If you go into this as if it'll be like silent Hill you won't like it. It is not about jump scares it's more about the story. That is where the true horror lies. Read all the notes and listen. You'll see it's very good acting and very well written.
O shadow drop do State of Play e o meu primeiro jogo da franquia Silent Hill, superou as minhas expetativas.
+Historia incrível (terror psicológico pesado)
+Atmosfera aterrorizante
-Queda de FPS
-Poucas opções de acessibilidade
I lost interest in chapter 3, but after reading a review here, realized it was the final chase.
The biggest saving grace for this game is that it was free, and this led me to think it was a demo. The psychological horror is definitely there, and they do talk about the fog. The issue is the game play is so vastly different from previous iterations. It is more alike to Outlast than Silent Hill. Yes, Pyramid head was an unkillable threat (and it's competitor Resident Evil has Mr. X and Nemesis for 2 and 3 respectively), but mazes and walking around finding clues is not all these games are. It is almost humorous that the game keeps going. The first chapter has an end that appears conclusive, and you see the suicide prevention message. I thought, "what a great demo". Then the game continues. I then think, "wow they really are trying to impress you to buy this game". The game drags on, and you see the suicide prevention message again. I found myself thinking how I wished the game would end. It reminds me of how I felt for Hellblade: Senua's sacrifice. Cool concept, but it just kept going. I would say Hellblade at least mixed up the flow with combat and puzzles. This game consists of walking through hallways finding the plot, or running through hallways from a monster. These chases, while tense, were hard to navigate making it unpleasant. The story is interesting, but Silent Hill: The Short Message did not feel short, despite being beatable in an afternoon.
Silent Hill: The Short Message is no where near the insult to the Silent Hill brand that other recent entries from Konami have been, but unfortunately there isn't much to it either. This is a brief, forgettable experience that's only worth playing for the simple fact that it's free. The Short Message's story and themes are about as subtle as a jackhammer, and its gameplay is non-existent and boring, making this an easy skip.
SummaryAnita came to an abandoned apartment to meet her friend Maya, and somehow woke up to find herself trapped in it. She must escape her own fears and the monsters lurking in the corridors, discover the truth behind the events she's trapped in, and try to escape before her own trauma consumes her will to survive.