- Summary: Alien Breed: Impact is an explosive science fiction arcade-shooter that resurrects a much revered franchise with an epic story, swarms of highly intelligent alien enemies, high-impact weapons, highly detailed and rich environments; all implemented with superb technology in a state-of-the-artAlien Breed: Impact is an explosive science fiction arcade-shooter that resurrects a much revered franchise with an epic story, swarms of highly intelligent alien enemies, high-impact weapons, highly detailed and rich environments; all implemented with superb technology in a state-of-the-art gaming experience.… Expand
Perhaps more significant are the advantages of mouse-based control, which offer not only more precision but a far better camera system to boot. But while no one will have any complaints about the quality of the port, charging almost twice as much for the privilege is a little optimistic.
LEVEL (Czech Republic)Technically brilliant "update" of the famous arcade shooter ruins its image with crappy controls and too much roaming through the confusing corridors. [July 2010]
May 1, 2022_отдохнуть головой, не задумываясь о сложных сюжетных сплетений интриг, Alien Breed: Impact, как восставший из прошлого монолит боевиков_отдохнуть головой, не задумываясь о сложных сюжетных сплетений интриг, Alien Breed: Impact, как восставший из прошлого монолит боевиков девяностых годов на кассетах VHS, с двух ног проламывает типичный изометрический шутер. Не каким-нибудь нововведением или механикой прокачки нашего протагониста, а простым уничтожением всем и вся встретившимся у нас на пути
"На фоне Alien Shooter 2 и Shadowgrounds новый Alien Breed выглядит самым настоящим реликтом — приветом из далеких девяностых, когда считалось, что темных коридоров и толп однотипных монстров вполне достаточно, чтобы отлично провести время. " - автор Алексей Макаренков, «igromania.ru», 2010 г.
_как не странно для мня очень важно, что наш герой, тем кем мы управляем взаимодействует с окружающем его миром. Обыскивая шкафчик, спотыкаясь на коробках, использует пульт управления всё это показано в действии, да немного топорно но он это делает, но сколько позволяет движок. Конечно, это не основная вещь и упор ведётся на игровой процесс, от которого радость выражается в скоротечном прохождении
*_to rest your head without thinking about the complex plot interweaving of intrigues, Alien Breed: Impact, like a monolith of action movies of the nineties on VHS cassettes that has risen from the past, breaks through a typical isometric shooter from two legs. Not by some innovation or mechanics of pumping our protagonist, but by the simple destruction of everyone and everything that we meet on the way
"Against the background of Alien Shooter 2 and Shadowgrounds, the new Alien Breed looks like a real relic - a greeting from the distant nineties, when it was believed that dark corridors and crowds of the same type of monsters were enough to have a great time." - author Alexei Makarenkov, "igromania.ru" , 2010
_strange as it may seem, it is very important for me that our hero, who we control, interacts with the world around him. Searching the locker, stumbling on boxes, using the control panel, all this is shown in action, but a little clumsy, but he does it, but as much as the engine allows. Of course, this is not the main thing and the emphasis is on the gameplay, from which the joy is expressed in a fleeting passage… Expand
May 4, 2012I do not know how anyone could rate this game a zero, that is complete rubbish! this game is awesome fun.. yes it has similarities to otherI do not know how anyone could rate this game a zero, that is complete rubbish! this game is awesome fun.. yes it has similarities to other games in the same genre hence a genre that is what a genre is folks. ya so, it also has differences. graphics meh? haha did you like alien shooter graphics better because these gfx are sweet i dont know of many games with better graphics especially in this genre.. this will stay in my top favs of one of my fav genre.. shame on you zero reviewers tisk tisk to shame!=P… Expand
Mar 9, 2013Alien Breed is a rather simple but fun isometric view shooter. The game is set aboard a spaceship and the single player campaign lasts aroundAlien Breed is a rather simple but fun isometric view shooter. The game is set aboard a spaceship and the single player campaign lasts around 8-9 hours. Although the game mainly involves walking through dark corridors and shooting at giant alien bugs, it manages to maintain a good sense of atmosphere and delivers well on the fun aspect. The player gets to use 5 different weapons, several items, and faces a healthy variety of enemies, which does well at minimizing what could potentially have been a repetitive game. The situations vary greatly. At times you might face one or two bugs at a time, and then at other times a whole wave would just burst out from all around you and force you to battle for your own survival. The fact that enemies could come from anywhere doorways, vents, floor creates a sense of tension and keeps the player ready for anything. Although it seems like the game is building towards some kind of plot, usually in the comic-book-style cutscenes, most of the things you do don’t seem to have much relevance. For most of the time when outside battles you just go around the huge ship and activate various computer systems in order to gain access to the next area. It could feel repetitive at times, but the main focus of the game is mostly on tension and battles with the aliens, so I suppose it’s not much of an issue really. There is also a chance to upgrade your weapons so to give yourself a bit of an edge in combat. Each weapon has 3 different upgrade options: rate of fire, reload time, and damage per shot. Now the interesting thing is that you can only ever have 1 upgrade active at a time, so the player will have to do some decision making and choose an upgrade that they feel is most suitable for each gun. This also opens a slight possibility for replay value. Without giving spoilers, I also want to mention that I was a bit disappointed with the final boss of the game. Its attacks kept repeating themselves over and over in a very repetitive pattern, and also for some strange reason at times when the boss is supposed to go under the floor it kept getting stuck upside down. However, this is only a mere 10-15 minutes of an otherwise very engaging and well-polished game. It’s quite simple at its core, but the quality of the presentation that it delivers is very respectable. Now after having completed the game, there are two more parts that await me and it seems the plot is still building towards something. This is not really a stand alone game, but more like a chapter of a book or an episode of a TV show. So I am quite eager to try out second and third instalments in the series and see where this goes. Lastly to mention, the game also offers a co-op mode, but I am yet to try that out.… Expand
Jan 27, 2021If Smash is a mix up of all popular Nintendo characters, then Alien Breed: Impact is a mix up of all popular sci-fi shooters. So what do youIf Smash is a mix up of all popular Nintendo characters, then Alien Breed: Impact is a mix up of all popular sci-fi shooters. So what do you get if you mix the atmosphere of Dead Space with the action mechanics of Alien Swarm, the corridors and objectives of Doom, and the sound effect libraries of Halo and Half Life? You get 5-6 hours of something so eerily familiar, and yet what the HELL IS THAT?
