Gone Home Image
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86

Generally favorable reviews - based on 56 Critic Reviews What's this?

User Score
5.4

Mixed or average reviews- based on 2157 Ratings

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  • Summary: The eldest daughter of the Greenbriar family returns after a year abroad. She expects her parents and sister to greet her. Instead she finds only a deserted house, filled with secrets. Where is everyone? And what's happened here?

    Find out for yourself in Gone Home, a first-person game
    The eldest daughter of the Greenbriar family returns after a year abroad. She expects her parents and sister to greet her. Instead she finds only a deserted house, filled with secrets. Where is everyone? And what's happened here?

    Find out for yourself in Gone Home, a first-person game entirely about exploration, mystery and discovery.

    The house is yours to explore as you see fit. Open any drawer or door to investigate what's inside. Piece together the mysteries from notes and clues woven into the house itself. Discover the story of a year in the life of the Greenbriar family. Dig deeper. Go home again.
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Gone Home - Gameplay Teaser Trailer
Score distribution:
  1. Positive: 49 out of 56
  2. Negative: 0 out of 56
  1. Aug 30, 2013
    100
    Its unconventional, non-violent subject matter and gameplay also skilfully and confidently prove that not all games need an "attack" button to be enjoyable and interesting -- and given the growing sense of weariness a lot of us have been feeling with super-violent experiences, that's something that should be celebrated.
  2. Sep 1, 2013
    98
    In Gone Home, there are moments of fear, moments of joy, moments of sadness, and moments of peace. In the end, there is acceptance, the kind which comes from a tale naturally concluded and a chapter neatly closed.
  3. Pelit (Finland)
    Oct 5, 2013
    91
    Gone Home is a first class adventure, very well written and quite charming. [Oct 2013]
  4. Aug 16, 2013
    90
    Gone Home does only one thing but does it superbly, telling a touching story solely through exploration that makes it well worth experiencing.
  5. Sep 15, 2013
    85
    Leans heavily on nostalgia and sentimentality, but Gone Home is an affecting game that challenges you like no other.
  6. Sep 16, 2013
    80
    Gone Home is a fascinating, surprising and indispensable experience.
  7. Aug 15, 2013
    60
    As a statement of intent, Gone Home is laudable; as a technical exercise in game narrative, it's compromised, but it definitely has its strengths and is worthy of study. But you can't escape the sense that Gaynor, Zimonja and Nordhagen started on this project with grand designs for games as a storytelling medium, yet without a story they desperately wanted to tell.

See all 56 Critic Reviews

Score distribution:
  1. Aug 16, 2013
    10
    I don't usually give games a 10. In fact, there are only 2 other games that I would consider to be perfect 10s: the original portal andI don't usually give games a 10. In fact, there are only 2 other games that I would consider to be perfect 10s: the original portal and pacman ce dx. Those aren't necessarily the best games I've played, but they are the most perfect, if that makes sense. And that is a word that I would use to describe Gone Home: perfect. It is a game purely comprised of exploration and discovery, with virtually no other gameplay components with the exception of some very simplistic puzzles. And yet, Gone Home manages to make seemingly mundane exploration into some of the most engaging and emotional storytelling I have ever seen. Gone Home will be remembered for its brilliant design and execution, but also as a game that bravely led the charge in addressing contemporary social issues that have not as of yet found much representation in the medium.
    This game is not for everyone. If all you play are shooters and fast paced action games, then Gone Home will bore you. However, if you like slower games or games with interesting ways of telling stories, such as Journey, Heavy Rain, Dear Esther, or even mods like The Stanley Parable, than Gone home is certain to grab you and not let go for its 3 hour duration.
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  2. Dec 27, 2013
    10
    This game deserves a much higher score! Its has a simple gameplay, but man the atmosphere and story is fantastic! Buy this game if you love atThis game deserves a much higher score! Its has a simple gameplay, but man the atmosphere and story is fantastic! Buy this game if you love at good story! Expand
  3. Dec 17, 2013
    9
    Gone Home is a unique gaming experience that demonstrates how games can be an art form equal to literature and film. In Gone Home, you areGone Home is a unique gaming experience that demonstrates how games can be an art form equal to literature and film. In Gone Home, you are Katie Greenbriar, a college-aged girl who returns home in 1995 after spending a year abroad to find the family residence abandoned. As the player, you explore this ghostly mansion searching for clues as to their whereabouts. The story is quite brilliant, due to the interactivity aspect of it. The player has to discover the story on their own, by finding journal entries, notes and the like. The game world is populated with many other items that help further the backstory, a picture with the face ripped out, shot glasses strewn around the music room, the condom in dad’s drawer, and many other seemingly insignificant objects allow you to come to your own conclusions about the inhabitants of the home, without the answer being explicit. The story is not very long, and to go into any detail would be to spoil it. This is a game best experienced with no knowledge of the plot since most of the fun is discovering the story yourself. Know that it is emotional and artfully done, without relying on cliché video game tropes. What is best about the story is that it can only work as a game. The way the player interacts with the house and develops empathy for the characters, despite not seeing them, could never work in any other medium. It is the perfect example of where a video game can surpass films or novels in the realm of narrative. The gameplay in Gone Home is fairly simplistic. You can walk around, open doors, open drawers, turn on lights, read notes, flush toilets, pick up toothbrushes and cups, and then throw those items around the house. The house feels lived in, empty pizza boxes, VHS tapes, books on the shelf, and homework in various rooms contribute to the authenticity of the world. The game is devoid of combat, puzzles, or any other elements generally found in games. This keeps the game grounded in reality. Despite not having the most realistic graphics, the designers at Fullbright Studios have managed to create a game world that feels astoundingly real. Gone Home is the video game equivalent of a short story, a two-hour experience that should be extremely palatable to hardcore gamers and noobs alike. It proves how games can be more than mindless violence and recycled storylines. It proves that games can be art. It is not for everyone, though. Those looking for a traditional heart pumping, competitive, exciting gaming experience should look elsewhere, but if you are looking for something different than the average first person shooter I completely recommend it.

