When all is said and done, the developers at Ubisoft Mainz have once again proven that while DLC and expanding the game are important, so is making the base game feel playable this long after release. Now in its third season, the devs have proved time and time again that quality of life is at the forefront of the choices behind adding new mechanics. With “Tourist Season,” they’ve pushed players to see their islands differently, and also view their world as interconnected instead of sequestered. Now, your goal isn’t just to get an island fully optimized, it’s to get it optimized and make it aesthetically appealing – invest in attractveness, invest in culture, and make sure that your hotspots aren’t just on their own but woven into your residents. Which begs the question what will “High Life” bring? For us, well, we can’t wait.
Anno 1800: Tourist Season offers an even more varied endgame for the city-builder masterpiece. It is therefore particularly worthwhile for Anno experts.