XBLA Fans' Scores

  • Games
For 464 reviews, this publication has graded:
  • 38% higher than the average critic
  • 7% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 8.9 points lower than other critics. (0-100 point scale)
Average Game review score: 65
Highest review score: 100 Stardew Valley
Lowest review score: 20 Ghost Sweeper
Score distribution:
464 game reviews
    • 66 Metascore
    • 40 Critic Score
    This is not a good experience with a controller and I’m sure it’s much better with a mouse and keyboard where you have more control over what you’re doing at a faster pace. It’s a shame because it was briefly very fun and addictive. Just it wore out its welcome a bit early. If you’re a fan of strategy games you may be able to ignore the negative stuff, because it’s not a terrible game, just one I couldn’t find enjoyable as I progressed.
    • 58 Metascore
    • 80 Critic Score
    This world is a dark place, and Martha is Dead is a reminder of how fragile mental health is.
    • 75 Metascore
    • 100 Critic Score
    I’ve played a few Sherlock games before and really enjoyed them. Chapter One has exceeded all expectations and made the bar very high for all future installments. It’s one of the best games I played this year! Being in an open world and solving cases is pure bliss. At least for people who like crime and solving cases. Don’t let the price fool you, this is a full game with tons of awesome content. It’s just a bonus that it costs less than the average AAA title. When it’s called Chapter One, it gives the impression there are more installments planned. But because technically it’s more of a prequel of sorts, it very well could be by itself and the name could just represent the timeline. I would be thrilled if there are more chapters, especially with the last scene of the game being so exciting. If there’s any indication this version of Sherlock will continue, count me in.
    • 59 Metascore
    • 60 Critic Score
    As far as an interactive movie, it has enough dialogue choices to let you feel in control but at the same time uncertain the outcome will be good. You can’t play it only once, because you do need to experience a good majority of the decisions in order to figure out how you want the story to end. It’s not going to put you on the edge of your seat, but there is enough content to keep you satisfied through at least a few playthroughs.
    • tbd Metascore
    • 80 Critic Score
    A lot of things combine to make an enjoyable detective adventure. You have moody music, pixel graphics, animal characters, stealth, conversation decisions, and dark noir crime drama. The biggest downfall is sadly the story, specifically the last chapter. Again I don’t want to give anything away because it is worth playing and some will find the twist awesome, but I was not a fan. I would definitely like to experience more of the city, especially as a different character. It’s the type of game setting that opens up a lot of options for sequels or DLC. And if that content is created in the future, I will be thrilled to jump back into the crazy animal city.
    • 73 Metascore
    • 80 Critic Score
    Somehow the game doesn’t get boring even when repeating the same levels (because they are never actually the same, they’re random). If you’re after the usual horror games for Halloween this will not give you that craving. However, if you’d rather just have some casual fun within the spirit of ghosts, then you can at least play this on the side.
    • tbd Metascore
    • 40 Critic Score
    One of my favorite genres, Metroidvanias, have a sense of progression. Beating bosses to get special abilities to allow you to traverse into areas you couldn’t get to before. It gives you a curiosity about what lies down that path. In Sheepo, I always knew what these paths would have. Either a feather or a new area to find a boss and get more feathers. It was too much rinse and repeat for me. Not being able to fight anything made for some boring backtracking. The fast travel is awful, making it almost easier to just walk to your desired designation because some of the travel points were in obscure areas. I just couldn’t find any “wow” moments. It’s a pretty bland experience that had some creative platforming puzzles; but with the controls not being too accurate, it felt too much like a chore.
    • tbd Metascore
    • 100 Critic Score
    This is a great game. It’s simple yet challenging. There’s an actual desire to get the maximum score (maybe for me because achievements are tied to it). There is just enough challenge without being a lost cause. If you’re a sucker for time management games, you will not be disappointed! Well, at least I wasn’t. But I also loved a phone game called Sally’s Salon. If you want to sweat at the same time you’re smiling, then this is for you.
    • 74 Metascore
    • 80 Critic Score
    While nothing is really stand-out spectacular, all the little things add up to a really fun experience. The way you can check messages, mess around in your room with crafting, go farm items and levels and go on dates makes for a relaxing and almost addictive good time. The story doesn’t have to be taken seriously and has unique situations for every character you meet. I really had a great time in the world. The only things I didn’t care for were based around “not enough”. Not having many dungeons to explore and certain powers being underwhelming was only a slight let-down. There are a few other things that bugged me but not enough to really write about. If they ever make another game like this I’d want to play it. It would just need better monsters and more areas to explore.
    • tbd Metascore
    • 60 Critic Score
    The story is excellent, the characters work well, and the art switches between colorful and gloomy whenever it needs to. Can too much of a good thing be bad? It really depends on you. If you have the patience to read through bucket loads of text (I suppose that’s why you’re here instead of YouTube) then you’ll adore this game. If you get a little impatient, you’ll probably end up fast-forwarding through most of the scenes until you get to one that looks like it’s important. I will admit, as much as I loved the story, some of the conversations just didn’t seem like they were going to end.
