Potion Permit is a cosy, magical experience that blends the best features of the RPG, adventure, and life sim genres into one soothing, medicinal brew. With plenty of puzzles to solve, potions to distil, and patients to heal, your time in Moonbury is as eventful and exciting as it is stunning.
Potion Permit is a pixel art adventure game now available for Nintendo Switch that we have loved. It tells a story with really emotional moments. Also, its soundtrack will not leave you indifferent and allows you a real connection with Moonbury and its inhabitants. With many different mechanics, after playing this game, it couldn't have left us with a better feeling. A really cozy game to spend hours and hours playing.
Beautiful pixel art, but too much of a clone of the town-sim genre to ever find its own identity. Derivative of **** Valley (complete with stodgy old man in a wheelchair) without the edgy vibes. Difficulty level of some of the doctor minigames are overly simple, Simon-says type games, that feels like a waste of time or targeted towards young children. The combat feels a bit squishy and unsatisfying. Music is cloying and the sound design odd (like a loud tapping noise to represent footsteps on grass). Weird bugs that make it hard to shop from a cashier without engaging them in repetitive conversation. The cut scenes move at such a snail's pace that I end up skipping them.
In the end, I am happy with much of my time spent on Potion Permit, but I’m equally pleased to be done with it. Though there was no obvious ending, I can set it aside for now, feeling satisfaction at the good I did in Moonbury. Despite a pretty graphical veneer, a brief and lovely soundtrack, and solid sound design, it can’t compensate for the buggy, cumbersome gameplay and an average collection of stories. Still, if you’re patient and enough patches come, there’s a ton of charm and some unique ideas in Potion Permit to enjoy, and I hope MassHive refines their approach for future entries in this world.
Potion Permit makes an effort to implement engaging minigame mechanics through potion brewing and patient diagnosis, but outside of that, a lack of challenge and a feeling of repetition means it struggles to stand out in the vast field of life sims. Still, it presents a fun and enchanting experience which gets a massive shot in the arm from excellent presentation in both the audio and visual departments. Potion Permit fits the bill for something to pick up now and then and pass a few hours, and there are certainly enough quests for you to sink your teeth into and keep you entertained for a while, even if it's not as catching as the best in the genre.
Potion Permit is a hard game to pin down. It manages to give a refreshing take on the genre, but some of the mundane tasks often felt like bashing my head into a wall over and over again. Potion Permit feels like a nice cup of hot chocolate on an unseasonably warm day. Sure, it tastes good and the thought of it is great, but in practice maybe some things need improvement for it to truly be great.
Potion Permit is the kind of game that could be fantastic, if it wasn’t currently plagued with numerous bugs. For those willing to commit the fifteen to twenty hours to enjoy the content despite the mountain of technical issues, or those willing to wait for a few patches to iron out the current issues, there’s a quaint title waiting to be explored. Underneath the teleportation issues, combat problems, dialog flubs, incorrect quest text, and soft locks is a game that has managed to capture the ephemeral fun factor of a slice-of-life game, with enough RPG mechanics to keep it interesting while not overstaying its welcome.
Despite these frustrations players will likely still find themselves returning to Potion Permit for hours at a time - it's incredibly easy to get in a "just one more day" loop despite some of the game's duller moments, because the puzzling and progression elements like improving as a chemist, forging friendships, and upgrading the clinic are so satisfying. At its core, Potion Permit is a unique and cozy indie game that clearly has a large amount of effort and ambition behind it, which helps it overcome some - but not all - of its flaws. For players looking to sink dozens of hours into a different style of simulation title, brewing up a life in Potion Permit may be just what the doctor ordered.
Este juego tiene un problema claro con la repetividad y la dificultad.Buscar materiales es muy repetitivo, los enemigos prácticamente no te van a matar y no vas a necesitar saber gestionar la clínica. Si hubieran creado situaciones complejas en la clínica que requirieran una actuación rápida y complicada o hubieran creado mazmorras con jefes relativamente fuertes para obtener materiales especiales el juego hubiera mejorado mucho.
Es un juego que tiene potencial, pero hay mecánicas que encuentro ridículas como por ejemplo para desbloquear todas las cosas disponibles del juego (aprender recetas, entre otras cosas) tienes que enamorar a todos aldeanos disponibles, hay cosas que aprendes al final del juego y no se les saca provecho.
Las recetas de cocinas no tienen mucha utilidad, es decir, los mobs son tan débiles... Te aprendes el patrón de movimiento y con el alimento más básico es más que suficiente para sobrevivir.
Otro problema es que tienes que sanar a la gente del pueblo, pero ningún momento hay presión en sanarlos, nunca colapsa la clínica ni nada. No hay dificultad.
Lo compré por sugerencia de un amigo que le tiraba muchas flores (Eso afecto a mis expectativas que estaban bastante altas y no era para tanto), reitero, es un juego con potencial y espero que en algún momento puedan pulirlo.
Cozy but kinda boring due to a lack of gameplay elements that can be challenging. Overall it's sorta like a farming sim without the hassle of farming and instead you go out into the open to forage for materials that the map will reset everyday. The lack of permanence when foraging or even waiting times to get materials **** any challenge out of collecting.
Its like a easy mode farming game in a genre already incredibly easy.
I didn't really like gameplay loop although I can imagine this would be a good introduction to this style of game for a very young audience.
The writing was also not really engaging me. So many of the characters felt like hollow puppets with repeated lines constantly. Like... Talking to a character 4 times it game me the same line each time and gave experience towards that characters friendship each time. It's so lazy seeing how the writers really didn't even try to make the NPCs feel alive.
The minigames also were more of an annoyance then fun.
Overall I think if you're looking for something mindless and cozy after a stressful day then this might be an ok game to pick up, once you're relaxed enough into the game though you really start seeing the flaws and will quickly get into something more engaging.
SummaryThe town of Moonbury has always been wary of the advances of the outside world, preferring to rely on their traditional methods of healing. Until one day, when the mayor's daughter falls ill, and the local witch doctor can do nothing to help her, they are forced to look outside their small community for help.
The Medical Association dec...