I think it’s a really original game - you are an astronaut who decides to return to an obliterated Earth and play golf in what’s left of it. While you’re on Earth you listen to a radio station based in Mars and people call in to talk about their memories on Earth and play their favorite songs. The developers really did a spectacular job at creating the atmosphere, it really does feel dystopian and nostalgic. The levels are not repetitive at all and you feel challenged to finish the levels in a certain number of shots so you can unlock diary entries.I like that for some levels there are multiple ways that you can win the level. It falls short for me in the way the astronauts story is communicated throughout the game and that the diary entries aren’t super rewarding to unlock because they’re quite random. It’s really worth a play for the vibes though.
My Video Review can be found here:
****/Vy6KTkhk1ZU
Is Golf Club Wastelands the game experience that one shouldn’t miss or is it just a waste of time? Here are the game pros - three storylines with at least two worth to follow, inventive level design, variable environments, perfect dystopian atmosphere, beautiful graphics, great music, narration and fully dubbed people’s stories broadcasted by The Radio Nostalgia From Mars. And here are the game downsides - not very interesting story of the main hero that needs to be unlocked, unpredictable power of strokes that changes by some non-linear curve, absence of skills or other RPG elements that could be developed, no information about the pars and no score or online leaderboard where one could compare his result with others.
Pros:
- three storylines
- level design
- variety of environment
- dystopian atmosphere
- graphics
- music
- The Radio Nostalgia from Mars
Cons:
- storyline of the main hero is not so interesting
- unpredictable power of strokes
- no skills or other RPG elements
- absence of online leaderboard
- no explicit information about pars
- absence of local multiplayer
This game could be much better with the predictable controls, some RPG elements, some score system with online leaderboard and also the presence of some form of a local multiplayer as a separate game mode. I have still enjoyed this game but ironically more because of the game atmosphere and radio broadcast than the golf itself. I am therefore giving this game Thumbs Up and VideoGaming Father’s Index 6+ out of 10 - still recommended but with some bigger discount.
Now here's a game that makes a great case for how to ruin your narrative by including it in a videogame:
By combining it with a pretty terrible golf simulation. While I really like the worldbuilding and the story that is unfolding, and I love the radio station that is playing in the background, it's like reading a nice book... that came with an arbitrary chore that you have to perform before you are allowed to turn the page. Even if that chore was fun and not riddled with terrible controls and cheap physics, why would you put that in your book? There is of course the slightly heavy handed metaphore about how evil and mindless rich people are, but I get it! I got it in the first level. I actually got it in the first 10 seconds of the trailer.
And yes, it's a very nice metaphore, I wholeheartedly support the politics behind it, but the way it's used here all that's missing is Ben Garrison labeling everything. And while the cartoon apocalypse looks nice, it's not adding anything to the storytelling, since the golf course is taking up the visuals.
So, what next? Shakespeare as a platformer? They could still turn this into a great comic, so how about that?
A great premise and fantastic presentation, utterly ruined by the worst implementation of controls I've ever seen in a golf game.
It might as well be a dice roll, if you're using a control pad, as the pitch and power controls (yes, the same basic control scheme you've used in games like Worms and Angry Birds to great effect, for decades) here are deemed to be too easy, so the developer has taken this tried and true system and added random glitching to the controller action to make playing a purposefully vague and frustrating experience, rather than a challenging and rewarding one.
It's as if, playing Angry Birds, someone was grabbing your arm and shaking it fifty times a second, because they think it all adds to the fun of the experience.
They are wrong and so is Untold Tales.
It's a baffling decision to purposefully sabotage a games controls, simply to add difficulty to a game, rather than having better level design, but unfortunately it's also the kind of decision that tells you, no matter how good the overall presentation is, the studio has a bad game designer at the helm, who doesn't really understand the user experience, and who doesn't hold enjoyment as a core principle **** appeal.
'If you want an enjoyable game, don't bother with Golf Club: Wasteland, that's not what it's here for.'
Unfortunately that's a message the developer is transmitting loud and clear, and it's one people looking for fun should heed.
SummaryHuman life is wiped out. Earth is now a golf course for the ultra-rich. The rich fled to Mars but venture back to a desolate Earth for a round of golf. Each hole in the wasteland offers its own little story and possible puzzle to sink the perfect shot. Play through destroyed brutalist monuments, crumbling shopping malls, and abandoned mu...