Coromon is clearly a passion project - one that is attempting to revitalize this subgenre of RPGs with knowledge gleaned from being fans of the genre and seeing what other fans have done. From self-imposed challenges to requests for additional quality of life updates, it is done remarkably well. This reviewer recommends Coromon to anyone that is even marginally interested in the monster tamer genre, since it breathes new life and offers a clear showing of passion from the developers. It’s a game made by fans, for fans.
A renewal of the monster-collection genre, Coromon takes the well-loved gameplay formulas of its genre predecessors and polishes them for the modern era. By providing unique twists on traditional turn-based combat, a delightful presentation, and a slew of quality-of-life enhancements, Coromon delivers a nostalgic adventure filled with wonder. While it may occasionally stick a little too faithfully to its RPG roots for the less patient creature-collectors, there’s a whole heap of juicy monster content here for any budding trainer looking for a refreshing take on a classic style of game.
The game feels like it’s meant for those who miss the GBA-era glory days, and it may just satisfy if these particular limiting factors can be overlooked. And, with all that said, it’s certainly a step in the right direction when looking toward the future of a genre that’s more or less being monopolized by Pokemon.
Coromon is something that clearly comes from a place of great respect. Pokemon fans will likely find a game that appreciates what people love about the first five generations of Game Freak's franchise, and even when things get a little clunky there's enough for users to enjoy.
Coromon is a game with a lot of promise that builds on the Pokemon formula. Is it perfect? Not quite yet. I’d say the balance is slightly off in many ways. But it is still a lot of fun. It also feels like a solid first step. I’d love to see a sequel that incorporates new types, dual types, and adds more creatures.
An appealing riff on the Pokémon role-playing formula which, while a little too safe, has enough small deviations and improvements to justify its existence.
I’ve scrutinized Coromon pretty thoroughly, I’m not going to deny that. But I don’t think that my decision to do so was unfair. When you’re going to directly compare yourself to something that’s already been established, you open yourself up to the criticism, both positive and negative, that comes along with it. And, truly, there was a bit of both when it came to my outlook on Coromon. Was there a bit more negative than positive? Sure. I think that this game has a way to go (perhaps via means of a sequel) before I could truly say that I’m satisfied with it. But is the potential there? Yeah, absolutely. Between the gorgeous creature spritework and the way that the game simultaneously handles stat distribution and “shiny” hunting via the Potential system, there are some true moments of brilliance tucked away with in this game. And I’d like that brilliance to, *ahem*, shine bright. But it’s going to need some work to get to that stage. And only time will tell if it ever actually gets there.
SummaryCoromon is a modern monster taming game with retro pixelart. Coromon brings an immersive storyline, strategic turn-based combat and challenging puzzles to a classic genre.
Use powerful moves to take down your opponent's Squad. Use your skills to poison, stun or damage your opponent with an arsenal of available skills.
In the region of ...