Games that hybridize several genres often suffer from a confused identity, but Medieval Kingdom Wars succeeds in fusing the grand and real-time strategy genres in a way that makes sense. The problem is, both modes lack the kind of sophistication that a single genre game might be expected to have. I wish it had a more compelling narrative and varied campaign and that each battle didn’t replay the same basic beats, but Medieval Kingdom Wars is both a reasonably successful proof of concept and should be of at least passing interest to both RTS fans and grand strategy gamers.
Tremendous potential here, but it appears pretty early on given its 0.11 version number and the estimated 10-12 months to completion. The art assets are of a high quality for a sub-$20 game, and the voice acting and music seem rather good as well. Of course, being early Early Access, there are little bugs and glitches all over the place. Unit pathing is rough, the tutorial isn't fleshed out, small graphical glitches here and there, and there's no campaign yet. Standard stuff for Early Access.
But what potential! Taking inspiration from Age of Empires, Battle for Middle Earth, historical Total War, and Stronghold, it has a little something for all types of strategy gamers. It also offers two features very important to me in an RTS: high camera zoom out and WASD camera control. With good progress this could become a big new player on the real time strategy scene. Already the activity around this game seems quite high for an Early Access RTS with no fanfare. I plan on playing it for another hour or two and putting it on the shelf for a while to check back in a few months. Here's hoping it becomes something great. The foundation is there, it just needs a lot of polish (and a campaign).
Medieval Kingdom Wars is a very ambitious game, one that certainly has the potential to be far better if Reverie sticks to their promise and keep up with updates and fixes. At the moment it's a little better than adequate, it can even be good at times. It just has a few too many flaws and can hit too many boring patches, preventing it from reaching that higher level.
I have played Medieval Kingdom Wars for over 600 hours. I have player this game almost since it was first released in EA. There has been continuous improvement and I think the Developers are doing a wonderful job. Do I enjoy this game-yes. Do I recommend it to others-yes
I've played a fair amount of this game and the Devs really Deliver. I really do love the game. As I played Kingdom Wars Fantasy back then, the devs really delivered and were very friendly. The game has great aspects.
-Siege Warfare
-Economy
-Not Blindly charging troops into battle
-Representing the struggle between kingdoms
This game has really turned out to be something and I hope they're future titles succeed as much as the others.
Thought id put in some hours on this title as it has been a while since i've actually bought a new game, reason being I find most games now repetitive & lacking depth.
So I picked out a game that ticked my boxes, history, turn based, building & at least a challenge without paying for ****.
I was an avid TW fan from day one, but now it has been poor one after the other since MTW2 & Shogun2, I seen MKW & thought id give this a go, now it is early access but I read a few reviews stating that the developers are in key with thier fan base & recommendations, and they were not wrong!
In game I have spoke to the developers & they answer you're questions in full plus more.. great to see, they always keep you updated on everything. So my hat goes of to you all for the great work.
The game it's self I am getting more into the more I play, if you are looking for a game that is quick, then this is not for you. but if you are looking for a game that takes days, if not a week to do one faction then this is you're daddy!
I'll do a few pros & cons -
Pro - Decent graphics & art work, although dont be expecting TW style,
Unique game play, to me it seems as if the game is a hybrid of TW & Europa universalis Rome, which is uber to me.
Cool interface between map & battle mode.
Good tech tree & awesome fort upgrades.
Hours of gameplay, very immersive & gives the feel of the era.
Good saving system, you just quit & it saves any progress, even if it crashed you are not robbed of progress.
Cool boat battles although it's only infantry.
Cons - Very limited units & unit information (although they will be add so ive been told, & own faction units)
Unit positioning in battle can be annoying.
AI at the moment can be pretty predictable & clump up or fan out too much.
Tech can be quite hard to aquire quickly, you will need to put in hours to get the benifits of the game.
Faction movement is a tad chaotic, Venice like to take out half of England & Scotland lol damn sneaky Italians.
Crashing, odd little bugs with units & poor tutorial, I did'nt have a clue what was going on but it was fun figuring it
out.
Do note that they are aware of most things that need fixing & seem to work on it fast, I took a few days of playing & came back to some nice surprises.
personally, if they keep it up... I reckon they have made an amazing game.. well worth the candy for me.
Factions -
Kingdom of Scotland
Kingdom of England
Kingdom of France
The Holy Roman Empire
The Venitian Empire
Kingdom of Portugal
Kingdom of Castile
Cale of Ireland
Papacy
Kingdom of Aragon
Emirate of Granada
Duchacy of Bohemia
Cheers for the read.. hit me a like if you thought it was useful..
SummaryRewrite medieval history through bloody siege combat and grand strategy. Rule, build, and wage war as one of the minor lords of medieval Europe… Medieval Kingdom Wars redefines Medieval Grand Strategy.