surviving. The excellent fast travel and saving system made death not so crushing. At times the pacing was a little awkward and I cared little about any of the characters, however, I believe overall it was a better-than-average survival game.
    • 56 Metascore
    • 40 Critic Score
    There’s quality in At Sundown, but sadly its biggest strength in online play didn’t work out. There’s not much fun to be had past a couple of matches against bots. I didn’t really get into the “in the dark” element because I didn’t like or dislike it. I was impartial and though I thought it was a neat idea, I wasn’t impressed with the implementation. Without an online presence, the only appeal this will have is to those who seek out games they can play with people they know.
    • tbd Metascore
    • 100 Critic Score
    I was quite surprised by how good of a title this was. While seemingly simple, Hive Jump gives all the tools for you to have a great time doing the repetitive missions. Each idea created was well done, and I found myself wondering what really could have made it better. The one thing I felt truly missing was the online cooperative. I just never got a chance to play it how it was probably meant to be played. Luckily, as a singleplayer experience it still holds its own and doesn’t leave you wondering how you’ve ended up having no real-life gamer friends. Hive Jump won’t astonish you but it will be something you can enjoy spending a lot of time on.
    • 85 Metascore
    • 100 Critic Score
    The game is both playful and challenging, encouraging you to overcome the obstacles before you and keep the story moving. The franchise may have been overshadowed back in the day, but Monster Boy deserves to be up in the rarefied air primarily populated by Italian plumbers with a fondness for the color red.
    • 62 Metascore
    • 60 Critic Score
    With no proper explanation of how things work, you find yourself fighting the game’s menu system more than actual opponents. Matches can take a long time to find, especially if it involves more than a 1v1. I believe if the experience was gained at double or even triple the rate, Absolver would be able to maintain interest from players. Having the same gear for hours and being done with the main playthrough becomes so repetitive that you lose enjoyment. While the combat is superb and the foundation of gear is quite strong, it is not at all implemented correctly. I did very much enjoy my time with Absolver, however, I quickly reached the ceiling on the time I wanted to spend with it.
    • 69 Metascore
    • 60 Critic Score
    There’s nothing really to dislike about Aftercharge. There just isn’t much Aftercharge to like. Without a campaign and lack of in-game story, you won’t find yourself intrigued nor have the ambition to continue on. There’s supposed to be a competitive mode, which wasn’t active during the time I played. It may entice people to continue on, especially if they have friends on mics. In its current state, there just isn’t enough content to warrant return after a few hours. While I enjoyed the aesthetics and original idea of the multiplayer mode, I got bored.
    • 74 Metascore
    • 100 Critic Score
    The graphics are enhanced but still feel old school. I can’t believe I missed this growing up. It’s simply outstanding. I couldn’t list many things I disliked because there really weren’t any. I got over not being able to skip scenes and got used to the wacky camera changes. It’s no wonder this was critically acclaimed so long ago. I didn’t mention it before, but the presentation was high level and the music was spectacular. If you’ve played it before, you’ll enjoy reliving (or re-dying) it. Never played it before? You’re in for a real treat. I can’t recommend Onimusha: Warlords enough.
    • 87 Metascore
    • 100 Critic Score
    To go for the lazy metaphor, Donut County is like a delicious pastry. It’s baked with the kind of care you’d only get from a homemade dessert. Maybe they could have been a little more liberal with the jelly filling, but it’s a fantastic treat regardless. Modest yet satisfying, it’s the perfect go-to if you’re craving something sweet.
    • 84 Metascore
    • 100 Critic Score
    Besides being a fun puzzler, The Missing provides a look into depression and psychological torment. It’s grotesque yet elegant. I would even go to claim that it’s a borderline masterpiece. It leads you in one direction then turns out you were wrong the entire time. When it ends, it clicks all at once, and you suddenly want to read all the message conversations over again and play through to see everything in a different light. I couldn’t stop playing and actually spent seven hours straight playing until it was finished. I even kept replaying chapters afterward to collect what I missed. Overall, I think bold design choices were made, and we are rewarded with one of the best platformers available.
    • tbd Metascore
    • 80 Critic Score
    While seeming like just another shmup, Final Star excels in being entertaining while still being a challenge. It’s not overly difficult and you can enjoy multiple playthroughs. It’s pretty short, but you can replay missions as well as the entire game while maintaining your precious upgrades. There are a few negatives in certain enemies and useless feeling powers, but the positives outweigh them. Choosing what upgrades and what ship you play as is a delight. Mini-games provide a nice break when some missions are tough. The graphics look fine and the story is easy to follow and satisfactory. If this game ever gets a sequel, I will be looking forward to it.
