It is hard to ignore Gun Jam’s lack of content in its current state, as it feels like the game should be in Early Access now rather than fully released. There are elements that clearly should be featured, tutorials, and ways to look at high scores, that are criminally missing that hurt the overall presentation, while the limited stages and song count hurt the general package. That said, what is here shows the foundations of the game’s mechanics and quality. Gun Jam feels like the game is a few updates away from being a good rhythm-based shooter hybrid because what is here is fun to play. The soundtrack is top-notch, an absolutely great set of head-banging tunes. Even despite that unfinished feeling, rhythm fans will most likely enjoy and appreciate what is available and what the developers are moulding. With the team at Jaw Drop Games having heard the feedback from players and promising to support the game with content in the future, which I hope they stick with in the long run, Gun Jam should be able to eventually join the list of good rhythm games that its promising beginnings seem to exhibit.
In its current state though, it doesn’t feel like it’s worth its $20 (USD) price tag. Unless you’re ok with the extra work of digging through its file folders to import your own music that is, because as the game is right now, you can burn through all of its 10-track base game content in less than an hour. And there's nothing much else to it beyond that.
SummaryGUN JAM is a fast-paced rhythm first-person shooter where the player must shoot to the beat to survive.
Welcome to the city where the omni-present 'Beat' means everything and music is used as a means of control. While city-dwellers dance to The Speaker's ruling tune, you must rebel and break out of its hypnotic flow by force.
In GUN JA...