If you allow yourself to get absorbed into what Dyad is offering though, I think you'll admit that there's a lot more to Dyad than what a simple text description can relate. And for me that's the sign of something truly great, regardless of the type of media it's presented in.
Dyad is a very beautiful game in both visuals and music. An unusual game, however, as it is like a racing game with no accelerate or brake button, and a shooting game with no bullets. The game nicely introduces different mechanics for game play. It is simple enough to understand, provided you take a few seconds to read the instructions. Simple button mashing does not get you far. You need to make conscious decisions on what you want to do in order to progress in this game. The first few levels start off quite tame to get the player used to the different mechanics. After the player gets the hang of how to play the game, the game progresses to a more and more psychedelic and exhilarating experience that you cannot take your eyes off of! The videos and pictures do not do this game justice! You must play it in order to really get it!
Dyad is an audio-visual hand coordination game in which you have to do different things through each level, all the mechanics build up as you play through, it is a BEAUTIFUL 1080p in 60fps which very few games can deliver that, and then you consider that the sound is not compressed, and then are fewer games experiences that can offer that. The trophies system is quite clever, it really makes you EARN the trophies. But in a fun can challenging way. If you read BAD reviews, it's more likely they did not get the game, or haven¿t even played it through enough to properly rate it. The music is very well done. Now consider that the whole thing was done by 1 guy over 4 years. That is an impressive accomplishment (well, some one else did help him with the music and sound)
Not that we have ever experienced it ourselves, but everything you get to see in the PS3 exclusive Dyad has to be similar to how the world looks when you are under the influence of certain "enlightening" chemicals. [September 2012, p.86]
It will undoubtedly prove to be too much for some – whether it be too loud, too fast or just too out there; but should it sink its hooks in (pun intended), Dyad will foster obsession and with plenty of levels, Trophy challenges, a remix mode and the lure of online leaderboards, there is plenty of content here to feed the addiction.
All the pieces are there for a game unlike any you've ever played before, but it ultimately feels too much like every game you've played before. [Oct 2012, p.63]
Man, what a strange game. It took me a while to like it. First, I thought the game was just boring. It looked pretty but couldn't sustain my interest. Left it alone for about 2 weeks after I bought it. Then picked it up again months later, and as the level of complexity increased, i thought the game was all of a sudden too hard and too visually chaotic. I started button mashing, but that wouldn't get me any closer to a 3 star rating on any level. So I started to really try to "play it" finally, and I finally tapped into the right frequency, and all of a sudden this game is actually a ton of fun.
But as I can see by the reviews 23 positive 1 medium 12 negative, the reviewers of this game are going to create a dichotomy. Love it or hate it, with almost nobody in the middle.
This was a weird one for me. I liked the concept, I liked the crazy visuals/colors, I liked the smooth controls, I like well done music, but I got bored of it. If I look at it as modules I think that this game is great; when I pick it up initially it is, but then that fades. For the record I played it in small pieces, a couple of levels one day, and couple the next, a big break and then the same thing. It is exciting for a short period of time but then the novelty starts to ware off and I'm left with a game that felt boring. I really appreciated what it was trying to do and I thought some of the levels were a lot of fun but then there were ones that weren't that great and I didn't want to play them. From my understanding the creator used the "campaign" (if you want to call it that) as the tutorial and then the real fun came out of the trophy levels. Perhaps I'm not that good and that is why I felt this way but the couple that I tried were frustrating and I did not feel compelled to grind through them. I liked it as a novelty and the last level was really reallly cool, but I can't say that I want to go back to it.
How do I explain Dyad? I guess the best way to explain this game is an arcade style shooter mixed with music and ambiance undeniably mind soothing and stimulating at the same time. It's a good game, no particular plot aside from level objectives, more **** to help you relax, unwind but get you into another world full of color and life. But, along with this arcade style shooter and it's fun, comes a very challenging demeanor, and is very much hard to progress on certain stages. Overall the game is a good time waster and good to unwind with.
Very boring and a waste of time. All you do is go around in a circle and click x to purple/yellow lights. Glad it was free, because I would be mad if I bought this.
Just a bad, poorly designed game. Terrible UI, bad music, bad controls, and glitchy orbs. It is a clear example of a developer just pushing out a product without caring about the end result. The only redeeming factor of what is essentially shovelware is the psychedelic effects.
SummaryDyad reveals to you the secrets of the universe via bright flashy colors and phat beatz. A gamified tie dye machine. An interactive mind altering substance absorbed through your thumbs, eyes and ears. A tactical octopus action ballet in a reactive audio-visual tube. Experience a transcendental sensory overload. Race through a reactive au...