I'd like to give this review my usual level of flair and intricacy, but despite finishing this game only an hour ago I just gosh darn don't remember any specific instant of this game, only the vagaries of a dark hallway and... several more dark hallways. I mean really, is trying to one-up a haunted house on its poor lighting choices really a decent investment? I'd make a joke here about the game saving money on the energy bill, but I swear to God, 4 out of 5 of these levels involved some degree of 'turn the power grid back on.' Environmentalists be warned.
To be fair, I did have a good time playing through the singleplayer campaign. Yes, the gameplay is repetitive to the point the game's short runtime is a blessing better than Jesus himself. Yes, the game isn't much to look at; existing during the time of "brown hallways with shallow lighting fixtures means our game is dark, edgy and action-packed" (Remember those days?). Yes, the games camera and controls are finicky, though not to the point of true frustration. And yes, for some dumb reason, 70% of the random, barely-perceptible, barely-worth-a-thought-in-your-precious-little-brain-space clutter on the ground will stop Conrad dead in his space tracks. As will half the walls if you graze them slightly too tightly and they blow their whistles on you.
BUT at least it did have some atmosphere. And the shooting was satisfying... most of the time. Just accept that any compliment I give this game has the caveat of 'most of the time' and you'll be dandy, Randy.
I've gone on long enough without talking narrative as I am usually want to do. So. The narrative. It is... present? It did turn up to work on time, so I guess you can say it made an effort today. The story exists only to contextualise the action, somewhat. That'll be another regular caveat. Conrad, which I couldn't stop hearing as comrade, is the usual few-words-given but soft-at-heart action hero. And then there's the narrator, I mean Mia, who tells you what to do. Yeah, that's about it. Let's just move on.
I stated earlier that this game mixes its gameplay loop from elements of Alien Swarm and Doom. I wasn't exaggerating for effect. It's an isometric shooter like Alien Swarm where swarms of aliens try to kill you as you traverse the map completing objectives and kindly fixing the aliens' lead deficiencies. The biggest difference is how the camera works. In Alien Swarm it was a fixed point camera, here you swivel the camera around overhead. And this is necessary if you want to see anything. There's more clutter, less light and colour, and tighter corridors than Swarm.
The other half of that equation is Doom (which is generally how I viewed maths in high school anyway). You know how in Doom you walk around corridors shooting things until you find a keycard or switch to progress? Well, in Alien Breed you walk around corridors shooting things until you find a keycard or switch to progress. The only difference here is that there really isn't much of a difference here. There's more backtracking here I guess. Which doesn't help with the already repetitive nature of the game.
What else? There's upgrades for weapons. They're... neat.
Honestly, I say I like this game because the action is satisfying enough to carry the short runtime. And there are actually a couple of interesting sequences such as a boss or a chase. But more than that, I personally believe the strange differences here make for a unique atmosphere which can be fun to immerse yourself in. The menus and effects, both visual and sound, for text or image displays add that small dev team creep factor which I genuinely like. And while it's not matched by the lighting, graphics or art design, the animations are good. I like how Conrad walks and turns, and searches dead bodies. Although the interaction animation that you'll see a lot isn't much to look at. And how they chose which way to allow you to interact, whether it be the seemingly randomly decided amount of time you have to hold the button when near a screen or the couple of times that it's only a single button press, for which purpose confuses me. Adding to this is that strange floating isometric camera that causes annoyance amongst Alien Swarm fans, which I can understand. However, I feel this also added to the atmosphere. Making it isometric rather than first-person kept the budget down and this camera means you can still get the sense of turning a corner into the dark unknown. Or as my parents would refer to it, 'my sexuality.'
