After my experience with StarCraft II over the last week or so, I can easily say that the sequel was worth the wait. There is more than enough enjoyment to be had on the multiplayer and the potential long-term single player and mod scene.
Starcraft II has certainly been long overdue, but the immense waiting has really paid off. Blizzard have another jewel to add to their crown, and it's easy to see why. By not veering too far away from the original formula, Blizzard haven't at all 'played it safe' – they've recognized a gaming model that works and then given it a much needed 21st century polish.
Though I finished the game in less than a week, it was the first game in long time that I couldn't get out of my head when I wasn't playing it, and didn't move from my chair when I was playing it. Simply fantastic.
StarCraft 2 doesn't really do anything to grow the RTS as an actual game - much of what SC2 does better is in the area of matchmaking and social networking, which betters the player experience. The gameplay is very similar, with most changes existing simply to meet current RTS standards.
Pretty fun RTS game. Really enjoyed the upgrade systems and the involved campaign missions. Memorable story and characters, but overall campaign was pretty forgettable for me. Somehow feels like less than the sum of its parts.
The game is not good enough to overcome the bad feeling of renting something that I should own. Blizzard even intellectually insult me by telling me I own it after I registered their game code that locks StarCraft to me.
SummaryStarCraft II continues the epic saga of the Protoss, Terran, and Zerg. These three distinct and powerful races clash once again in the fast-paced real-time strategy sequel to the legendary original, StarCraft. Legions of veteran, upgraded, and brand-new unit types do battle across the galaxy, as each faction struggles for survival. Featu...