Dying Light Image
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75

Generally favorable reviews - based on 40 Critics What's this?

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7.9

Generally favorable reviews- based on 1490 Ratings

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  • Summary: Dying Light allows you traverse an open world mired into chaos and destruction. In this environment, you scrap for survival against an array of enemies as the infected are not the only threat: accosting other desperate human beings is typically the only way to get precious supplies.
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Dying Light - Parkour POV Live-Action Trailer
Score distribution:
  1. Positive: 29 out of 40
  2. Negative: 2 out of 40
  1. Feb 3, 2015
    90
    Dying Light just stepped up the game in a genre that has gone stale. Color me impressed.
  2. Jan 30, 2015
    86
    Dying Light is a great survival horror, with a very well executed parkour system, a visceral and engaging combat system and some nighttime sequences of pure, crushing terror.
  3. Jan 30, 2015
    85
    Dying Light falls short of Dead Island in terms of novelty and setting, but gains on other fronts thanks to parkour and a crafting system more streamlined and instant. If you love the genre, this is a great game.
  4. Jan 29, 2015
    80
    Dying Light mixes elements from Dead island, Mirror's Edge and Far Cry efficiently. Crafting, action, exploration and free running are all well-implemented in this open-world survival game. And you can expect to be genuinely frightened when the night comes. With a lot of content and satisfying ways to play in multiplayer, this game can, indeed, please a wide audience, even if everything is not perfect.
  5. Feb 9, 2015
    75
    Dying Light is an interesting mix of standard, now over used gameplay features but with a (mostly) well-implemented parkour slant.
  6. Feb 6, 2015
    72
    Dying Light has some issues when compared to its forbears, but it also sets itself apart in some remarkable ways. The parkour really is as good as you’ve heard and is the first bit of innovation we’ve seen in the zombie genre in far too long. The RPG systems definitely allow you to hone your character in a natural fashion, but it would have been nice to see some extra classes for variety. Night play isn’t for me, but I won’t knock it for that. Techland never hid its brutal nature. As a piece of zombie fiction, Dying Light isn’t the most original tale. As a way to experience the undead apocalypse first-hand? It’s hard to beat.
  7. PC PowerPlay
    Mar 6, 2015
    40
    Dying Light should showcase everything Techland learned from Dead Island. Instead, it showcases everything they haven't. [March 2015, p.57]

See all 40 Critic Reviews

Score distribution:
  1. Negative: 35 out of 286
  1. Jan 27, 2015
    10
    *It is absolutely amazing. there can't be a negative review for this one. 10/10 The story is phenomenally good and VERY strong. the graphics*It is absolutely amazing. there can't be a negative review for this one. 10/10 The story is phenomenally good and VERY strong. the graphics are insanely good. the gameplay is absolutely fantastic. everything fits perfectly well together, amazing game, thank you Techland. one againnnn 101/10 10/10 Expand
  2. Feb 20, 2015
    10
    This game is unbelievable fun. I am playing it now for one week every day, it is just pure fun. There are no stupid boring long cut scenesThis game is unbelievable fun. I am playing it now for one week every day, it is just pure fun. There are no stupid boring long cut scenes (like in Far Cry series), just conversations, or action cut scenes (which you can skip if you don't want to watch, not like in stupid Far Cry series) . You have always something to do in the game, you can choose what you like to do now, there are random encounters which are so refreshing. Also you have fear because of the zombies, but when you know the environment it is normal fear, you don't have to worry about some super monster appearing out of nowhere because you picked up some storyline object. I hate game which just want to create fear in you just for the sake of it. Were nicely and balanced game. I did not have so much fun since years. Also difficulty is very balanced, you can choose weapon and strategy for fighting. I love this game !!! And you are always jumping and running over the rooftops or cars, it is so much fun, and the controls are perfectly made. Unbelievable cool game, definitely my favorite for very long time. Expand
  3. Jan 31, 2015
    10
    I'm only at 8 hours playtime but I can say the game is worth the money. I'm writing this after the first patch 1.2.1 and nvidia drivers 347.25I'm only at 8 hours playtime but I can say the game is worth the money. I'm writing this after the first patch 1.2.1 and nvidia drivers 347.25 and the performance is a lot better now than it was at first (at least for me).