It's not great, but if you look for the fun, you'll find it.… Expand
Jun 16, 2015(The good thing about no-so good games, is you reward yourself by an harsh yet inspired review)
So, what about Alien Breed: Impact? We know(The good thing about no-so good games, is you reward yourself by an harsh yet inspired review)
So, what about Alien Breed: Impact? We know it's a remake of a 20 years old shooter by the original team. Seems like a great start.
However, the actual Alien Breed: Impact from 2010 is a game about painfully setting camera angles ; while exploring all the rooms and corridors of an heavily damaged spacecraft ; in order to gather as much as possible useful items from storage boxes and corpses (weapons, ammo, medikit, grenades) and also... money ! Money so you can buy more of these and upgrade your gear from Intex's deepspace-proof vending machines ; in order to [butter]cut your way through waves / spawns of [not really] challenging aliens ; so you can reach the next locked door you'll have to open or broken engine you'll have to start or fix... Sorry, I find all of this boring.
It's not a question of technical ability : Unreal Engine is solid, and Team 17 has a track record. It's about choices.
Sometimes, game design is like pastry : you have the ingredients, but you have to be precise of quantities, order of composition and cooking heat / time - otherwise you end up with nothing.… Expand
Jun 18, 2013As many of you knows, cooperative mode can make a great improvement in gameplay even when the whole game is really boring or dumb. The mainAs many of you knows, cooperative mode can make a great improvement in gameplay even when the whole game is really boring or dumb. The main reason of why this is happening is that we still better spend our time with other people. Therefore MMO's and offline titles with co-op mode are so popular today.
The first thing that you mark in "Alien Breed" is that it looks very familiar, when you are an experienced player in this sort of games. The scenes are really like "Shadowgrounds" with pipes, burning things here and there, electronic double doors and computers everywhere. The main difference is that the story of "Alien Breed" takes place on a spaceship, that had impacted into another ship and... different monsters begin to appear everywhere, killing everyone on their way. The plot's only purpose is to explain the appearance of new markers on the minimap. "AB" could be one game for ten bucks, but is separated into 3 episodes, each with its little part of story, and this is not so bad, because you don't need to pay the full price to understand the amount of your wish to play it (There is demo too). The first episode name is "Impact".
Gameplay is something between "Shadowgrounds" and "Space Siege". We explore the interiors of the full-of-dead-people ship with almost no hope to find someone alive, sometimes floor and walls crashing and scary beings start to attack from one or all directions simultaneously, then we grab some loot from lockers or "human corpses" and continue our journey. All the time we move from battle to battle, trying to hear enemies. In "Dead Space" sound was the main key to divine a fight, here it just sounds, someone always sniffs and "coughs" somewhere. The most interesting thing in this mess is that we must pay to gain ammo and upgrades from "Intex terminals". Yeah, savior of the world "has not enough money to buy a potion". What a delusion. But there is something in this end of the spaceship days. Enemies are tough, ammo ends very quickly, we saw this in "Shadowgrounds" once, and that was good, but again with the same monsters with just one upgrade per gun and absolutely same grey locations, this will kill even the biggest fan of isometric shoot-em-all horror games. Sometimes the game shows the power of "Unreal Engine 3", painting great effects of electricity or a new style of environment like chambers with dark-green plants and alien cocoons in hydroponics, and sometimes it seems that a new part of the ship is “a breath of fresh air”. But there is almost no fun in killing brownish-gray aliens in brownish-gray environment.
When solo campaign is boring and monotonous, co-op is... even worst. There are no boss-fights except big hordes of enemies, the final trial in each mission is to defend yourself against a horde of monsters for 30 seconds and then fast jump into the elevator. The only thing that can fix this and prevent yawning is your friend on the other side of the global network. I've played many co-op games and surely can tell, that there are no reasons to play "AB" together. You can't interact with each other, can't exchange weapons and items, you can't even help your partner when he is down he will stand up automatically. The two heroes are even nameless. The one thing that you can do is to try to cover your friend's back, shoot monsters on his 6 and survive while he raises up after being down. Nothing more.
"Alien Breed" brings nothing new in genre, trying to scare you, but it's not scary, except the moments, where enemies start to rise from the floor under your character. I'm sorry, i don't like to bind labels, because every game has it's fans and creating of any game is not so easy, but this game is boring, and there is no reason to play it more than once, even once.
Original: http://morgen-s.blogspot.ru/2012/01/alien-breed-impact-review-in-english.html… Expand
Oct 7, 2011Lame horrible filth! I hate having this game on my list of steam games. It makes me feel like a douchbag just for buying it. I only got itLame horrible filth! I hate having this game on my list of steam games. It makes me feel like a douchbag just for buying it. I only got it since the old amiga version was so cool back in the day but to make exactly the same game today is just pathetic. What a sad little game!!!… Expand