Alien Breed: Impact Image
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Mixed or average reviews - based on 12 Critic Reviews What's this?

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6.0

Mixed or average reviews- based on 60 Ratings

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  • Summary: Alien Breed: Impact is an explosive science fiction arcade-shooter that resurrects a much revered franchise with an epic story, swarms of highly intelligent alien enemies, high-impact weapons, highly detailed and rich environments; all implemented with superb technology in a state-of-the-artAlien Breed: Impact is an explosive science fiction arcade-shooter that resurrects a much revered franchise with an epic story, swarms of highly intelligent alien enemies, high-impact weapons, highly detailed and rich environments; all implemented with superb technology in a state-of-the-art gaming experience. Expand
Score distribution:
  1. Positive: 0 out of 12
  2. Negative: 1 out of 12
  1. Alien Breed: Impact is an nice action-packed Arcade game. 15 Euros is more than "ok" for eight to nine hours exciting gameplay.
  2. The brisk single-player campaign is reason enough to overlook the boring cooperative multiplayer. Unfortunately, the lack of blood, same-looking environments, and cheap-looking comic strips let it down.
  3. Perhaps more significant are the advantages of mouse-based control, which offer not only more precision but a far better camera system to boot. But while no one will have any complaints about the quality of the port, charging almost twice as much for the privilege is a little optimistic.
  4. After 19 years Team 17 excavated its classic Amiga game and it still has some charm today. But it's a game to play for half an hour a day at most due to its lack of variation.
  5. Alien Breed: Impact is a nice game, which could be overworked at some points. But if you are not sure if it's worth € 14.99, you still can download the demo on steam and take a look first.
  6. LEVEL (Czech Republic)
    60
    Technically brilliant "update" of the famous arcade shooter ruins its image with crappy controls and too much roaming through the confusing corridors. [July 2010]