    The story is interesting and makes you want to keep going, the characters are very lifelike due to the smooth animations and modern graphics and the voice acting is good.

    Inventory system works great and the fact that you can upgrade and modify weapons on the go is a big plus compared to Dead Island's system where you needed a workstation.

    Some people are complained that the weapons break too fast and, well, yes they do, but that should just give you more motivation to find better weapons, modify and upgrade them. You can also use talent points to make weapons last longer or make repaired easier.

    The talent system works really well. Everything you do helps you to improve some of your skills. With a system like that it's okay to go off course and help some fellow survivors or kill some bad guys. Because it's all rewarding in some way or another, either through loot, money or new talents.

    I'm also really happy that they didn't implement a fast-travel system like we've seen in Fallout, Skyrim and Dead Island. Sometimes you have to run a lot back and worth but again, it's fine as it can be rewarding in new talents or new discoveries.

    They are plenty of side quests that also introduces you to interesting characters. Even though you run about a lot the game does not seem repetitive as all the missions vary a lot in my opinion.

    The ragdoll effects on the zombies are simply amazing and only adds a certain realism to the game. Hands down the best first-person zombie game to date.

    Techland has really payed attention to detail. I was in a random room in a random building and randomly looked up at a wall clock. You know, the ones who are almost always static in games, but this one actually moved. I liked that.

    I was going to give this game a 9, but it gets a 10 because of the character Jade Aldemir. She's a cool character and not bad on the eyes either. She reminds me of of Alyx Vance from Half Life 2. Anyway I'll get back to the game now. Good Night, Good Luck.
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  4. Rem
    Feb 7, 2016
    8
    Dying Light presents a clear disparity with what it wants to be and what it actually is. On one hand, the game wants to be treated like aDying Light presents a clear disparity with what it wants to be and what it actually is. On one hand, the game wants to be treated like a serious, mature story set in an unexplored setting engaged with the zombie apocalypse yet manages to hit almost every zombie cliché that I started to wonder if it was satire. This proves to be the spiritual successor to Dead Island's greatest weakness, which is a rather uninspired plot that hardly picks up the pace until the last fifth of the game. This hardly distracts to what I would consider one of the best sandboxes I have had the pleasure of spending the zombie outbreak, killing zombies with electrified cricket bats while traversing city blocks via grappling hook. The gameplay is well balanced and is complemented with a deep progression system which has an immediate effect in gameplay rather than it being passively mundane.

    The visuals, without a doubt, are stunning. The city of Harran where the game takes place is well realized and is accentuated with great details and superior lighting effects. Speaking of effects, the day-night cycle, which is Dying Light's biggest draw, works very well with night time being a rewarding, yet terrifying venture when Volatile zombies chase you in the dark streets. The combat system, while being relatively simple, is made all the more satisfying with every crunch and splatter of zombie limbs being well realized. Another well realized feature is the parkour mechanic, which I have to say is actually among the best among first person games, even passing Mirror's Edge. It's forgiving, yet still makes your heart race given how many zombies are able to chase you through the rooftops.

    The one thing I loved most is the music, its techno synth reminds me of John Carpenter's soundtracks and that's always a good thing. It's subtle and appears in the right moments. These upsides do not downplay the aforementioned last fifth of the game, which is a tense, exciting dash towards the ending which tests all your skills and has proper buildup unlike the rest of the story, which is drowned with below average acting and poorly written characters. At one point, a certain character death triggers an unnecessary drug induced sequence which really goes nowhere and evokes no real emotion. The sidequests are very good though, with them being multi-staged quests that continue later on rather than them being one and done on the spot sidequests.

