- Summary: A ground-based RTS prequel to the classic Homeworld games. Assemble your fleet and lead them to victory on the shifting sands of Kharak in this strategy game for PC from Blackbird Interactive.
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Homeworld: Deserts of Kharak - Announcement Trailer
Jan 19, 2016While Blackbird’s HD update of the original Homeworld titles may have shipped with a few nagging bugs, this original and inventive prequel reinvents the series in way I hardly even hoped could be possible. It’s fresh but familiar. It’s Homeworld, but it’s something new. Like its story-chronological successors, Homeworld: Deserts of Kharak is amazing — there’s simply nothing else like it.
Jan 21, 2016Homeworld is not an easy name to tackle, and yet Blackbird Interactive did a great job, maintaining some of the brightest ideas seen in the series, and adapting its gameplay in order to support the new location. It is not as memorable as its predecessors, but it’s still a strong and narrative driven rts, that will be appreciated by fans of the genre.
PC PowerPlayMar 24, 2016A curious relic, uncovered by a freak sandstorm, and soon to be reclaimed by the desert. [Issue#248, p.58]
Jan 21, 2016Homeworld is one of those franchises that its story holds up really well. Being a prequel fits in so well. Deserts of Kharak plays just likeHomeworld is one of those franchises that its story holds up really well. Being a prequel fits in so well. Deserts of Kharak plays just like Homeworld Originals except on land. It has always had one of the best RTS gameplay designs. The sounds alone are amazing. This game is a must buy for those who loved the Homeworld series and a must buy for RTS fans. Story holds up well, gameplay is fun and simple and the game design is top notch. While the visuals aren't super computer pushing, its enough to create an amazing atmosphere for this great game.
I will be looking forward to the next Homeworld game.… Expand
Jan 26, 2016Fantastic game. Epic campaign.
I'm in love with this game. A faithful recreation for a new generation of Homeworld fans. Brings the sameFantastic game. Epic campaign.
I'm in love with this game.
A faithful recreation for a new generation of Homeworld fans. Brings the same importance of 3d positioning without the hassle of space.… Expand
Jan 21, 2016Was playing Homeworld 2. My entire fleet had apparently crashed on Arrakis. Spent huge sums of money on making them fly again. My opponent wasWas playing Homeworld 2. My entire fleet had apparently crashed on Arrakis. Spent huge sums of money on making them fly again. My opponent was kind enough to help me for free.
11/10. Would accept help again.… Expand
Feb 14, 2016The game is beautiful as is the story.
The two main things holding this down are the map - because the desert is so bland, you can't reallyThe game is beautiful as is the story.
The two main things holding this down are the map - because the desert is so bland, you can't really get an idea of the high ground form in game, it requires the topographical from the strategic map.
Screen navigation also requires the strategic map to navigate and for map awareness.
The need to use the strategic map so heavily does hurt the game play.… Expand
Feb 8, 2016The game is very crude and the unit design isnt well thought out from a balance perspective. Its very small scaled compared to the originalThe game is very crude and the unit design isnt well thought out from a balance perspective. Its very small scaled compared to the original homeworld games. The progression into higher tiered units and the higher tier units themselves dont feel well thought out. But the animations are quite alright. Its not flashy or anything, just ok.
The game retains the unique features of a homeworld game:
1. You have a mothership carrier that serve as mobile base, builds units and have armaments of itself. The mothership in this game have level up points, you acquire them by gathering artifacts and you can allocate points to different systems - armor, repair, weapon damage, and range. A good system.
2. All your remaining units and resources gets carried to the next mission. It makes the game flow better and the scenario more real. Unfortuantely the scenario themselves arent that well made.
3. User interface and controls, you have a menu on the right to control your mothership to build units and research technologies and upgrades. The move command shows you a radius of movement. You can specify a number of commands which include attack a specified group of units. Unfortunately it does not feel good on planet surface as opposed to space. Homeworld was really special because you play space battle in a 3d environment, you specify 3 co-ordinates to move units instead of 2 co-ordinates on a 2d map.
