Precise aiming on the run is a little dicey on the PSP, and the loading times can be extraneous, but it's a small price to pay to get Motoko and company into your mobile unit. [Oct 2005]
I was attracted to SAC for its style and potential, but with flawed controls and lackluster graphics, I was sorely disappointed. GITS never comes out its shell and remains just another shooter.
This game was **** fans of the anime,this game is portable and versatile and will provide players with the same voice acting and quality like the anime and can compliment it's PS2 counterpart.Overall,this game will hook you and keep you playing till the end. Bandai keep up the good work!! 10/10
A fun first person shooter, varying missions, lots of weapons, an interesting story told with lots of cutscenes and good voice acting. The Tachikoma Robot that can be comanded and even piloted by the player is a nice addition not commonly found in other games of this genre. Use of cover, caution, stealth and the right choice of weapons will get the job done. Charging in with guns blazing will usually get you killed quickly unless you are piloting your heavily armed & armored Tachikoma buddy. Graphics are nice, (gun) sounds could have been done a bit better. Controls are ok (game is playable even without auto-aim) I liked it, and i'm not a fan of the anime :-)
Stand Alone Complex may have proved to be a success on the home console market, but it feels oddly fractured on the PSP, suffering from its own shameless sense of self-importance while failing to provide any opportunistic innovation to a fairly blank and open genre canvas.
Sluggish controls and lifeless gameplay make Ghost in the Shell worth playing only for loyal fans of the anime, and even then it isn't worth more than a rental.
While the anime was outstanding, the video game port massively disappoints us with its frustrating controls, repetitive environments and lackluster combat.
The variety of missions is helpful, but stealth missions become increasingly maddening, and when you're trying to "save" someone, it ends up being more of a daunting task than you expected.
Due to the lack of a second analog stick, the original PSP just could not handle FPS. I played this out of curiosity, because i really like the show and... its fine. Its more interesting than most games i played for the console.
A shooter with plenty of unique ideas, but it stumbles in the execution and due to platform limitations. There are multiple playable characters with unique stats and dialog, a huge bevy of weapons from twin pistols and SMGs up to machineguns and anti-material rifles. The real star of the show here, though, are the Tachikoma robots that accompany you into almost all levels. Effectively a customizable, heavily-armored and armed guard dog with the personality of a curious puppy, the Tachikoma will follow you through levels taking on enemies, and can be given commands (order it to traverse an area hunting enemies, hold fire, guard an area, or just have it stick to you like glue and obliterate everything that tries to attack you). Or, if you're finding an enemy gauntlet tricky, just hop inside with the touch of a button and mow down everything from safety inside the cockpit. You can also go invisible once per level and sneak past enemies for a brief time, even in the robot! Useful for sneak attacks and hostage rescues. With all this potential depth, it's a shame that most of the levels are small, simple run-and-guns with little room for actual strategizing, probably due to the limited power of the handheld. This also probably explains the load times after every few minutes of gameplay. Controls are also a potential problem, with the analog stick being unavailable for aiming which would have made precise gunplay much more viable. Even with a quick lock-on button to make targetting easier, you'll find that the rapid-fire weapons are far more useful than pretty much everything else. By the end of the game I was just taking three of the biggest machinegun into every mission and gunning down everything with little trouble. The story's not up to the TV show's levels, but it does the job. Music also is a good blend of techno, heck, there's even a vocal song in there. Tracks tend to get re-used between levels, but they're good enough and the game's short, so it isn't much of an issue. Graphically, the game isn't a stunner, but everything's clear and looks the part of the show it's based on. Overall, while it isn't the criminally overlooked masterpiece the user reviews might have you believe, for cheap it's definitely worth a shot, especially for fans of the show.
SummaryBased on the critically-acclaimed anime series by the renowned manga artist and writer Masamune Shirow, this sci-fi first-person shooter offers wireless multiplayer action for up to four-players, including heated cooperative and competitive modes. In the futuristic world of Ghost in the Shell: Stand Alone Complex, crime knows no limits. ...