- Summary: Resident Evil 0 reveals the truth behind the Mansion Incident, the catalyst for the entire storyline of the Resident Evil series. This remastered version takes the story and gameplay of the original and adds stunning HD graphics, 5.1 channel surround sound, optional modernized controls andResident Evil 0 reveals the truth behind the Mansion Incident, the catalyst for the entire storyline of the Resident Evil series. This remastered version takes the story and gameplay of the original and adds stunning HD graphics, 5.1 channel surround sound, optional modernized controls and widescreen TV compatibility. Get ready to discover the terrible secrets lurking in the origins of evil.… Expand
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Resident Evil 0 Movie 18
Pelit (Finland)Mar 31, 2016Resident Evil 0 HD Remaster proves that 20 years is still young, outside esports of course. [March 2016]
LEVEL (Czech Republic)Feb 16, 2016Nearly identical title as it was years ago. This necessity for the fans of the series could be a painful journey into the history for others. [Issue#260]
Jan 18, 2016Zero’s not a bad game. The opening train sequence is one of the coolest parts of the entire series, and while the character swapping mechanic isn’t the deepest gameplay addition, it adds a sense of cooperation missing from the other games. But its poor pacing and excruciating inventory management problems keep its unique additions from having the impact they should. The visual upgrades and improved control options help to make revisiting it a bit easier, but its flaws stand out all the more now, a decade-and-a-half later.
Game World Navigator MagazineFeb 11, 2016Sufficiently good-looking, sufficiently entertaining and very antiquated. Still, it’s nice that you don’t have to buy a Nintendo console anymore to get acquainted with this part of the series. [Issue#206, p.61]
Mar 11, 2017I love resident evil series, i dunno why the 0 game is not very loved like others but this game has innovated with the elimination of itemI love resident evil series, i dunno why the 0 game is not very loved like others but this game has innovated with the elimination of item boxes, this means that is more difficult do speedruns and will need a little more strategy to beat the game without backtracking a lot, is also the only game of the ancient gameplay where "hard" is really f*ck*ng hard, i love this game more than 3 entry.… Expand
Mar 23, 2016Great controls, great Storyline, the music, the ambientation, Rebecca... Definetely a must play, it's one of the best "old" resident evils,Great controls, great Storyline, the music, the ambientation, Rebecca... Definetely a must play, it's one of the best "old" resident evils, would rank it right next to the first one, it's just a great experience overall, eventhough the hard mode is REALLY hardcore, don't try hard mode before getting experience with the game.… Expand
Apr 15, 2020A descent remaster of an old Resident Evil title.
+ Nice background. On a laptop screen it looks like a triple A game. Character models agedA descent remaster of an old Resident Evil title.
+ Nice background. On a laptop screen it looks like a triple A game. Character models aged not so well but still no problem. The least improved had those CGI videos. Now they look too blury.
+ Old fashioned controls and slow paced action with puzzles. Classics.
+ Some new modes and features may make some of the fans stay with the a game a bit longer. Though I beat the game on normal within almost 10h, which is just enough. Not too short and not too annoyingly long.
- Backtacking due to the inventory limitations a really a pane. Especially closer to the end when you have several weapons and ammo types for grenade launcher. They even have a limit for the items per room (location). Why??
- The story is intriguing, but akward sometimes. No extra endings anymore and a sour disapointment for the faith of some characters.… Expand
Jul 12, 2020O jogo tem uma história interessante, gráficos ainda melhores do que seu antecessor, porém, a gameplay poderia ter sido melhorado e faltou osO jogo tem uma história interessante, gráficos ainda melhores do que seu antecessor, porém, a gameplay poderia ter sido melhorado e faltou os sistema de inventário com suporte do baú.… Expand
Apr 19, 2020I bought RE 0 because I wanted a classical RE experience but I knew the first episode too well. From this point of view I got exactly what II bought RE 0 because I wanted a classical RE experience but I knew the first episode too well. From this point of view I got exactly what I asked for and it deserves a blue thumb, but there were negative points.