See all 12 Critic Reviews

Score distribution:
  1. Positive: 6 out of 19
  2. Negative: 6 out of 19
  1. Feb 14, 2014
    10
    2-person co-op is where this game shines, and feels totally different than the single-player mode most reviews rate poorly. For instance, in2-person co-op is where this game shines, and feels totally different than the single-player mode most reviews rate poorly. For instance, in co-op it is a progressive route, not running pointlessly back and forth as required in single user. Expand
  2. Nov 1, 2013
    8
    Ton of old school fun with nice new school visuals. Of course the original Alien Breed was essentially a "clone" of the arcade game AlienTon of old school fun with nice new school visuals. Of course the original Alien Breed was essentially a "clone" of the arcade game Alien Syndrome. This is much more than that. The level design is much better than alien breed 2, there seems to be less of the constant runaround there was in the original, even if you are still basically running about flicking switches. If you like top down shooters then of course, get it. If not then well... this isn't for you. Expand
  3. Nov 16, 2010
    8
    Alien Breed is a nice looking top-down shooter. It's a really good old-school game, it wouldn't bother you with long briefings or lots ofAlien Breed is a nice looking top-down shooter. It's a really good old-school game, it wouldn't bother you with long briefings or lots of text, everything you need to do is just shoot in well designed monsters, open doors and sometimes try to found special keys or any other ways how to get to the next point. Several times Team 17 offers player different game-play thing like to run from a giant alien or to kill a boss. You will go throw different kinds of levels, and will be a little disappointed in the end. Good entertainment for a couple of evenings. Expand
  4. Jan 27, 2021
    6
    If Smash is a mix up of all popular Nintendo characters, then Alien Breed: Impact is a mix up of all popular sci-fi shooters. So what do youIf Smash is a mix up of all popular Nintendo characters, then Alien Breed: Impact is a mix up of all popular sci-fi shooters. So what do you get if you mix the atmosphere of Dead Space with the action mechanics of Alien Swarm, the corridors and objectives of Doom, and the sound effect libraries of Halo and Half Life? You get 5-6 hours of something so eerily familiar, and yet what the HELL IS THAT?
    I'd like to give this review my usual level of flair and intricacy, but despite finishing this game only an hour ago I just gosh darn don't remember any specific instant of this game, only the vagaries of a dark hallway and... several more dark hallways. I mean really, is trying to one-up a haunted house on its poor lighting choices really a decent investment? I'd make a joke here about the game saving money on the energy bill, but I swear to God, 4 out of 5 of these levels involved some degree of 'turn the power grid back on.' Environmentalists be warned.
    To be fair, I did have a good time playing through the singleplayer campaign. Yes, the gameplay is repetitive to the point the game's short runtime is a blessing better than Jesus himself. Yes, the game isn't much to look at; existing during the time of "brown hallways with shallow lighting fixtures means our game is dark, edgy and action-packed" (Remember those days?). Yes, the games camera and controls are finicky, though not to the point of true frustration. And yes, for some dumb reason, 70% of the random, barely-perceptible, barely-worth-a-thought-in-your-precious-little-brain-space clutter on the ground will stop Conrad dead in his space tracks. As will half the walls if you graze them slightly too tightly and they blow their whistles on you.
    BUT at least it did have some atmosphere. And the shooting was satisfying... most of the time. Just accept that any compliment I give this game has the caveat of 'most of the time' and you'll be dandy, Randy.
    I've gone on long enough without talking narrative as I am usually want to do. So. The narrative. It is... present? It did turn up to work on time, so I guess you can say it made an effort today. The story exists only to contextualise the action, somewhat. That'll be another regular caveat. Conrad, which I couldn't stop hearing as comrade, is the usual few-words-given but soft-at-heart action hero. And then there's the narrator, I mean Mia, who tells you what to do. Yeah, that's about it. Let's just move on.
    I stated earlier that this game mixes its gameplay loop from elements of Alien Swarm and Doom. I wasn't exaggerating for effect. It's an isometric shooter like Alien Swarm where swarms of aliens try to kill you as you traverse the map completing objectives and kindly fixing the aliens' lead deficiencies. The biggest difference is how the camera works. In Alien Swarm it was a fixed point camera, here you swivel the camera around overhead. And this is necessary if you want to see anything. There's more clutter, less light and colour, and tighter corridors than Swarm.
    The other half of that equation is Doom (which is generally how I viewed maths in high school anyway). You know how in Doom you walk around corridors shooting things until you find a keycard or switch to progress? Well, in Alien Breed you walk around corridors shooting things until you find a keycard or switch to progress. The only difference here is that there really isn't much of a difference here. There's more backtracking here I guess. Which doesn't help with the already repetitive nature of the game.
    What else? There's upgrades for weapons. They're... neat.
    Honestly, I say I like this game because the action is satisfying enough to carry the short runtime. And there are actually a couple of interesting sequences such as a boss or a chase. But more than that, I personally believe the strange differences here make for a unique atmosphere which can be fun to immerse yourself in. The menus and effects, both visual and sound, for text or image displays add that small dev team creep factor which I genuinely like. And while it's not matched by the lighting, graphics or art design, the animations are good. I like how Conrad walks and turns, and searches dead bodies. Although the interaction animation that you'll see a lot isn't much to look at. And how they chose which way to allow you to interact, whether it be the seemingly randomly decided amount of time you have to hold the button when near a screen or the couple of times that it's only a single button press, for which purpose confuses me. Adding to this is that strange floating isometric camera that causes annoyance amongst Alien Swarm fans, which I can understand. However, I feel this also added to the atmosphere. Making it isometric rather than first-person kept the budget down and this camera means you can still get the sense of turning a corner into the dark unknown. Or as my parents would refer to it, 'my sexuality.'
    It's not great, but if you look for the fun, you'll find it.
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  5. ave
    Jun 16, 2015
    5
    (The good thing about no-so good games, is you reward yourself by an harsh yet inspired review)

    So, what about Alien Breed: Impact? We know
    (The good thing about no-so good games, is you reward yourself by an harsh yet inspired review)

    So, what about Alien Breed: Impact? We know it's a remake of a 20 years old shooter by the original team. Seems like a great start.

    However, the actual Alien Breed: Impact from 2010 is a game about painfully setting camera angles ; while exploring all the rooms and corridors of an heavily damaged spacecraft ; in order to gather as much as possible useful items from storage boxes and corpses (weapons, ammo, medikit, grenades) and also... money ! Money so you can buy more of these and upgrade your gear from Intex's deepspace-proof vending machines ; in order to [butter]cut your way through waves / spawns of [not really] challenging aliens ; so you can reach the next locked door you'll have to open or broken engine you'll have to start or fix... Sorry, I find all of this boring.