    Dying Light is a major step up from the Dead Island games in almost every department except storytelling, which at this point should just go satirical rather than serious, macho undertones. Other than that, Dying Light is an amazingly fun game to play with yourself or friends that has strong foundations in game design and is a step in the right direction for Techland and shows great promise in a genre that is seemingly saturated.
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  5. Feb 10, 2015
    8
    Updated Review after completing the game (took me 30 hours, I did all side quests).

    I'm still at a loss for how people can justify giving
    Updated Review after completing the game (took me 30 hours, I did all side quests).

    I'm still at a loss for how people can justify giving this game an overly negative review, the only reasons I can think of is that they were having the PC performance issues (which seems to be primarily with AMD CPU systems), or they are just terrible at FPS games.

    Now keep in mind this is my opinion based on playing the PC version using Mouse and Keyboard with a good system. It may be that using a controller makes this game less fluent. Also note I am playing with a buddy from start to finish, co-op always improves any gaming experience for me.

    Parkour - Fantastic, throughput the game as you level up it gets more and more fluent, and you get the hook which basically makes you a lesser spider-man. I really need to stress this point as I've seen some reviews saying this game brings nothing original to the genre, are you #$%^ing serious? This parkour is not only the best parkour I've played in a game (including Assassin's Creed), it brings the most to this genre since Left 4 Dead.

    Day Time Combat - Solid, it definitely starts out somewhat challenging if you try to take on more than a few zombies at a time (which I love), although as you progress it gets easier to slash/jump your way through crowds, to the point where you don't even get scared running in to hordes(and I mean hordes) of zombies. Human combat is slightly more challenging as they can dodge and take more damage, although once you get guns they aren’t a problem. Special Zombies are fine too, nothing really new (l4d ripoffs).

    Night Time Combat - I separated this for a reason, this is another key part of the game that bring a lot to the genre, now I can't say this is the first time that this mechanic has been used (zombies harder at night etc, 7 days to die comes to mind in that respect), although when you add parkour in to the mix it really changes the mood of the game and adds a nice thrill factor. Although as you progress further in to the game that thrill factor goes away and you really have no issues at any time (especially when you have an abundance of flares).

    Storyline- This is the part that caused me to lower my original score (had it at 9/10 originally). The story was bad, the character interactions were comical and the drama was forced. I didn’t give a **** about any of the characters that died, although I did find some quality entertainment by making fun of the characters with my friend whom I played through the entire game with. There are very few positive things to say about the story (none come to mind right now), although this didn’t seriously impact my overall impression of the game.

    Conclusion:

    I still say that this is a solid game, most fun I've had with a co-op shooter game since the first Left 4 Dead and Borderlands. That said, once you leave the first map the overall experience did diminish for me, the second map felt like it was put together in a hurry and just didn’t flow like the first one, also finding entrances to places was unnecessarily annoying in the second area.

    If you aren't very good at shooter type games, you likely won’t enjoy this (especially if you are playing alone). I can see people getting easily frustrated with aspects of this game, such as the mandatory tower climbs where many players likely have fallen to their deaths numerous times.

    As I said it took me 30 hours to beat the game (including all side quests), and I’d say roughly 20 of those hours I found extremely enjoyable, the last 10 was more going through the motions. I will note however that this is the first Co-op shooter game where I plan to get any additional DLC maps, usually when I beat a co-op shooter I can’t bring myself to go back to it, but for this game… the parkour is just too good.
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  6. Jun 22, 2016
    7
    Dying Light represents a much improved sophomore outing from Techland. Disappointed as I was with the original Dead Island, I did not buyDying Light represents a much improved sophomore outing from Techland. Disappointed as I was with the original Dead Island, I did not buy Riptide and I was even turned off of Dying Light initially. Oddly enough, It did actually have a pre-release demo, though it committed the cardinal sin of being of timed duration. Also unfortunately, it prominently displays the game's weakest element- low-level melee combat, before you acquire the various showy moves and weapons that don't amount to more then an actual broken ♥♥♥♥♥♥♥ table leg.

