Pokémon Ultra Sun and Ultra Moon represent everything Game Freak has worked towards in its 20 years of growing the Pokémon franchise. It has its flaws, as every game does, but they don't detract from the lively world, incredible writing, and sheer fun that the game provides. Ultra Sun and Ultra Moon are likely the last big games to be released on the 3DS, and Game Freak sees the console out with a game that will be remembered as a shining example of what the series can do when at its best.
While I can't rightly say they're everything that a die-hard Pokemon fan wants, they're very clearly games that rank among the most-polished and most-appealing titles available on the Nintendo 3DS hardware. The attention to detail is so thorough that it's easy to forget these are products designed by a team.
Pokémon Ultrasun and Ultra Moon is an enhanced version of its predecessors and it keeps all of their quality. Unfortunately, there are few new and actually noteworthy features. Also, from a technical point of view, it still has some problems. Necrozma's story could have been managed much better: like this, it's almost a copy with a different ending of the one we saw in Sun and Moon.
Do not expect anything too new about Ultra Sun and Ultra Moon, and you will enjoy a very extended version of Pokémon Sun and Moon with a huge Pokédex, a bigger story and many smaller tweaks. The original was a brilliant title and this one shows it still is.
Pokémons improved in a visual and gameplay way. Devs could let go the monster management, but otherwise the changes are definitely for the better. If you have a weak spot for Pokémons, this is your game. [Issue#282]
Personally I’m hoping this release was simply a way to hold the fanatics over until the Switch Pokémon title rears its head in a year or two. Until then, I’d recommend playing Ultra Sun/Moon in bitesize chunks because it can wear pretty thin and quickly become a grind when playing through it rapidly. It should be enjoyed a little at a time or saved exclusively to be played on the go as a fun little time killer. The challenge and fun are waiting right there at the end for those who want to power through for it. It’s just a shame there are so many little things that pile up against the experience, like the pokémon-infused pokédex that never stops asking the same questions over and over or the lack of Pokémon-worthy music.
Underappreciated, excellent Pokemon game. With 807 Pokemon in this game (you might need multiple games to obtain them all) you have nearly unlimited options for how to teambuild. Its story has few but significant changes from Sun and Moon, but it more than makes up for it with its expanded postgame. The Battle Agency in particular is a fun way to team up with friends, and the underappreciated Battle Royal is exclusive to this generation.
Being a pokemon game, it's automatically decent. The problem is that there is an unjustified difficulty spike at the beginning of the game at the trainer school. Also, the game is generally far too easy, with the trainer school teacher battle being the only difficult battle of the entire game.
Ide give it the same score as the original one, however, this game is just a pure ripoff. Nothing has changed from the original. You get one new legendary Pokémon... That's it. Yet another example of Nintendo's greed.
Everything in this game had potential. The story, the new pokemon, the non-gym format all could have made this a great game. It feels like they made a great game and then asked themselves how they could make it less mature, less difficult, and more time consuming
One of the most hand-holdy Pokemon entries to date. This isn't done in a helpful way but the game is aggressively easy. All the NPC characters are push overs. No one in the game wants to win. You beat people and they are like awesome job here's a bunch of free items to make your easy game baby proof. They aren't just pushovers in terms of their teams, but their characters inherently want you to win. Not a believable or motivational character to be rivaling. The Rotum-Dex is one of the worst additions to the franchise. Literally giving you information "you didn't ask for," hopefully you didn't need your map while doing it cause you can't get it while he tells you the same thing every 4.5 minutes in the game. The Ultra version does have a better Post-Game with grabbing legendaries through the ultrawormhole jumping, though the mini-game gets old and time-consuming after 3 goes , and there really isn't any other post-game apart from the battle tree. The story has great potential but ultimately got child-proofed as well. Being rid of HMs was a giant QOL improvement, but you have to dress up and a ridiculous outfit to ride those Pokemon. Graphically This has the best looking pokemon you'll see though you'll need a New 3DS if you want to see them without lag, cause the old systems can't handle the game well. Shiny hunting is pretty good in this game. The SOS battles are a cool mechanic and great to work with to get IVs as well. I wish the game had a camera that was more static or at least spent more time on the pokemon. Zooming in on my characters never-changing facial expression during battle is weird and useless. I liked the Pokemon designs. Alolan forms is a great idea that got deflated by only giving them to Kanto Pokemon. I also wish they didn't remove the national dex in game. You can still catch all the Pokemon but they don't have numbers or appear in your dex. It feels like they're not really part of your adventure, just also there non-canonically.
SummaryA new light shines on the Alola region.
Take on the role of a Pokemon Trainer and uncover new tales, and unravel the mystery behind the two forms reminiscent of the Legendary Pokemon. With new story additions and features this earns Pokemon Ultra Sun and Pokemon Ultra Moon the name "Ultra!" Another adventure is about to begin.