Furi Image
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76

Generally favorable reviews - based on 12 Critic Reviews What's this?

User Score
8.0

Generally favorable reviews- based on 188 Ratings

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  • Summary: Fight your way free in our frenzied all-boss fighter, and discover what’s waiting behind the last gate. Furi is all about the tension of one-on-one fights against deadly adversaries. It’s an intense, ultra-responsive game with a unique mix of fast-paced sword fighting and dual-stickFight your way free in our frenzied all-boss fighter, and discover what’s waiting behind the last gate. Furi is all about the tension of one-on-one fights against deadly adversaries. It’s an intense, ultra-responsive game with a unique mix of fast-paced sword fighting and dual-stick shooting. Each of the formidable guardians - designed by Afro Samurai creator Takashi Okazaki - has a unique and surprising combat style that requires focus and skill to defeat. The high-energy action gets a boost from an explosive soundtrack composed by electro musicians including Carpenter Brut. Expand

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Furi - Launch Trailer
Score distribution:
  1. Positive: 8 out of 12
  2. Negative: 0 out of 12
  1. Jul 2, 2016
    100
    Very possibly the best action game of this generation thus far, this is a rare example of every facet of a game's design working perfectly to create an amazing whole. This is an outstanding effort from a studio I’m going to follow wholeheartedly from here on out.
  2. Jul 6, 2016
    86
    A stylish mix of bullet hell and deft swordplay, Furi is only held back by rare bugs and poorly designed difficulty spikes.
  3. Pelit (Finland)
    Oct 12, 2016
    85
    Stylish boss rush that resembles bullet hell games at times. Despite providing a tough challenge, Furi is never cheap or unfair. Tight and very responsive controls are worth a special mention. [Sept 2016]
  4. Jul 5, 2016
    80
    Furi has a brilliant combat system based on the player's reflexes and his ability to memorize the enemy's attack pattern. Moreover, Takashi Okazaki's boss design is captivating and inspired.
  5. Aug 9, 2016
    75
    With a very high difficulty curve, Furi is not for everyone except for players who can endure its long, complex and amazing boss fights. It might feel empty between the fights, but it creates an incredibly gratifying feeling after each encounter.
  6. Jul 18, 2016
    70
    Furi isn’t exactly perfect, but with its unique visual and audio design, there’s plenty to like.
  7. PC PowerPlay
    Aug 18, 2016
    60
    The difficulty makes Furi pretty inaccessible, but if you like to be punished, this is the game for you. [Issue#253, p.64]

See all 13 Critic Reviews

Score distribution:
  1. Positive: 39 out of 46
  2. Negative: 4 out of 46
  1. Jul 5, 2016
    10
    Masterpiece. From soundtrack, to gameplay, to art, to the challenge. You can keep going how amazing this game is. Must buy for hardcoreMasterpiece. From soundtrack, to gameplay, to art, to the challenge. You can keep going how amazing this game is. Must buy for hardcore gamers. Just buy it Expand
  2. Nov 26, 2016
    10
    Este juego es asombroso, la verdad sorprende la calidad de estos desarroyadores y que sean tan poco conocidos. La banda sonora es simplementeEste juego es asombroso, la verdad sorprende la calidad de estos desarroyadores y que sean tan poco conocidos. La banda sonora es simplemente genial y te alienta a seguir jugando, juego para casuales y hardcores 10/10 espectacular. Y lo mas importante, mata al carcelero y seras libre... Expand
  3. Aug 29, 2017
    10
    Google the word hidden gem, Furi should come up but instead you get some other **** that's just how hidden a gem Furi is. Almost a perfectGoogle the word hidden gem, Furi should come up but instead you get some other **** that's just how hidden a gem Furi is. Almost a perfect game, the people who don't like it are just **** at video games. Expand
  4. Dec 11, 2017
    9
    Furi is boss-rush mixed with some amount of bullet-hell action.
    Combat gameplay is almost perfect, although i enjoyed swordplay much more
    Furi is boss-rush mixed with some amount of bullet-hell action.
    Combat gameplay is almost perfect, although i enjoyed swordplay much more than shooting and dodging projectiles. Controls during exploration/story parts are clunky, but auto-walk really helps with that. Difficulty is high, but very fair. No randomness involved, all fails are caused by your own mistakes.
    Game is short (if you are not getting stuck at the same boss for hours), but replay value can be huge, since there is a big difference between difficulty levels (not only damage numbers but additional fight phases) and some bosses are so amazing that you might wanna beat them over and over.
    Overall Furi is fun and satisfying experience.
    Expand
  5. May 3, 2021
    9
    Some of the funnest combat out there imo, which is good cause this entire game is just a string of boss fights with some really interestingSome of the funnest combat out there imo, which is good cause this entire game is just a string of boss fights with some really interesting dialogue and visuals between them. Soundtrack bangs as well. Expand
  6. May 14, 2022
    8
    The Burst is objectively an 11 out of 10, but personally I'd give it a 12 out of 10.
  7. Sep 9, 2018
    0
    Just play more devil may cry for the 8 hours you would've spent playing this game. Thank me later. You're welcome.

    It really tries hard to
    Just play more devil may cry for the 8 hours you would've spent playing this game. Thank me later. You're welcome.

    It really tries hard to be an action hack and slash game in the style of capcom, but the designers don't actually understand what makes the Capcom hash and slashes actually good. They added the part where you need skill to play, but forgot to include the part where you actually WANT to play.

    The controls are floaty as **** and don't feel good. Enemy animations are really stupidly unclear. For example, look at DMC3 Cerebus. Cerebus paws draw back for horizontal swipe, raise vertically before vertical smash. Cerebus dog head shakes and sits back before launching forward, and roars before ice comes down. This makes visual sense. For a player that hasn't seem something before, the animations here have so few keyframes that the only way to know what to do is if you've seen that attack before. In which case the animation and art is LITERALLY not doing its job.

    Another key problem with this game is the fundamental misunderstanding of design here with regards to flow. A lot of the time there's choice for how to deal with every attack. Eg. in DMC3 there's a safe approach, a less safe action, and super just-frame action using some bit of some move that lets you do more damage, for EVERY single move. Here what the designers did is like a scissors paper rock approach. Boss does thing, the ONLY thing you can do is this. Boss does this, here's my exact counter. Boss does this, the ONLY thing I can do is this. There's very very little choice. This is like an open world game where the open world is just one linear tunnel, like a narrative choice game with only 1 choice, like an RPG game with only 1 linear skill tree. The whole POINT of these games is so you have a whole kit of choices to deal with each attack.

    If the designer is reading this review, run this algorithm over your entire game:
    For i = every boss in this game:
    For j = every attack the boss can possibly do:
    For k = every button on the gamepad
    If you can't use button K to effectively deal with action j of boss i:
    Add a possibility for button K to effectively deal with action j of boss i to the game

    You will find that for every J there's pretty much just one corresponding K that's actually effective. This is your problem. This is why Dark Souls is making hundreds of millions and you are still indie. Please fix this and I hope you make hundreds of millions.
    Expand

See all 46 User Reviews

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