A quality expansion pack. The random map generator is well complemented by three campaigns and scenarios, not to mention the finally-working scenario editor. [Jan 2007]
The forgettable campaign and the Fortress hero bug are both huge annoyances -- but the Fortress town itself combined with the new scenarios, random maps, and other goodies make it a no-brainer for die-hards of the series; it makes the idea of going back to the original unthinkable, which is the mark of any good expansion.
After playing classic Heroes of Might and MagicII, that got me into the series, this is one that was most memorable.2 great expansions, and nice simple story did great job along with first time great 3D graphics (including castles and battle). Gameplay is perfect and pretty well balancedbetween the 6 races (8 after 2 expansions). Heroes and artifact systems was done great as well. Hoping someday 8th part of the series comes out for us to enjoy. This one is for me the best of the series.
This expansion makes a perfect game more perfect. A new faction, new campaign, new single missions and caravans! Thank God for caravans. They make logistics so much easier.
Like the original game on launch day, this expansion pack balances good points with bad almost every step of the way, resulting in yet another turn-based fantasy adventure that isn't all that it could be.
Hammers of Fate adds a lot of material for HoMM5. But to warrant a better mark, it would have to actually deal with the basic weaknesses of the game. As it is, despite the Caravan's efforts to streamline one aspect, it just doesn't.
All right expansion for Heroes of Might and Magic V.
I loved Heroes of Might and Magic V. I tried the earlier installments before, but never understood the game and its mechanics. For some reason, HOMM V was a lot more accessible and easier to understand.
The mechanics in HOMM V are relatively simple. You explore a map, with various resources, towns, small buildings and upgrades, to increase your strength, stats and army. On the map, different units are stationed, some friendly and ready to join you, but most of them are hostile. You fight them to earn XP, level up and unlock more skills. The goal of each map varies from scenario to scenario but mostly includes the conquering of a town or gate to win. Some scenarios are timed, adding to the challenge.
After the main game, I played the expansion Heroes of Might and Magic V: Hammers of Fate. In this expansion, a whole new race is introduced and you can now play as the Dwarves. There are new maps, many of them winter themed, and a new campaign is available. In online play, you can now also choose the Dwarves as a playable race.
In Hammers of Fate, a new mechanic is introduced. Units can use Runes to empower their attacks and gain small bonusses in term of damage, defense and accuracy. It is a unique mechanic, however, I thought it was pretty overpowered sometimes. The Rune Priest units for example, can wipe out an enemy stack in seconds when they use an attack Rune. It consumes resources, which is fair, but I think the Dwarven units do profit more from the mechanics than other races. The best example of this are the Thane units, who blast all electricity from six powerplants through their axes, annihilating the enemy.
The graphics are great for the time and the animations of the units en environmental buildings are nicely done. The color pattern is warm and soft and enhances the experience. I have to say though, that the new Dwarven units all looked a little generic and were not as diverse and well designed as all the other races in the game, in my honest opinion.
By far the best aspect of Heroes of Might and Magic V, is the sound. The (combat) music is absolutely great and the sound effects are spot on. I loved the satisfying sound effect of the scythe of the Wraith units and the four-sword attack of the Rakhasa rani. It is sound design at its best. However, in the Hammers of Fate expansion, in which you play as the Dwarves, the soundtracks are a little disappointing in comparison.
The mechanics, controls and interfaces are easy to understand and can be mastered fairly quickly.
Overall, I liked the Hammers of Fate expansion, although I still prefer the last one, Tribes of the East. This one was a little on the generic side in my opinion. I also thought the balance was a little off in comparison with all the other factions in Heroes of Might and Magic V.
Will still recommend it to complete the whole experience the series offers.
Just a game of my childhood, everything is also good. But it was in this addon that I encountered a certain number of bugs, but as for the plot, this is a bad prologue to the main company
Это отличная колборация 3 и 4 части героев с хорошей боевой системой, которая заменила мне 4-ку. Хорошо продолжает оригинальную часть, пусть и вносит дисбаланс новой рассой
There is nothing wrong at all with this expansion. In fact, it adds enough functionality and playability that it certainly warrants the purchase. The only downside is that the functionality that you gain from this game is entirely available in the next expansion set, Tribes of the East, which means that literally the only reason to buy this game is for its single player campaign because everything else is readily available (and then some) in the expansion. With that said, the single player campaign is better than in Heroes 5- each one in the series gets gradually better and better. So yes, this is a great expansion, but everything in it is available in the next game too.
SummaryKey features of the expansion pack include: New faction: Introducing the brand-new Dwarves faction, made up of heroic warriors and rune magic adepts who stalk Ashan's deepest mountains and most hostile regions. A brand-new adventure: Featuring 15 new missions, new heroes, and improved cut-scenes, the new campaign will lead players even d...