    9.2/10
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  4. Aug 24, 2013
    6
    The best way to describe this is as a virtual easter egg hunt. Instead of easter eggs you find story fragments, you assemble them together inThe best way to describe this is as a virtual easter egg hunt. Instead of easter eggs you find story fragments, you assemble them together in your head to paint a picture, like putting together pieces of a jigsaw puzzle. Sure, you don't need every jigsaw puzzle piece in order to understand what the big picture is but some are more vital than others.

    What will determine how much you like this game is how much you like the stories. Two of the stories are delivered very well. You have to put the pieces together on your own which makes them very intriguing. The other story is the one the game dedicates itself to most. It is pretty heavy handed and is the most poorly delivered and the least interesting. This is where the game failed with me. If you are annoyed by teenage infatuation then this isn't for you. If you love the 90s and lifetime dramas then you'll be all over this.

    6/10 for an interesting idea that could have communicated an interesting story but failed
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  5. Nov 9, 2013
    4
    I'm so happy I bought this at a steam sale with 50 percent off because this was quite frankly, very boring. A video game should always focusI'm so happy I bought this at a steam sale with 50 percent off because this was quite frankly, very boring. A video game should always focus on what sets video games apart from other mediums, which is solid gameplay. This is the strong foundation of a good game, so it doesn't matter how good the story is or how many spot on 90's references there are if the game is not engrossing to play. It is NOT engrossing to go around and read notes for two hours. Expand
  6. Aug 23, 2013
    2
    Gone Home should be in Barnes&Noble not GameStop. It is interactive fiction and a very short story at that. To sum it up, this "game" doesn'tGone Home should be in Barnes&Noble not GameStop. It is interactive fiction and a very short story at that. To sum it up, this "game" doesn't feel like a GAME. This feels more like a drawn out intro to an actual game. After it is done, you might find yourself saying "Is that it? WTF was that? I paid $XX for that? I could have went on Re/max Realty and read a short book while taking a virtual tour of a house.". In other words, like many other of us non-paid gamers have said, either believe the "pro-getting-paid" critics hype or save your money, pick up a short story novel and use your imagination for a graphics processor. Expand
  7. Apr 10, 2020
    0
    Qu'est-ce que c'est encore que ça... un simulateur de visite de maison ? ou le quotidien d'une ouvreuse de tiroirs ? d'ouverture d'armoires etQu'est-ce que c'est encore que ça... un simulateur de visite de maison ? ou le quotidien d'une ouvreuse de tiroirs ? d'ouverture d'armoires et d'allumage de lampes... aussi ! et ça raconte quoi au juste, on ne sait pas...

    Rien ou de la merde, très certainement. Le blabla à voix haute est chiant et n'apporte rien d'autre que niaiserie et/ou commentaires inutiles parce qu'on a retourné la troisième carte postale ou ouvert le second classeur...

    De toute façon, j'ai pas pu visiter très longtemps, car le jeu plante à chaque fois... c'était pourtant pas trop vilain pour une petite daube indé roulée sous les aisselles. Mais que voulez-vous, quand ça veut pas, ça veut pas... premier jeu qui fait ça depuis des lustres ! c'est parce qu'il veut aller tout de suite dans le vide-ordures ; sa maison, c'est le vide-ordures !
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See all 824 User Reviews