- Summary: Dungeon of the Endless is a Rogue-Like Dungeon-Defense game, in which the player and their team of heroes must protect the generator of their crashed ship while exploring an ever-expanding dungeon, all while facing waves of monsters and special events as they try to find their way out... soDungeon of the Endless is a Rogue-Like Dungeon-Defense game, in which the player and their team of heroes must protect the generator of their crashed ship while exploring an ever-expanding dungeon, all while facing waves of monsters and special events as they try to find their way out... so what could go wrong... open the door! … Expand
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Dungeon of the Endless - Gameplay Trailer
Nov 12, 2014I liked Dungeon of the Endless a lot, mainly due to the fact that it does pretty much everything right. It has the right balance to allow for longer play sessions once you start getting the hang of it, but it also pays respect to the roguelike elements at its core.
Oct 30, 2014A roguelike game with tower defense characteristics that is possible to keep you entertained and on the edge for many hours before you manage to succeed in all the 12 floors/dungeons. Consider the beautiful pixel art esthetic a significant bonus to the whole experience.
Apr 11, 2016Cool little mixture of a bunch of genres, which results in a "one more try" game with surprisingly deep gameplay. Great mix of retro pixel artCool little mixture of a bunch of genres, which results in a "one more try" game with surprisingly deep gameplay. Great mix of retro pixel art and 3D graphics. Cool soundtrack. Be warned : You'll die. Often. But that's part of this game's charm - each time you make a run, you'll learn something new, discover new items, new bugs, and if you don't get discouraged at first and go back at it for another run, the game will slowly reveal itself to you and you'll develop new strategies to make it deeper into the dungeon.… Expand
Oct 28, 2014Another Amplitude game that nails it!!
Dungeon of the Endless is a bold new take on the roguelike genre, including tower defense mechanics,Another Amplitude game that nails it!!
Dungeon of the Endless is a bold new take on the roguelike genre, including tower defense mechanics, and strategy rpg elements.
It may sound like a strange mashup, but it just works!
Like the other Amplitude games, levels are generated procedurally, so expect 'endless replayability'...
Add awesome pixel Art, and the usual great music by FlybyNo and you got a gem. One you shouldn't miss especially given the ridiculously low price tag!!
Dungeon of the Endless deserves no less than a 10!!… Expand
Nov 30, 2015I'm one of the few people who just can't frame a game well enough without making comparisons to other known games. Well, here it is: Orcs MustI'm one of the few people who just can't frame a game well enough without making comparisons to other known games. Well, here it is: Orcs Must Die meets the boarding sections of FTL.
The game somehow manages to get a lot of different gameplay elements which are rarely seen together and thread them seamlessly in the same game experience.
From Orcs Must Die it takes the Tower Defense/ RTS hybrid, letting you fend off hordes of monsters by strategically altering the environment and gearing up characters to send in battle when your towers and traps aren't enough to stop them. From FTL it takes the management aspect: much like the ships, in this game you not only claim territory to put more distance between the resources you want to protect and the enemies, but also build modules that aid you one way or another and can even leave certain characters behind to improve their efficiency. The characters themselves are delightful, tongue-in-cheek shout outs to several sci-fi universes, from Doctor Who to Duke Nukem to Metroid, each having their own strengths and weaknesses which make them more suited for certain roles both in combat and in the long run: in particularly challenging runs it's often a good move to fire one of your heroes and hire one that's better suited for your situation should you bump into them while exploring.
Gamers trying the game for the first time should also be watching out for the sudden changes of pace: while inbetween enemy waves you can plan and build to your heart's content, when monsters attack you'll need to either have the perfect defense planned ahead or be ready to move your heroes around to ward off surprise attacks and any monster that manages to sneak past your turrets. And the biggest change of pace happens every time you have to leave the floor: as soon as you trigger the event which opens the way out, unlimited waves of monsters start attacking nonstop, making it a frantic, mad dash for the exit which requires quick thinking and a careful plan to get everyone to the elevator before they're overwhelmed.
