I press on with Heavy Bullets because its luminescent vision sculpts that chaos from noise into a signal, and creates a deconstruction and resurrection of an idealized game that I'll never get to play, but never get tired of chasing.
Heavy Bullets simplifies the control system to the bone, does not give the player a great offensive arsenal, and at the same time pushes the accelerator of a reasoned action and an above average challenge.
For gamers seeking a slice of arcade-style action, they could certainly do a lot worse than Heavy Bullets. The gameplay is fun, the aesthetics are first-class, and for people who love a challenge, it will certainly provide them with one.
While I enjoy the odd FPS and rogue-like game, Heavy Bullets never really managed to grab me like I hoped it would. Do not get me wrong Heavy Bullets is a competent arcade shooter and rogue-like rolled into one. The cheap price is another bonus. Yet there are just a few too many aspects about the game that I didn’t find entertaining at all.
If you have the patience and will to beat a monster of a difficult game then you’re quite probably going to get your money’s worth here. It’s also impressively developed by just one man I believe. Terri Vellmann you can certainly be proud of your game but less worms in future please. I’m still having sleepless nights over them.
SummaryHeavy Bullets is a randomized FPS dungeon crawler where players make their way through a colorful maze, while protecting themselves from aggressive creatures and malfunctioning security devices. The goal lies at the end of the 8th level, where they must reset the security mainframe to restore order and reap the rewards.