Yes, in this game you will only have the controls of walking. However, it is much more about the experience. Controls should not dictate whether a game has an amazing story or not. Dear Esther's poetic story had me in tears by the end, because it gave me a better story than any other game has ever produced for me, ever. I played Everybody's Gone to The Rapture, Gone Home, and you can even include more popular AAA games like The Last of Us, the Half-Life series, whatever you want to name: no game has produced the emotions this game did. And it's not all very clear, a lot of that emotion isn't necessarily about the game, but it's also just thinking about your life, and the people around you.
So yes, the input you have is where to walk. But the power you have is to look, see, hear, and experience what you do in this game. If you want something concise but powerful, only a few movies carry the emotional impact of Dear Esther.
Dear Esther is a living metaphor. A man lost within his own world, represented as an abandoned island. As he walks, he studies the traces of his own past, in search for hope. All you do in this game is walking and listening to the narrator. But if you let yourself be taken by the narrative, the experience can be amazing. This game is really special to me, because it helped me think about my own situation of loss and confusion. Thank you for this wonderful game.
Визуальный стиль, внешняя проработка окружения и множество остальных деталей дарят ту самую атмосферу вечерней прогулки с видом на невероятные красоты. Есть так же кое какие вкрапление сюжета, дающие уже самому игроку право на интерпретацию, но можно сказать, что его просто нет.
Ради красот и просто расслабляющего опыта проект можно попробовать.
Только жаль, что очень коротко.
7/10
It is very poetic. The music is okay. It's some kind of "story-driven" visual art I guess? But the story itself isn't that interesting. This hardly qualifies as a game.
I don't think this should be referenced as game. I was able to finish it only forcing myself, because I got bored and the game is just hour long or so, therefore I cannot go over 4. On the other hand technically there is nothing wrong with it. It look nice, aesthetically and it have technical quality of graphic on good level. The landscape is very good and believable and I think even big sandbox games could take few notes here. The story is good it presented too slow and so deep as presented.
Obviously from the other reviews there is lot of people that like this kind of simulation (i won't use the word game). So if incline to stuff like this then you do get it. If you never tried something like it, try it as it is super cheep. Other wise it would be rather waste of the time.
SummaryDear Esther is a first-person ghost story. Rather than traditional game-play the focus here is on exploration, uncovering the mystery of a lonely island, of who you are and why you are here. Fragments of story are randomly uncovered when exploring the various locations of the island, making every each journey a unique experience.