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Gone Home Image

Gone Home (PC)

86
Metascore
56 reviews
5.5
User Score
2246 ratings
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Publisher: The Fullbright Company
Game Details: The eldest daughter of the Greenbriar family returns after a year abroad. She expects her parents
The eldest daughter of the Greenbriar family returns after a year abroad. She expects her parents and sister to greet her. Instead she finds only a deserted house, filled with secrets. Where is everyone? And what's happened here?

Find out for yourself in Gone Home, a first-person game entirely about exploration, mystery and discovery. The house is yours to explore as you see fit. Open any drawer or door to investigate what's inside. Piece together the mysteries from notes and clues
The eldest daughter of the Greenbriar family returns after a year abroad. She expects her parents and sister to greet her. Instead she finds only a deserted house, filled with secrets. Where is everyone? And what's happened here?

Find out for yourself in Gone Home, a first-person game entirely about exploration, mystery and discovery.

The house is yours to explore as you see fit. Open any drawer or door to investigate what's inside. Piece together the mysteries from notes and clues woven into the house itself. Discover the story of a year in the life of the Greenbriar family. Dig deeper. Go home again.
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Publisher: The Fullbright Company
Genre(s): Sci-Fi Sci-Fi Adventure 3D First-Person
Number of players: No Online Multiplayer
Cheats: On GameFAQs
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0/5000
(56)
Metascore Generally favorable reviews
49 Positive Ratings 87%
7 Mixed Ratings 12%
0 Negative Ratings 0%
100
Aug 30, 2013
"Its unconventional, non-violent subject matter and gameplay also skilfully and confidently prove that not all games need an "attack" button to be enjoyable and interesting -- and given the growing sense of weariness a lot of us have been feeling with super-violent experiences, that's something that should be celebrated." ... Read full review
98
Sep 1, 2013
"In Gone Home, there are moments of fear, moments of joy, moments of sadness, and moments of peace. In the end, there is acceptance, the kind which comes from a tale naturally concluded and a chapter neatly closed." ... Read full review
91
Pelit (Finland)
Oct 5, 2013
"Gone Home is a first class adventure, very well written and quite charming. [Oct 2013]"
90
Aug 16, 2013
"Gone Home does only one thing but does it superbly, telling a touching story solely through exploration that makes it well worth experiencing." ... Read full review
85
Sep 15, 2013
"Leans heavily on nostalgia and sentimentality, but Gone Home is an affecting game that challenges you like no other." ... Read full review
80
"Gone Home is a fascinating, surprising and indispensable experience." ... Read full review
60
Aug 15, 2013
"As a statement of intent, Gone Home is laudable; as a technical exercise in game narrative, it's compromised, but it definitely has its strengths and is worthy of study. But you can't escape the sense that Gaynor, Zimonja and Nordhagen started on this project with grand designs for games as a storytelling medium, yet without a story they desperately wanted to tell." ... Read full review
(847)
User Score Mixed or average reviews
940 Positive Ratings 41%
432 Mixed Ratings 19%
874 Negative Ratings 38%
10
ALgendaryKiwi
Aug 16, 2013
I don't usually give games a 10. In fact, there are only 2 other games that I would consider to be perfect 10s: the original portal andI don't usually give games a 10. In fact, there are only 2 other games that I would consider to be perfect 10s: the original portal and pacman ce dx. Those aren't necessarily the best games I've played, but they are the most perfect, if that makes sense. And that is a word that I would use to describe Gone Home: perfect. It is a game purely comprised of exploration and discovery, with virtually no other gameplay components with the exception of some very simplistic puzzles. And yet, Gone Home manages to make seemingly mundane exploration into some of the most engaging and emotional storytelling I have ever seen. Gone Home will be remembered for its brilliant design and execution, but also as a game that bravely led the charge in addressing contemporary social issues that have not as of yet found much representation in the medium.
This game is not for everyone. If all you play are shooters and fast paced action games, then Gone Home will bore you. However, if you like slower games or games with interesting ways of telling stories, such as Journey, Heavy Rain, Dear Esther, or even mods like The Stanley Parable, than Gone home is certain to grab you and not let go for its 3 hour duration.
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10
CLUTCH
Dec 28, 2013
This is less of a game than it is an interactive story, but it is a very compelling and intriguing one and very well constructed.
I'm not
This is less of a game than it is an interactive story, but it is a very compelling and intriguing one and very well constructed.
I'm not sure where all of the hate is coming from. Perhaps from gamers that have been conditioned to have a very narrow view of what games are, or can be. Perhaps from religious fundamentalists that can't deal with the context of the story, or perhaps just people that are so unused to character empathy and well constructed story in a video game medium that they simply can't comprehend it.

As someone that grew up and reached adulthood in the time period where the story is set (1995), I found all of the references very nostalgic. I went in not knowing what to expect, just that it was highly recommended, and I don't regret spending the money on it.

