GRIP: Combat Racing is an impressive arcade racer, one that harkens back to the glory days of racers such as WipEout, while adding its own innovations.
Grip: Combat Racing not only brings back the exciting racing gameplay of the highly underrated Rollcage series, it manages to make it even more enjoyable. Factor in online play and you're left with one of the best arcade-style racing games ever made.
This game is amazing and its soundtrack is spot on. The game also has an interesting learning curve due to the ability to flip over at any time and its incredible speed. Also can give some credit to that logo though. You can literally flip it over and it will still say grip on it.
This game is awsome. If you like combat racing...this game is for you. You are gonna love it. Handling is smooth and the graphics are beautifull. Different game modes in offline till 4 to online 10 players. Game has a leaderboard also. This game is a must buy for combat racing games fans.
Minor issues aside, Grip: Combat Racing is a great experience for both veterans of arcade combat racers as well as those who are willing to learn the genre. The initial learning pains and massive difficulty spikes toward the end of the game may turn away newcomers, and the catch-up mechanics and sometimes questionable physics may dissuade veteran players. For all others, though, Grip is a wild ride that offers fantastic tracks that are exhilarating to race on at lightning-fast speeds.
Time with Grip follows a predictable slope. It’s amazing that a team dedicated years of their lives to recreating Rollcage in 2018. It’s surprising how good it looks and how effectively it replicates Rollcage’s take on arcade racing. It’s exciting that it contains a massive campaign with a bunch of different race styles. At the end, it’s distressing that Grip can’t maintain an engaging tone across its time with the player. Without addressing twenty year-old problems, it’s difficult to make a modern commitment.
GRIP comes together nicely. There's a bounty of content on hand which, providing you can deal with the frustrations of competition, prove fruitful and rewarding. The core racing keeps me going through a campaign that can border on exhausting. There's a lot of trial and error involved but it's compelling enough with a solid presentation to keep my foot in the door.
GRIP has great racing mechanics, but they’re marred by inconsistent implementation. As a spiritual successor to a turn of the century combat racing IP that only a select few would recognise – Rollcage – it’s best enjoyed in short bursts. Its familiar simplicity is inherently appealing, and its well-polished mechanics make racing fun for an hour or two. As you get your fill of the main mode and begin to delve deeper beneath the surface, however, it becomes apparent that there isn’t much to keep you coming back for more. GRIP has an incredibly solid framework, but it still feels like it’s missing something.
GRIP: Combat Racing is a solid enough throwback to warrant a play from Rollcage fans but for those racing game players looking for something new, the game doesn’t deliver. It isn’t bad by any measure, but it doesn’t do enough to set pulses racing.
Think extreme G 1, 2 3 , twisted metal , F Zero, Rush 2049 etc. ...do you miss those games?!? Then buy this one. indie games **** and shooters are stale nowadays but you peeps buy that instead of a worthwhile fresh experience in a dieing genre that could go extinct in the face of the mediocre game scene it is today. Buy just because you don't want Vanilla to be the only flavor.
If you like futuristic racing games I understand that there isn't a lot of competition about, but grip is not a 9 or 10/10.
If you are expecting anything like wipeout then you will be very disappointed. The sense of speed isn't as good, the vehicle and track design isn't as good and the weapons are not as good. A much better comparison would be one of the 3D sonic games - Grip reminds me much more of the fast sections in Sonic Heroes than anything else.
The weapons all seem to take ages to fire, I would guess about a second after pressing fire which is definitely not the case with the old futuristic racing games. The gravity-defying seems to amount to the physics not making a lot of sense and hitting a divot in the track can launch you into the sky and off the map straight into last place, even though the vehicles are supposed to have so much downforce they can drive up walls and ceilings?
The tracks are all rainbow road style affairs and frequently you will have no idea which way to even go in - like the worst parts of the twisted metal race events - and go straight to last place until you cruise around the track a couple of times at snails pace to find where to go. The first few times around each track you are just a passenger, hoping the game points you the right way (sonic adventure/heroes etc. style).
There aren't many vehicles and those that there are remained locked away until you grind out XP to unlock them. The logo is great and the graphics and music look and sound modern and quality but I just cannot get engaged with the game after hours of trying.
Grip is better than trailblazers due to the collisions between vehicles in trailblazers making it unplayable, but grip isn't better that the wipeout rerelease in any way.
SummaryGRIP is a futuristic combat racer inspired by the Rollcage games from 1999/2000. Combine furious speed with intense action to create memorable racing moments.