Anamorphine has a lot of technical and performance problems, but the outlying narrative finds its way through, delivering a poignant, deep exploration into loss and depression. The game's performance issues can't be ignored, but Elena's story will stick with you for a long, long time.
Although the game sadly doesn’t use mechanics to tell its story, it represents both the good and bad extremes of what only gaming can do: imbue an emotional tale through interactivity and be technically busted. While Anamorphine’s story is still worth seeing through, it’s a shame that its shoddy optimization tries to actively thwart its touching message at every turn.
Anamorphine is a very unique walking simulator which explores very mature themes and has a very well presented intriguing story that successfully raises awareness of depression and the impact it can have on people’s lives. Although Anamorphine’s story is interesting, it ultimately fails to be a truly entertaining and fun experience due to the overwhelming amount of performance issues throughout. If you’re looking for a new walking simulator to enjoy, we’d recommend hopping on your bike and cycling the other way.
In better hands, from better storytellers and more accomplished developers, I have no doubt that Anamorphine could have been something interesting. The core idea, as I said, is promising. But when you botch everything around it so thoroughly, then — as we see here — the end result is something that no one should have to endure.
SummaryExplore the past as you resolve the present in Anamorphine, a surreal adventure of rendered emotions. Journey into the mind of the main character, a young man in denial. His subconscious is pushing him to face his past - or be consumed by it.