    • tbd Metascore
    • 80 Critic Score
    For what it is, it’s an extremely well-done game. You won’t be bragging about your perfect mows to anyone but it’s not about the adrenaline rush, it’s about the learning experience you can bring to you in your own life’s decisions. You’ll know more about mowing and a little more about running your own small business. Well, at least I think it helps. I could be wrong, but it will look good on my resume!
    • 70 Metascore
    • 40 Critic Score
    While I really like how it looks, the gameplay was mediocre. No fast travel meant a ton of running with a bad mini-map you can’t zoom into. It certainly has potential but it’s just not there yet.
    • tbd Metascore
    • 60 Critic Score
    There are plenty of things I wish were different. The loot system, the map, the small text, gear being underwhelming, the damage types being confusing, lack of bosses, and lots and lots of running in the wrong direction while following the trail. That’s a lot of major stuff. Yet it’s still an awesome game, but unfortunately the bad is always louder than the good. While I think of these as negative, others may like it and disagree entirely. I believe it is indeed a pleasure to play but I also wish certain things were different.
    • tbd Metascore
    • 20 Critic Score
    It was terrible at first but the game got a tiny bit better as I played. However, there is absolutely nothing to do besides the one campaign. It’s extremely limited. There’s so little to do that it’s hard to even talk about it. After gaining a few of the generals, it becomes a mindless dump and fight. You dump all your troops absolutely anywhere, then just start the battle and win. Sure, there are a few good ideas but they were barely scratching the surface. The controls are so difficult to master that even after more than ten hours of playing, I was still struggling at times to figure out how to do specific actions. And there really aren’t many to know. At least the game doesn’t come with a big cost associated with it, so if you’re an achievement hunter it might be worth your completion.
    • tbd Metascore
    • 80 Critic Score
    The only downfall was the difficulty. I’ve played a bunch of point-and-click games based on Monkey Island and always had an objective or at least an idea of what I had to do. I could figure it out in a reasonable amount of time. Here, I was lost more than a few times, trying to combine and use items on everything in the world. Besides that, which some people will absolutely love, I definitely enjoyed my time exploring the geekiest world I may have ever been to in a video game.
    • 75 Metascore
    • 80 Critic Score
    A unique take on a popular genre, which I suppose is mechs. I don’t know if it’s a genre of its own but there are games entirely based on using them. The fighting is awesome and the story is calm and simple. The biggest issue was actually navigating the areas. With slim branches and a camera that is way too close, you’ll be respawning quite often and feel stuck sometimes. The invisible walls need to be shortened, because you can glide for an extreme amount of time going nowhere important before you realize you can’t land on anything. I spent around 10 hours playing with another few sitting idle while I multi-tasked. It’s a really pleasant experience and will eventually grow on you.
    • 74 Metascore
    • 60 Critic Score
    I know I’ve mentioned it already, but it’s worth repeating the story truly is awful. It’s like a poison that leaked into otherwise good characters and dialogue. If you want a mystery game, don’t bother. If you want to curl up to some good voice acting and chill out while someone else drives, then maybe consider calling shotgun.
    • 74 Metascore
    • 60 Critic Score
    I enjoyed the short adventure for the most part, but by the end, I didn’t feel any specific emotion. The conclusion was a bit of a disappointment and afterward, I realized I actually didn’t get attached to or care much about any of the characters. Switching between the past and present was pretty neat, and I guess I favored the past because it was full of characters to talk to and seemed better suited for the visual style. I love horror but didn’t feel the tense or stressful situations that normally accompany those themes. The puzzles were average but well done for the limited areas you could explore. The biggest let-down was the movement, which is odd considering you can only go left or right.
    • tbd Metascore
    • 40 Critic Score
    There is a redeeming quality, and that’s the creative world and interesting crime scenes within it. But the clumsy navigation and fairly frequent bugs stop it short of being remotely entertaining. It seems like it is unfinished. There is even an option in the menu (to quit out) which is still not translated into English in the version I played. For the longest time, I didn’t even know what this option was because I didn’t know what it said. It ended up meaning quit, which is exactly what I’ve decided to do.
    • 80 Metascore
    • 80 Critic Score
    An all-around average platformer which has a heavy focus on a story that can be somewhat confusing and leave you wondering what happens. What may set it apart is the voice acting that plays out most of the game. There is constant chatter and it is a pleasant back-and-forth conversation. Some of the puzzles can be pretty fun, especially while in the shadow form. While it’s average, what really gives it high marks is that it’s extremely well done: being able to rewind time; chapter selection; somewhat difficult collectibles; and no glitches to be found; I think it’s a very solid game.
    • 71 Metascore
    • 80 Critic Score
    The beauty is both bright and dark, delivering not only one atmosphere to appreciate but two. While the story can be a bit confusing and hard to follow, it still manages to at least put an idea in your head that you can work with. There are a few areas that seem to go on a bit too long but maybe that’s just because I played it twice. The lack of extras and chapter select is especially unfortunate because of there being so many collectibles. It’s a very unique game that has excellent voice acting and terrific music and sound effects. Only a few times did I see stuttering and sometimes there were weird light issues. The things I think need improvement happen to have a very big impact for me when it comes to an overall package. Otherwise, everything else was really well done.
