This game is an awesome game at the time of release. The graphic is the best in class on PC at that time. The story is compelling and gameplay is fun. The UI design, weapon design, environment design is the best like no others at that time. The missions are progressive also includes bosses. A lot of things in this game are forward thinking and advanced at that time.
Simply brilliant!!!
This is the best first person shooter in the history of the genre and for me is the best game ever. And why is that? Because I can make a comparison with a lot of other FPS games. I've played and finished Far Cry 1,2,3, Unreal 1, Quake 1,2,3, Delta Force, Half Life 1,2, Doom, Halo, Serious Sam, and nothing is better than Unreal 2 The Awakening as far as to plot, various missions, great weapons, awesome story, different and interesting mobs, great characters and voice of the characters, the fascinating briefings before almost every mission, moving and thrilling OST in every single mission, the super cool graphics at this time (Now I play it and it still looks great even in comparison with games like Tomb Raider 2013) and last but not least the great ending.
I even read in the Liandry Archives that they thought of making one more mission - a whole underwater level, which would've made the game even more epic, but it still looks and feels pretty great.
So my rating of the game is 10/10 without nay remorse!
Bottom line - The best FPS ever.
I loved this game, everything from the weapons to the lame humor. The game offers a mixture of both linear and non-linear missions, with a cool plot that continues a few twists which will really get to you. All the missions are on different plants, which allows them to make some very cool environments for the player to explore. As for your arsenal, you have everything from turrets and laser fences, to sniper rifles and flamethrowers. All in all an amazing single player game with great atmosphere.
Well, Unreal II: The Awakening had an insurmountable hurdle upon its release. The predecessor was nearly perfect. Unreal II is very disappointing regarding this aspect. Sure, the action is fine and the graphics look marvellous but the game was too short, repetitive and quickly became boring. If you haven´t played the first entry, it will satisfy your shooter desires. Otherwise it´s just good average.
I gave this a play through again in 2017 and ****'s still pretty bad. It's disappointing because Legend Entertainment made Return to Na Pali, which I think took everything about Unreal and made it better. You can definitely tell they wanted to port this later to the Xbox because the level size and number of NPCs per map is extremely limited. My biggest complaint about the actual gameplay is movement speed, since by default it is excruciatingly slow compared to other Unreal games. Type "BeMyMonkey" and then "Setspeed 2" in the console to fix this.
Gameplay aside I am most disappointed by the atmosphere. There is absolutely no sense of wonder anywhere like in the original Unreal. Not a single memorable music track, and often the maps will have no music playing and little to no environmental sounds.
Some actual good things about the game: The three cheesy members of the crew actually grew on me as time went on. The ending surprisingly actually stirred up a little bit of emotion. The "holdout" portions of gameplay were actually pretty fun. It is a bit like when you set up turrets from Half-Life 2, except more dynamic and strategy based. The story while basic has an interesting twist on the Dorian Grey.
Wow. This was bad. It's one of the few games I left unfinished - and it happened at the beginning, no less!
Ok, I loved Unreal (the first), I even liked the "Return to Na Pali" expansion (although way less good than Unreal), so maybe I had high expectations, but IMHO this is just plain awful: boring, uninspired, repetitive, soulless. I played user created maps/levels that were way more fun and entertaining than this.
There's no "awakening" here, the game is fast asleep, and most likely so will be you ;-)
In the few hours I spent playing it, I had no fun at all: and for a game, that's the death knell.
SummaryAs a Terran Colonial Authority Marshall, you're patrolling a sector of the frontier with three crew members when an interstellar war erupts about you! Rumors of powerful and ancient alien artifacts have driven rival factions to war in an attempt to find and control the objects. You must locate these artifacts, determine their purpose and...