- Publisher: D3Publisher
- Release Date: Aug 12, 2008

- Summary:
Buy Now
- Developer: Treasure
- Genre(s): Action, Shooter, Shooter, Scrolling, Scrolling, Shoot-'Em-Up, Vertical
- # of players: 4 Online
- Cheats: On GameFAQs
- More Details and Credits »
Score distribution:
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Positive: 35 out of 38
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Mixed: 2 out of 38
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Negative: 1 out of 38
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Playing Bangai-O Spirits is a pleasure. If I could, I'd play it for every waking moment. [JPN Import]
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Bangai-O Spirits is one of the toughest, craziest, most variety-packed titles you’ll ever play.
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Edge MagazineWhile certainly being Treasure's most fragmented game, there’s a sense that the lack of narrative, character and even proper framework makes this its most raw, pure and delightful. [June 2008, p.95]
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While this game is very insane at times with an ‘on and off again’ difficulty which humbled my poor old fingers at the best of times, it is very addictive and fun. The replay value is very high especially with the level editor which is fun and such a great addition. If the overall online Bangai-O DS community supports the level editor this is one game that will be more then worth the price you pay for it.
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Although it's certainly not for everyone, Bangai-O Spirits is a well-made and extremely challenging game. It's great to see Treasure revive this title, and it works surprisingly well on the DS.
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I can't remember a time when I've ever scored a game this high and yet warned the general public to stay away, but I suppose there's a first time for everything, and Bangai-O Spirits seems like the perfect game to cause just such an occasion.
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If Treasure's name wasn't attached to this product, I seriously doubt that it would have ever found a publisher, let alone the warm reception most other review sites have given it.
Score distribution:
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Positive: 6 out of 8
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Mixed: 1 out of 8
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Negative: 1 out of 8
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JamieANov 16, 2008
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uwepollAug 30, 2008
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RikiXAug 13, 2008
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RyanKNov 15, 2008
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OhmiJul 10, 2008This is a great re-interpretation of Bangai-O! Treasure does it again!
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KyleBAug 19, 2008
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StevenHApr 17, 2009It might be good if the controls actually worked. Even they did, they make no sense. Waste of money and time.
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