- Summary: Red Orchestra 2: Heroes of Stalingrad is the follow-up to Tripwire's original hit multiplayer PC title, Red Orchestra: Ostfront 41-45, which has gone on to sell nearly half a million units since launch. This time, the game will feature a greatly expanded multi-player experience, withRed Orchestra 2: Heroes of Stalingrad is the follow-up to Tripwire's original hit multiplayer PC title, Red Orchestra: Ostfront 41-45, which has gone on to sell nearly half a million units since launch. This time, the game will feature a greatly expanded multi-player experience, with multiple new game modes, a complete first person cover system, destructible terrain, enhanced weapon mechanics and realistic WWII combat made truly accessible. In addition, the game will feature single-player and co-op game modes, allowing the player to play a full campaign from the Russian and, for the first time in a first person shooter, from the German point of view. Tripwire's renowned weapon handling improved even further, with new features and sounds. And tanks created with fully-operational 3D interiors, hugely enhancing the original game’s vehicle experience.… Expand
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Red Orchestra 2: Heroes of Stalingrad - Official Trailer
Sep 21, 2011It's mainly a multiplayer game, bravely defending its hardcore nature with many unconventional gameplay choices. For the best part, it's a great experience, one hardcore shooters fans absolutely have to try. It's a shame though that it has been released still so rough around the edges, in deperate need of performance and debug patches. In a few months it could get better, but as of now it goes just for true fans.
Oct 16, 2016Get this game.
The sheer level of detail in this game makes this so much fun to play, and my only complaint would be the sheer lack ofGet this game.
The sheer level of detail in this game makes this so much fun to play, and my only complaint would be the sheer lack of community nowadays. But if you want to get this, do it. I'm begging you, for the good of your mental state, do it.… Expand
Sep 15, 2011Haters be haters, this game is awesome, my rig plays it on all max settings, loving every second.
Yeah there are some bugs but Tripwire asHaters be haters, this game is awesome, my rig plays it on all max settings, loving every second.
Yeah there are some bugs but Tripwire as usual has been quick to stomp on them.
Played RO since the mod days and worked on the DH mod for RO:OST.… Expand
Sep 13, 2011Red Orchestra 2: Heroes of Stalingrad is a refreshing change of pace for the FPS genre. It brings the genre back to it's 2000-2005 roots toRed Orchestra 2: Heroes of Stalingrad is a refreshing change of pace for the FPS genre. It brings the genre back to it's 2000-2005 roots to the WW2 era, and merges it with today's technology to provide an authentic, immersive, beautiful experience. This game plays differently than your popular shooters like Call of Duty and Halo, so it's not for everyone. It's definitely catered to a more hardcore audience than most mainstream titles, but still offers game modes for gamers with all tastes. The combat in this game is fast paced, but realistic. There are minimal hud elements, like no crosshairs for instance. Weapon aiming is quite unique, too. Weapons don't shoot in the center of the screen, but rather the weapon moves with the mouse until you get closer to the edge of the screen, when your camera will shift. For anyone who's played the Arma series, the aiming is similar to that. Weapon and bullet physics are also very realistic. Firing SMGs in more than 4-5 round bursts will make it impossible to hit a target further than 40-50 meters away. The game also features a full ballistics simulation. Bullet drop and travel time must be taken into account when shooting.
The game features HUGE maps with up to 64 players. The vehicles in the game feature full 3d-modeled interiors, where players must realistically navigate the inside of the vehicle to move to each position. No more instantly teleporting from the driver seat to the machine gunner seat, for instance. Vehicles also feature realistic damage models. You can take out a tank's engine by hitting it with an armor piercing round, or even kill the gunner with a well placed shot to the gunner's seat, rendering the tank useless until another player takes over the position.