    It's not a question of technical ability : Unreal Engine is solid, and Team 17 has a track record. It's about choices.

    Sometimes, game design is like pastry : you have the ingredients, but you have to be precise of quantities, order of composition and cooking heat / time - otherwise you end up with nothing.
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  6. Jun 18, 2013
    4
    As many of you knows, cooperative mode can make a great improvement in gameplay even when the whole game is really boring or dumb. The mainAs many of you knows, cooperative mode can make a great improvement in gameplay even when the whole game is really boring or dumb. The main reason of why this is happening is that we still better spend our time with other people. Therefore MMO's and offline titles with co-op mode are so popular today.

    The first thing that you mark in "Alien Breed" is that it looks very familiar, when you are an experienced player in this sort of games. The scenes are really like "Shadowgrounds" with pipes, burning things here and there, electronic double doors and computers everywhere. The main difference is that the story of "Alien Breed" takes place on a spaceship, that had impacted into another ship and... different monsters begin to appear everywhere, killing everyone on their way. The plot's only purpose is to explain the appearance of new markers on the minimap. "AB" could be one game for ten bucks, but is separated into 3 episodes, each with its little part of story, and this is not so bad, because you don't need to pay the full price to understand the amount of your wish to play it (There is demo too). The first episode name is "Impact".

    Gameplay is something between "Shadowgrounds" and "Space Siege". We explore the interiors of the full-of-dead-people ship with almost no hope to find someone alive, sometimes floor and walls crashing and scary beings start to attack from one or all directions simultaneously, then we grab some loot from lockers or "human corpses" and continue our journey. All the time we move from battle to battle, trying to hear enemies. In "Dead Space" sound was the main key to divine a fight, here it just sounds, someone always sniffs and "coughs" somewhere. The most interesting thing in this mess is that we must pay to gain ammo and upgrades from "Intex terminals". Yeah, savior of the world "has not enough money to buy a potion". What a delusion. But there is something in this end of the spaceship days. Enemies are tough, ammo ends very quickly, we saw this in "Shadowgrounds" once, and that was good, but again with the same monsters with just one upgrade per gun and absolutely same grey locations, this will kill even the biggest fan of isometric shoot-em-all horror games. Sometimes the game shows the power of "Unreal Engine 3", painting great effects of electricity or a new style of environment like chambers with dark-green plants and alien cocoons in hydroponics, and sometimes it seems that a new part of the ship is “a breath of fresh air”. But there is almost no fun in killing brownish-gray aliens in brownish-gray environment.

    When solo campaign is boring and monotonous, co-op is... even worst. There are no boss-fights except big hordes of enemies, the final trial in each mission is to defend yourself against a horde of monsters for 30 seconds and then fast jump into the elevator. The only thing that can fix this and prevent yawning is your friend on the other side of the global network. I've played many co-op games and surely can tell, that there are no reasons to play "AB" together. You can't interact with each other, can't exchange weapons and items, you can't even help your partner when he is down he will stand up automatically. The two heroes are even nameless. The one thing that you can do is to try to cover your friend's back, shoot monsters on his 6 and survive while he raises up after being down. Nothing more.

    "Alien Breed" brings nothing new in genre, trying to scare you, but it's not scary, except the moments, where enemies start to rise from the floor under your character. I'm sorry, i don't like to bind labels, because every game has it's fans and creating of any game is not so easy, but this game is boring, and there is no reason to play it more than once, even once.

    Original: http://morgen-s.blogspot.ru/2012/01/alien-breed-impact-review-in-english.html
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  7. Oct 7, 2011
    0
    Lame horrible filth! I hate having this game on my list of steam games. It makes me feel like a douchbag just for buying it. I only got itLame horrible filth! I hate having this game on my list of steam games. It makes me feel like a douchbag just for buying it. I only got it since the old amiga version was so cool back in the day but to make exactly the same game today is just pathetic. What a sad little game!!! Expand

See all 19 User Reviews