Still my favorite game of all time. The story fits great with the other Ace Combat games. I have played the campaign over 100 times and I still love it.
This is my favorite Ace Combat game even if it has 2 filler missions is boring to get through . I love the interviews with the People you shoot down and all the different perthes .It is a short game 2.5 hours and completed but it in turn also where all the good parts comes the fastest. And last boss fight my f****** god it's amazing it's one of my top 10 boss fights in video game
Another awesome game in the underrated Ace Combat series. The game serves as a prequel to Ace Combat 5 (15 years prior). You play as a pilot only known as "Cipher", flying with his wingman "Solo Wing Pixy". The two mercenaries are hired to defend the nation of Ustio. The story is very good, although it could be developed more. If the campaign was as long as AC5, then we might have a powerful story. However, if you're really good, you can easily finish the campaign in 4 hours. But replayability is what keeps the game alive. There are branching paths. Depending on the amount of neutral targets you destroy or spare, there are certain aircraft you unlock and different enemies you face. Find this game, and play the crap out of it. And help us Ace Combat fans in convincing Namco Bandai to release an HD remake of 4,5 and Zero.
Ace Combat Zero, al contrario de los anteriores, es un paso atrás
es como una mezcla de AC2 por retomar los mercenarios, y de AC3 por liar la historia en diferentes frentes, aunque lo único que realmente cambia es el desbloqueo de aviones y algunas cinemáticas
se consiguen aviones muy poderosos muy pronto, y rompen totalmente la progresión
el sistema de cambio de objetivo funciona realmente mal en un juego en el que hay que elegir entre 3 tipos de formas de jugar eliminando blancos
la banda sonora baja de nivel, la historia aporta poco con el enorme potencial que tenía, y la jugabilidad, aunque mejora, no es un gran cambio
no es el cierre perfecto a la trilogía de PS2, pero si un juego muy notable y bastante rejugable para conseguir todos los coleccionables
The Ace Combat franchise has a very long and storied path with me, I found it as a child and inspired me to go towards the major I chose in college. I adore this franchise, I want to make that clear before I continue, but that does not mean that we can not scrutinize what we love. So what I'm going to do is break down the review into 3 simple categories, positive, negative, neutral. afterwards I will give my final thoughts
Positives:
The Variety in planes: There are 36 planes, you won't be lacking in choices.
Graphics: For a ps2 game, it's probably the best looking game on the platform.
Voice Acting: For once I can put this in a positive, Yuri Lowenthall and Johnny Yong Bosch do a great job as your wingmen throughout the game.
Mission Choice: I suspect this is why the game was rather short, there are a few missions where there are a lot of choices in mission, for instance, if you prefer air-to-ground combat you can choose to sortie the mission that prioritizes air-to-ground. However not all missions are like this.
Enemy Aces: You will encounter enemy Ace squadrons, they vary based on your playstyle, this does effect story, and is another reason why it is rather short.
Story: While short, it adds context to Ace Combat 5, and is written well, a great installment to the franchise. Though I do think that had it been longer PJ could have become more empathetic.
Gameplay: The gameplay is typical for the golden era for Ace Combat, you fly, you shoot, you kill.
Music: My god I adore the music here, it is the best in the franchise here, even if you can't play the game look up the track "Zero" the music is the best in the franchise.
The Negatives:
Story length: While well written, the story is very short, and could have used more time to grow, but this is likely because of the branching story.
Difficulty: Basically, if you aren't playing on ace, then you aren't playing the game on anything other than easy.
Less content than 5: On top of the short story, we didn't get Arcade mode back, but hey, we got multiplayer.
The platform: The game came out in 2006, had the developers had some forethought, this would have been an excellent launch title for the PS3, especially considering the title is a playstation exclusive.
Neutral:
Multiplayer: its there, sadly it never had an online mode.
The dubbed live-acting characters: the voice acting was decent for all of the characters, but the lip sync for the actors was off. You probably will barely notice it, but now that I mentioned it you will.
The Mercenary/soldier/knight system: I don't mind it, it was a cool concept, but it was never explained in game what it does. Remember this, if you want the meter to go up, don't kill neutralized characters, and vice versa, this affects what aces you fight.
Final Thoughts/ Conclusion:
Ace Combat Zero is a great addition to the franchise. With the franchise's combat being as good as ever, great graphics for the PS2 era, and quite honestly best-in-class music. There is a lot to love here. While the story was short, and could have used more time for character building, I still enjoyed what it had to offer. The amount of choice is impressive, and given that the story branches, allows for multiple playthroughs. If you like flight games, or have enjoyed Ace Combat in the past, you owe it to yourself to buy a copy of this game. While it isn't perfect, it does a lot really well. It also doesn't hurt that the final battle (I won't spoil it for you) is fantastic in gameplay, voice acting, writing, and music. Well done Project Aces.
SummaryAce Combat Zero: The Belkan War thrusts players back in time, 15 years before the events of "Ace Combat 5," and reveals the events that led up to the last chapter of the franchise. Players will take on the role of a mercenary hired to fly for Ustio, a small country bordering Belka, and face off against rival pilots throughout the game. A...