If you are a more mature gamer in your late 20s or 30s, you will likely really enjoy this experience. If you have no attention span, imagination, or ability to empathise or be thoughtful and take things in, this will most likely not be the game for you.
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9
matthew14555
Dec 17, 2013
Gone Home is a game unlike any other, exploring the personal lives of a family in an intimate way. Katie has just arrived home after havingGone Home is a game unlike any other, exploring the personal lives of a family in an intimate way. Katie has just arrived home after having traveled Europe. She arrives at a new house where she discovers no one is home to greet her. Katie is then set on a path of discovery all throughout the house with a goal of finding out what is happening with her family. Katie achieves this by uncovering cryptic messages left by her sister in the form of journal entries and letters.
The house is explored through the narrative of Samantha Greenbriar, Katie’s sister. Sam has left letters, maps, and journal entries scattered throughout the house that help Katie understand the events that have played out over the past year. The maps are quite often related to ghosts said to be roaming through the house, as a result Katie is lead into scary hidden rooms. The letters and journal entries are normally associated with Sam’s personal life, they help Katie understand the events that occurred in the house while she was gone, as well as adding a creepy effect to the game.
Gone Home’s sound and graphics are used in an incredible way to help enhance the gamer’s experience. The sound in Gone Home is creepy to say the least; there is a constant loop of scary noises like creaks in wood and thunder, which make you feel as though someone is following you throughout the entire game. The graphics are created not to blow the gamers mind but to help the player focus on the more important aspects of the game, specifically the story. The poor graphics set the game apart from today’s popular games because of the minimalistic detail used. Gone Home use of a first person adventure is unlike any other because no one is killed and there are no requirements that must be met, which results in the player having complete control of their experience in the game
Gone Home was a breath of fresh air in comparison to the popular games of today. Unlike the games of today, which tend to be based on killing or sports this game explores a story of love and relationships. Although the game is short, it is very meaningful, and I believe if people took the time to really analyze each room within the house they would enjoy not just the game but the story as well.
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6
DJKrimson
Nov 9, 2020
An okay slowpaced walking telltale game. I like the story told about Sam, and it's a good voice actor that are nice to listen to. But it feelsAn okay slowpaced walking telltale game. I like the story told about Sam, and it's a good voice actor that are nice to listen to. But it feels a bit hollow, they could've done more with the story and they could've included some puzzling or something. Expand
4
Cashloog
Oct 10, 2013
I am very disappointed with the critics on this one. Gone Home was misrepresented every step of the way. All of the advertizing implied thisI am very disappointed with the critics on this one. Gone Home was misrepresented every step of the way. All of the advertizing implied this was a horror game. It's not. You will find yourself liking this game at the start but that's about it. The story is well done and well executed "until the end" but nothing we haven't seen before "in movies not video games anyway". Anyone who has played this game knows full well its fatal flaws and I don't want to spoil anything about the story. Critic have given this game overwhelmingly positive reviews and that's just scary. The New York Times "people who probably have never played a video game" called this the greatest love story in a video game...SIGH. All I will say is that if this game was made in the mid 90s "when this game was set" the love story would have been edgy but this is 2013! Just setting the game in the 90s doesn't make you "edgy" or "progressive" just boring yes BORING the main problem with this game is just how dull it is. Please don"t wast $20 on this 4 hour long movie with no payoff at the end. Expand
2
wasabi1787
Oct 22, 2013
Really I don't understand the rating of this game. So much praise for the story, but there it is pretty straight forward and generic (and IReally I don't understand the rating of this game. So much praise for the story, but there it is pretty straight forward and generic (and I think was supposed to be a "twist" really can't count as one in the 21st century). In addition to that, the entire game took less than 90 minutes on the first playthrough... It was really just uninteresting for what the cost of the game is. On top of that, the atmosphere was a farce (don't be fooled by hints of ghosts and the occult). The scariest thing in the game is a light bulb burning out. There is really no saving grace to make this game more than a two, which it earned on the fact that it was well put together. If it ever shows up for $5 or less, go for it. Basically you're renting a mediocre movie. Expand
0
ivarivarivar123
Oct 28, 2017
Game review of gone home
Gone home is a first-person simulator experience. You are playing as the character Katie and you are finally home,
Game review of gone home
Gone home is a first-person simulator experience. You are playing as the character Katie and you are finally home, but your family is not. You go through the game searching thoroughly for clues to where your family members have gone off to.
The game is a well-made first-person experience. The game holds the standard of games that was when the game was released for windows I 2012, but the game doesn’t meet the top standards of the modern gaming industry. I think the graphic is generally well done, but you can find someplace that are sloppy made. None huge places or spots, but just so that the games graphics are a little under the good modern standard.
The game starts off with you coming home from a trip. You must find a key to unlock the front door. Then you explore the house to find more about yourself and the other main and side characters. The main objective the game is to find facts about your family and where they have gone off to.
I think the game captures the atmosphere of where the game is set, which is in 1995. The furniture and other decorations looks like the classic 1990. The Greenbriar household is a perfect remake of the atmosphere of 1995. I think the graphics are suitable for the setting the house provides. The sounds in the game are very well made to the atmosphere. Sometimes I think that the music and sound make you distracted from the main objective and makes you day dreaming. I would say that this is a good thing because it makes you more in depth in the game and it makes the game more immersive. The voice overs from Sam that you find when you explore the house is a good feature to the games atmosphere. The sound effects from the outside noises such as the rain and thunder are also well made and make you emerged in the gameplay. You are given great instructions and the game is easy to play. There are very little controls that you need to use to play the game.
In general, I liked the game. I think it’s a great first-person simulation and walkthrough that make you emerged in a new time and atmosphere. I would recommend this game for the age 13-24 because the game is about paying attention and remembering things that you find in the game.
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