    Combat continues to be a bit of a chore even into the late game, unless you decide to use a gun. There is a particular type of large, muscular zombie called a Demolisher that duffs you over with similar ease to Dead Island's Thug zombies, and its no less irritating each time it happens. Attempting to melee them is suicidal at best, but you could instead just throw a sickle at their face and they go down like any other zombie. Really, there's no balance to be had. Avoiding the zombies is actually more entertaining then fighting them off: with investment in skills, you can learn to ramp up and over a zombie's head, crash through them like a rampaging football player, and execute a flying double kick to their faces.

    Do not play Dying Light alone, at least initially. The early game hell is strong and without a better equipped player backing you up, the experience is much like Dead Island: boring, cheap, and uncompromising. It is a cooperative game and should be played as such, the more the merrier. It actually suffers in one respect as compared to Dead Island, which had four different playable characters with varying abilities, wherein this game everyone plays the same guy, Kyle Crane. Admittedly his skill tree is excellent and you can obtain all abilities available, but he is otherwise generic fuzz-faced white male protagonist #87, and a bit whiny, besides. Roger Craig's Smith work as Chris Redfield is enjoyable primarily because Resident Evil is ♥♥♥♥ing ridiculous and it fits. But Dying Light is ostensibly a serious game, and he comes off as rather forced and unbelievable when Crane is trying to be emotional. The game's writing over all is very weak, offering little narrative payoff and constant depressing disappointment at every turn- as per standard for the zombie survival genre.

    Most people who play this probably wouldn't give a ♥♥♥♥, but if a game has a plot, I follow that plot. Where Dying Light shines, however, is the much advertised parkour elements. Moving through the urban sprawl of Harran is simple, smooth and enjoyable, unlike, say, Brink. You eventually earn a grappling hook that can be used to pull you directly to ledges and other surfaces, physics be damned, though there is a persistent issue with being able to grapple onto ledges you can't actually grab afterwards, sending you plummeting helplessly to the uncaring ground below. I think I might actually have died more often from falling damage then from any enemies, in spite of a tuck-and-roll maneuver you can use to avoid damage from a long, but non-fatal fall. Too bad most of my falls were longer.

    Game flow is open ended, with a generous helping of boxes to open, side quests, challenges, and small dungeons in the form of quarantine zones scattered about the game's two major zones, the slums and old town, with the latter having much taller buildings and things like tall streetlamps and telephone wires to let you flex your parkour skills. The challenges are predictably annoying, proving themselves once more the zit on the face of sandbox action games, with extremely tight time limits and paltry rewards of experience points. There are occasional new blueprints to be had for the game's tastefully simple crafting system from them though, which involves strapping things like nails, electrical wiring and lighters to anything from a fence board to a machete to a medieval warhammer, to make them deadlier. You can make firecrackers, shuriken, medkits, grenades and bunch of other things, besides.

    Overall, the game is substantially less dense then Dead Island, but is largely better for it. It plays better and runs better, too. I passed the game up on release a year ago, and picked up the game for $20 at the suggestion of a friend and I was not disappointed, though I can say with certainty that Techland has a long way to go yet. I expect bigger things from them in the future.

    Good night, and good luck.
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  7. MB_
    Jul 13, 2015
    0
    Just Cause MP with things to actually do.

    Yeah it has massive maps, tons of great zombies and eventually your character gets unlocked to
    Just Cause MP with things to actually do.

    Yeah it has massive maps, tons of great zombies and eventually your character gets unlocked to the point where he can actually fight and move. But by then, the game is finished! And it finishes in the cheesiest, most predictable cut scene/quick time event you could imagine.

    The game does have it's positives but sadly the huge headaches all the animations and POV switching cause have wiped them from my mind. Certainly wasn't the moronic, over acted main character or the humour which all fell on it's arse. It probably wasn't the farming for metal scraps to make equipment you'll never need because, once again every time there's a big fight they take away all your equipment. Really they are still doing that, on all three boss fights?!

    Finishing it, it just felt like a massive waste of time.
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See all 286 User Reviews

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