The graphics and sound design are all top notch in this game. The performance was a little shaky in the beta, but in just two weeks time they have greatly improved framerates and reduced lag. Red Orchestra 2 is a must have for anyone who is a fan of first person shooters who want a more authentic experience than mainstream shooters will give you. It is a game that game developers should take notes on when designing games in the future. Tripwire Interactive put a lot of hard work with limited resources into this game, and the result is something extraordinary.… Expand
Sep 15, 2011It really is a great game and you will struggle to find anything in its league out there on the market today. It really isn't for everyone andIt really is a great game and you will struggle to find anything in its league out there on the market today. It really isn't for everyone and there are currently quite a few issues being reported but I am hopeful they will all be resolved as TWI are usually very good with support and such.… Expand
Feb 16, 2013Overall I think Red Orchestra 2 is a somewhat solid shooter with excellent graphics and environments, however it has glitches and difficultyOverall I think Red Orchestra 2 is a somewhat solid shooter with excellent graphics and environments, however it has glitches and difficulty issues. Some of the glitches include enemies sliding across the floor, appearing to be dead but they are actually still alive. Some enemies will vibrate in place, etc. Problems with the difficulty are common, where some enemies don't attack, and others will try to melee and not shoot. Then it gets really challenging when the enemies hide and get critical hits whenever you do so much as peek your head above cover. The missions are excellent, however it can be argued that the Soviet campaign is almost the same as the German campaign except instead of many Offensive missions it has many Defensive missions. Sometimes Red Orchestra 2 can be extremely frustrating, and sometimes it is extremely fun. It's a dark and mature game, and if you can get it for $20 or less, go for it.… Expand
Sep 18, 2011The combat is fierce. The avatar weapons are very well done, it feels authentic. Cover and mantling is very good. The maps are detailed, andThe combat is fierce. The avatar weapons are very well done, it feels authentic. Cover and mantling is very good. The maps are detailed, and offer plenty of dramatic play. The fundamental offering of WW2 combat is met, which gives HOW hope for the future.
Where HOS falls down is in leaving the realism genre for an arcade offering. More accurately, it tries to straddle the fence, and predictably, slips and nuts itself with a leg on either side. In trying to please both, HOS pleases neither the realism crowd, nor the arcade crowd.
HOS incorporates all of the tired features of the successful shooters: recon planes, mini-maps, radar, automatic reloading, leveling, and skill grinding. By doing this, it is competing against the biggest gimmick shooter companies. It will lose. TWI does not have the resources to compete on the disposable game market. Therefore, the arcade shooters attracted by bells and whistles will move on to the next game, leaving RO standing in its present state before the realism audience. This will be a dire moment.
An example of one of the gimmicks that are not innovative and that get old quickly is the canned voices. The voices are cute at first, but soon get tedious, as they become the same thing over and over again, or give one away as they are trying to be stealthy. The unintended side effect of canned voices is that players are left unable to communicate effectively about the battlefield. This is an example of a major re playability error. Much more attention should have been given to what players want to say, not what the software is programmed to say.
The more a game plays itself, the more disposable it is. The more a game needs to be played, the more it will endear itself to the community that made RO successful. Canned voices is one example of the game being taken away from players.
That the game lacks any real historical context is another glaring fault that will affect it's long term chances. The maps start and stop with no contextual background, no information on the units fighting, where they are, or why they are there. There is simply a side start screen, and the map starts. An arbitrary battle that ends in a tired theme song and another canned voice. Modders and map makers will want to tell the story of their contribution. In its present state, HOS is arbitrary in its context, and repetitive in its presentation and conclusion of the map.
HOS destroys Fog of War with recon planes and maps showing enemy locations. This type of feature firmly implants HOS in the genre of disposable game. The realism community requires the puzzle of combat, the arcade crowd required targets presented at a fast pace. When the arcade players move on, HOS will stand before the realism faithful as a redundant, self-playing game. There are numerous examples of this effect. HOS should have taken advantage of the void re: realism shooters, and entered the game world defiantly, with a solid, realistic game. Instead of blinking-lights, TWI should have focused on features that would make the game dynamic for years to come: flamethrowers, spreading and persistent fire, in-game hero effects, player placed MG positions (not the forever frozen ones it has now) and any other of a myriad of potential things that the scenario of Stalingrad combat gives. HOS should have stood firm on the requirements of realism shooters. The response to "I don't know where my enemies are" should not be "Here is a radar". It should be "listen to the battle, you will learn".
It will be very interesting to see where HOS goes from here. The bugs and balance issues will be fixed. What remains to be seen is how the game will rebound from the inevitable disposal it will face, and what the realism faithful will decide to do.… Expand
Nov 30, 2017This is maybe the most realistic depiction of War ever!
You die a lot, you are surrounded by campers, enemies pick you off atThis is maybe the most realistic depiction of War ever!
You die a lot,
you are surrounded by campers,
enemies pick you off at choke-points,
your allies and enemies feel superior in every way,
you die a lot,
you start camping by yourself,
you survive by pure luck,
you devolve into the "skill"-sets of veterans
which means you learn the choke-points,
and kill everyone off at the spawnpoint,
and you die a lot.
War is not fun,
neither is this camping- and dying-simulator!
(still no Coop-Campaign!
Just huge maps filled with cheating super-aim-bots!)… Expand