1. Non-unique is all units in the game have some special abilities you can activate, I quite like them.
2. Pace combat is slower than your average RTS, difficulty is easy to average. You can mine more resources than you know what to do with. You carry over resources from last mission and each mission they made sure there are enough resources for you to win. So your carry over resources stacks up over a number of mission and you just get richer and richer and can pump out more and more units.
Problems I have with the game.
1. User interface and control system. But the original homeworld 2 looked and felt better probably because because its set in space. It made sense in a 3d environment, and the textures also fit in better. you dont just specify where on a plain you want to move, you also select which verticalOn the surface, its nothing but a shell that offers a different visual display.
2. Remaining units from each mission is carried forward to the next mission. It gives the game a good follow.
My problems with the game:
1. AI is really really bad, in skirmish you cannot play a game with uneven teams. e.g. have to be 1v1, 2v2 or 3v3. Only a few maps to play with as well. There are not many people who play the game so multiplayer you probably be hard pressed to find people to play with.
2. Too many chit-chat in game, the script talks almost none-stop sometimes. But this can be good too depending on the person. It gives the game more realism with things happening real-time. no timeout.
3. Some units fire like rail guns shoot through obstacles sometimes. sitting on top of a cliff and animation of the laser just shoots through ground. the ground takes no damage of course.
4. Story was a bit weak. Ending was wrapped up too quickly and didnt have a lot. Didnt really feel a climax and finale.
5. Units feels are too simple and not well thought out and designed.
If this game is not homeworld I would probably only give it a 6. But been homeworld and with all its good and unique features 6 does not do justice. I think the crude feel of the game comes mainly been a small budget title and an old game running out of ideas.
Having said all that I feel its still a worthwhile game to buy and support. Homeworld and its gameplay is really special.… Expand
Jan 24, 2016Lot of the appeal of this game frankly will be based on nostalgia for the Homeworld series. As a prequel, we know where this will ultimatelyLot of the appeal of this game frankly will be based on nostalgia for the Homeworld series. As a prequel, we know where this will ultimately end. However the story of how we get there is unfortunately a repeat of the Homeworld 2 game. Carrier/mothership is being outfitted when there is sneak attack by the fanatical Gaalsien/Vaygr. Carrier is forced to launch early and be outfitted at a secondary base. Then follows a series of missions against the enemy, including a base assault, then some battlefield archaeology and finding ancient relics, rescuing a brother/comrade, culminating in a showdown with the enemy flagship over the Game Ending Relic.
While the cutscenes were nice, they could not make up for this rehash of the Homeworld 2 campaign, much like how the Force Awakens movie plot is a rehash and rearrangement of A New Hope.… Expand
Mar 12, 2016This review contains spoilers, click expand to view. Review en Español para los interesados.
Sepan lo siguiente, la mayoría de los que pusieron notas altas al juego lo hicieron: 1) por amor a homeworld original (fan services) y 2) porque pusieron la nota después de jugar el primer día.
Las primeras horas el juego está bien. Pero no pasa de ser lo mismo.
Multiplayer nulo. A.I. NULA.
Las misiones single player son lo único que van a hacer, si bien la historia es interesante está llena de cliches y hasta la forma de hablar es repetitiva, diálogos muy gastados de otros juegos y los "twist" son un remedo de ello.
El juego no está terminado, no es lindo, hay pocas texturas, está mal optimizado. El juego en sí es muy lento y todas las unidades son innecesarias después de la 3ra Misión. Usas tu base como vehículo de ataque principal y saca unidades a medida que necesites nomas, ZERO TÁCTICA necesitas. La computadora solamente hace lo mismo una y otra vez, 1 tanque grande, + 2 o 3 o 5 unidades a distancia (railgun) + 5 unidades pequeñas.
No hay estrategia y este juego sin terminar, sin muchos detalles es la prueba que el RTS está muriendo :D.
Jugabilidad: 1 (super límitada para el 2016, es como jugar Dune 2000)
Nivel de Estrategia: 0
Horas de juego en Hard solo modo historia sin Skirmish: 6
con Skirmish: 10 (menos mapas que dedos de las manos y 2 razas exactamente iguales y la pc repite el mismo patrón de ataque siempre, te desafío a jugar mas de 4 veces sin aburrirte)
En resumen, si gastas 60 dolares por este juego vas a invertir un promedio de 5 dólares/hora.… Expand
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