    • tbd Metascore
    • 100 Critic Score
    A fresh breath of air, Nine Witches has whacky charm. There were only a few things that could have used a tune-up but even those don’t deter from a great time. I finished it in around five hours and loved every minute. An even longer adventure would have been awesome. The mixture of combat and talking to ghosts really set it aside as a unique gem among the genre. Sometimes the story was a little hard to follow but the pacing was still perfect. I never felt anything was rushed or too slow. The writing and humor were incredible. My hope is that more content with the same characters will be created. It’s franchise-worthy in my opinion!
    • 79 Metascore
    • 60 Critic Score
    Some of the puzzles were really fun. I enjoyed the Antartica chapter quite a lot and it was the best set of brain teasers in the game. Design is above par and there were no technical issues while playing. I especially loved the blending of genres. It never got boring. However, it ended far too soon. The story was a little messy and the big “surprise ending” was disappointing. A few confusing scenes, specifically during the lab, were a bit over the top. I think overall it’s an average game but without anything else to do after the credits roll, know that you won’t be spending much time with it.
    • 66 Metascore
    • 60 Critic Score
    I was not overly satisfied or dissatisfied with my time flying a helicopter above leaping zombies. The graphics aren’t the best, but they don’t have to be. It’s all for fun. I would say it’s well worth a playthrough. The physics can be frustrating at times and ruin the speed of your run, and annoyingly cannot be mastered. There’s shortness involved with completing the game, but with all the unlockables, stars, daily missions, and difficulty options, there’s sure a lot to do after you’re done the first time through.
    • 65 Metascore
    • 60 Critic Score
    With all of the good, there ends up being just as much bad. It’s easy and hard to like this game. Having a mission that hinders your ability to progress the story because it’s entirely luck-based is also a real shame. If given a few tweaks, it could have really shined as an outstanding flight combat entry. The heaviness of the bad mechanics is too much to allow it to soar high.
    • 78 Metascore
    • 80 Critic Score
    Exit the Gungeon is a smart remix of the original, streamlining its approach while offering the same intense shoot-em-up action. While it can feel smaller than its predecessor, in no way is it lacking in level variety, weaponry, or personality. Now that the series has a top-down shooter and a sidescroller under its belt, when will we be getting an Enter the Gungeon first-person shooter?
    • tbd Metascore
    • 40 Critic Score
    On the outside looking in, there is a lot to like about a crazy dating simulation. Unfortunately, no matter how hard you try, the game makes it absurdly difficult to win the affection of another. The scenarios faced are not only crazy but on the brink of being too immature. I have laughed at all kinds of nonsense in my life, but this nonsense was not clever. It was shock humor that leaned more towards shock than humor. While I enjoyed the art, it didn’t really match the context of what was being said. Everyone has different tastes in comedy, but I find it hard to pinpoint anyone I personally know who would laugh at anything being said. There were some good things about my experience with Monster Prom XXL, but most of it was a letdown.
    • 63 Metascore
    • 80 Critic Score
    For such a short game, the time seems to run in slow motion as you sneak around. There is no problem at all with the game’s length. Instead, the real struggle is with a lackluster story and movements. Besides these issues, everything else is brilliant. From the stress of being quiet to the chase scenes that leave you needing to take a small break in the comfort of a safe area. It feels like forever since I have played a good stealth game, and now I can say the counter has reset. The uneasiness of walking around the hotel with random jump scares and nerve-wracking sounds is quite remarkable. It’s also very replayable, with two different endings as well as lots of things to collect around the hotel. There are even achievements for completing it without getting hit and without saving. This is an all-around great title to own, especially for horror fans.
    • 65 Metascore
    • 60 Critic Score
    With a unique backdrop and clever use of shadows, Projection: First Light delivers what it intended. A calm and casual puzzle platformer that is a pleasure to play through. The story is delivered in a nice shadow puppetry fashion, though some may find it hard to follow because there is no talking or narration. The biggest downside is getting glitched into walls or stuck. If save points could have been the actual checkpoints, then maybe it wouldn’t have been as much of a problem. The design and music are great, as well as how the puzzles are tackled. But because you or items can be glitched in areas they shouldn’t be, it becomes a persistent hope that it doesn’t happen (again), requiring you to restart the level. There is light at the end of the tunnel, but it’ll take some reworking of the game mechanics to really shine.
    • 68 Metascore
    • 40 Critic Score
    Cool on the surface, you’ll likely enjoy what you’re looking at. The style and idea of this evil world with female fighters who are an unlimited supply of clones is just awesome and unique. The major setback is the repetitive gameplay that isn’t varied. It’s like you’re just playing a demo for hours with no feeling of actual progression because of how many times you’ll be restarting. Without a really fleshed out story, you almost don’t have anything to really fight for. Seeing the conclusion of the story isn’t exciting because you expect it to just end without any dramatic elements in place. There just isn’t enough meat in it to satisfy your hunger. It’s a beautiful world, but not one you’re going to stay in for long.

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