    • tbd Metascore
    • 60 Critic Score
    There are clever dialogue moments and lots of humor thrown in showing that it was a fun project that doesn’t take itself too seriously. The music is an absolute pleasure and I was impressed with how many tracks are present, changing as you play. The overall mood for Desert Child is casual. You can play it without stressing about losing. You really cannot lose. Just based on your actions the game might take longer to complete. It’s a somewhat brief experience but is entertaining. Nothing in it will blow your mind but you won’t regret your time while on Mars, chilling and making your dream of success a reality.
    • 77 Metascore
    • 80 Critic Score
    With multiple endings, you steer your mystery taking uncertain turns in the hope they lead you in the right direction. The unique shapeshifting mechanic is absolutely genius. The flow of the scenes is done quite well, with the only hiccup being the time you felt was wasted from showing up at empty rooms. You may feel content with your ending but may also have that itch to try again to see all of the possible outcomes. I don’t tend to watch movies more than once, but one that changes constantly in a video game format is something I can definitely get on board with.
    • 80 Metascore
    • 60 Critic Score
    Mutant Year Zero: Road to Eden is a clever take on the turn-based RPG, blending it with freeform exploration in a way that feels natural and satisfying. It’s unfortunate that the rest of the game can’t match the well-realized concept, giving off the sense of a great execution that wasn’t fully baked. For the genre, it’s a surprisingly bite-size experience that, while may not be the most friendly to newcomers, fans should definitely check out.
    • 56 Metascore
    • 60 Critic Score
    It may sound stupid, but I actually noticed myself actually more aware afterward when kids are around and how their attention and curiosity can get them into trouble. I’m sure parents will enjoy this even more, even though it’s quite an exaggeration. What children do and how it can make you worry of judgment being made based on your parenting skills is an actual reality. If you really enjoy time management based games, this one will be a definite break from the more serious games in the genre.
    • 77 Metascore
    • 80 Critic Score
    Mothergunship is a ultimately a humorous tale of taking back earth from the aliens that had no business winning in the first place. Going through this game will have its frustrations but the funny writing and the solid gameplay at work here will make those melt away. From top to bottom, Mothergunship is a good time, and good for a solid go on your hard drive. So what are you waiting on soldier? Don’t you have some aliens to kill?
    • 78 Metascore
    • 100 Critic Score
    Ashen subverts expectations. It manages to take the Souls genre, deconstruct it and make it feel originally its own. From the art style to the lovingly-crafted areas you venture through, you can tell that this was a passion project for the development team at A44. Slight performance issues aside, Ashen is a wonderful action role-playing game that respects the player’s desire to explore. It’s some of the most fun I’ve had with my Xbox One this year and well worth the time of anyone who is a fan of the genre, as well as a great entry point for those who are curious – a true independent gem.
    • 82 Metascore
    • 100 Critic Score
    It’s a fairly simple game, but it does everything so well it almost feels effortless. Controls are easy for anyone to grasp, new concepts and increased difficulty unfold so naturally, you may not even notice. The narrative may be cliché but comes across sincere, brought to life with a charming interpretation of childhood imagination. It’s the gaming equivalent of a warm, cozy blanket – a relaxing and welcoming experience built for anyone to enjoy.
    • 70 Metascore
    • 80 Critic Score
    An unlikely mix of survival horror and cartoons work smoothly together. Bendy and the Ink Machine succeeds in combining two very different genres into one. It’s as if you were playing inside a child’s nightmare. The game suffers a little when it comes to the combat but, luckily that is a minor focus in the game. Even though it’s a pretty short game with little to no replay value, you can expect to have a memorable time.
    • 52 Metascore
    • 60 Critic Score
    If you’re looking for a casual puzzle game that you can pick up and drop whenever you’re in the mood, this is a great bit of fun. It does have a lot of great combinations but also a lot that just made no sense. The micro-transaction part is an annoying idea, but in the end, it’s really up to the player to decide if they would like to speed up their game by using their own money. The campaign was a letdown, but I guess it’s better than not having one at all. When they release another Doodle God game, I most certainly will pick it up.
    • tbd Metascore
    • 60 Critic Score
    Shadow of Loot Box is a game that addresses the concept of loot boxes but doesn’t really drive the nail inward on how hindering they can be when it comes to a game. The added satire towards games like Fallout 4, among others adds a bit of comedy but are so short-lived that you’re immediately thrown back into the emptiness of the world around you. What the game has to offer is great, but if the game decided to add DLC in the future, not only would it add-on perfectly to the joke that was being delivered, but it would help to further expand the concepts the game bases around. In its present state, the game is decent, but some players may find it needs more.
    • 69 Metascore
    • 100 Critic Score
    The game’s presentation is like a kid’s book that came to life, and you get to control the heroes, which is a stark contract in some ways to the deep nature of the plot. The story is based as a loose allegory for World War II. They obviously made a lot of changes, such as the robotic enemies; however, they handled an incredibly complex and dark theme well. I am very glad I got the opportunity to experience it. I had no clue what the game was when I fired it up on my Xbox. It was a pleasant surprise, and I hope more people get the chance to play and appreciate this work of art.

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