Replayability is high. While the game is a decent challenge at the easiest difficulty setting and on the higher one it makes a very good (maybe too good) job of keeping players on their toes since random events and monster spawns can spell doom for your entire party in seconds if you don't react quickly enough, beating it under certain conditions enables several game modes which all affect one major aspect of gameplay one way or another, either by changing the healing mechanics, giving you different items to work with or even disabling random hero spawn meaning you have to be very careful not to lose the ones you start with. Unlocking heroes also adds replayability: to unlock a hero you merely have to have them survive for three floors straight or win the game with them in your party, so even in a losing game you can still make progress. Certain heroes will also have special dialogue when paired up, and seeing those dialogues to the end eventually unlocks more content in the Album, a board which doubles as flavor text and artwork gallery and fills up as you unlock more heroes and meet more enemies.
All in all, a game that is very generous with the quantity of content related to the price. Even with all the DLCs, which don't really add a whole lot to the game besides some more challenges and a couple game-breaking characters, its price is still more than reasonable for a game of this magnitude.… Expand
Nov 7, 2014not a love from the first sight, but an emerging affection :)
pretty hard to start, especially not fully knowing the mechanics, but oncenot a love from the first sight, but an emerging affection :)
pretty hard to start, especially not fully knowing the mechanics, but once you get a clue this game becomes a demanding and rewarding experience.
after i finally have beaten the solo mode, new modes unlocked (aka new dropships) making the game even funnier.
hard to make a comparison to any other game, but if you enjoy micromanagement with a little bit of strategy and a pinch of rpg in a rogue-like sauce, than you'll enjoy this.
support the studio and buy it !… Expand
Jul 11, 2020A very well crafted roguelike game that is made even better by multiplayer. Lots of replayability (thanks to procedurally generated levels),A very well crafted roguelike game that is made even better by multiplayer. Lots of replayability (thanks to procedurally generated levels), great music and graphics, and even a bit of humor. Game is hard but not unfairly so. A must-have for any fan of roguelikes or dungeon crawlers.… Expand
Oct 25, 2018Dungeon of the endless is a cute and smart dungeon crawler which uses procedural generation much more effectively than usual in video games.Dungeon of the endless is a cute and smart dungeon crawler which uses procedural generation much more effectively than usual in video games. The game has a very unique combination of mechanics, which makes the game provide a very distinct experience compared to other dungeon crawlers. Unfortunately, the game relies upon a lot of annoying number crunching, especially regarding the "player heros", which makes critical strategic decision making a chore often times. The game makes up for this in the cute risks and implications of the plethora of ways the player can manage the accumulation and spending of the three major resources. Graphically the game is beautiful, but I wasn't a big fan of the sort of comedic and crude character designs. The games system of expansion content is confusing and bloated, sometimes even adding some uncomfortable advertising/promotional content which it could very well do without. Overall, Dungeon of the Endless is a satisfying experience, but it is not fantastic.… Expand
Aug 25, 2020L'étron indé typique qui se veut trop frais et déborde de "fraîcheur" alors qu'il est complètement pourrave et qu'il pue la merde à desL'étron indé typique qui se veut trop frais et déborde de "fraîcheur" alors qu'il est complètement pourrave et qu'il pue la merde à des kilomètres à la ronde ! la musique d'ascenseur ne peut pas être désactivée ni baissée : elle pue la niasierie et la migraine comme tout le reste de ce pseudo-jeu qui n'a de jeu que le nom...
Ce mélange foireux de tower défense et rogue-like est aussi palpitant qu'une partie de Solitaire et aussi présentable qu'un vieux carton de navets avariés. Et dire qu'ils le vendent, ça ? ils ne manquent pas de toupet ces baltringues ! c'est moche comme un pou et ce n'est qu'un étron indé de plus, repoussant, débile et opportuniste. Il sera bien mieux à sa place dans le vide-ordures, si le vide-ordures en veut bien, bien sûr.… Expand