On the positive side, the atmosphere and the permanent tension are present (although if you have played RE 1 you won't be surprised too often). The partner zapping is exploited well all along the game, with puzzles, forced separations pressuring the player even beyond the usual lack of ammo, and specific sequences depending on who you decide to send in specific areas. The first half of the game ticks every box of a good classical RE, in particular with an excellent level design.
Now on the negative side:
-the absence of storage chest is baffling. As other reviews pointed it, you lose a good amount of time transferring your extra stuff from one end of the map to another. Except to annoy players, I don't see the point.
-the last map has quite an average, linear and predictable level design.
-last but not least, the scenario is ridiculously basic, predictable, and doesn't bring any interesting element to the story of Resident Evil. This is a shame considering that the game starts with an introduction saying "now we will explain what happened before". The characters are caricatural.
Resident Evil 0 is great to play for the same reasons the first episode was, but from a few aspects it lacked the inspiration that made the first episode a legendary game.… Expand
Jul 17, 2020Great story and atmosphere killed by wretched and vile game-play.
I went through a lot of games, and I can’t call myself “crooked-handed”,Great story and atmosphere killed by wretched and vile game-play.
I went through a lot of games, and I can’t call myself “crooked-handed”, but this is the only game that made me change the difficulty level to easy. Not because of the difficulty itself(I went through difficult games, including horror like Evil Within, or Dead Cells or Salt and Sanctuary etc.), but because of the dullness of the game-play. Yeas, I understand original game of 2002, it's Ok and I understand all fans of Resident Evil... but now we have a remaster of 2016 and except simple graphics change it was necessary to change at least the most “flat” decisions of the original game in order to ask for it money again in 2016:
1) A billion of doors. I spent more time on opening and closing doors, overcoming stairs, ladders, ropes and elevators, than on the game itself. It's just stupid not to let skip this or speed up a bit. There were already many games with such opportunities by 2016. Particularly juicy sensation from elevators: loading the elevator door entrance - separate time inside the elevator - loading the elevator door exit.
2) A ridiculously tiny inventory. Seriously?! 6 items? only 12 for two persons? I understand that it is about horror + survival, but the whole idea is simply trampled into the dirt by the fact that you are given a full range of weapons, and even various ammunition for a grenade launcher ...and at the same time, a gun and a grenade launcher occupy two cells at once, medical spray do not stacked up(and a Molotov cocktail - yes) and all "plot subjects" like keys are also put into a common inventory, and not, for example, as a lighter or a “grass suitcase”. On all difficult level, it’s very stupid to limit the very ability to carry things, rather than the difficulty of finding them. Together with a billion doors, it takes a huge amount of time to run like an idiot from location to location to move all the things and ammo found closer to the "front of the game".
3) Thousands of corners, screens and foreshortening. Yes it's a thing from original game and part of game-play, so it's a general disadvantage for both versions: It is extremely inconvenient to be in a room with enemies, not to see where these enemies are at all, what they are doing, especially if the enemy can jump, especially if your character moves slowly and does not really know how to dodge. It is extremely inconvenient when running away from the zombie the screen begins to flicker at one or the other angle and you can get confused which way to run. And it is extremely inconvenient when the enemy jumps around the corner suddenly, although logically, this corner would be perfectly visible to your character. For me, such a game-play solution is a minus. And not "some cool and interesting feature." Because of this, by the way, it can be extremely difficult to pick up an object in some places - because of jumps in the angle, the object is either in one corner of the screen or in another, and this creates discomfort for visual perception.
4) About logic: You can kill a zombie shooting it in a body. ¯_(ツ)_/¯
5) The character moves slower than the enemy. This is not felt on zombies, but when it comes to bugs, scorpions, advanced zombies - you get guaranteed damage if you do not take down the enemy with your first shot spending precious strong ammo, since for 1 your's aiming, mantis deals 2 times damage to you... if does not eat at all.
6) Stupid... STUPID A.I. of companion. On weak enemies I set “wait mode” but there were many situations when he/she didn’t respond to the “shoot mode” on difficult enemies and because of this we got many damage from boss or strong enemy.
I liked story and atmosphere, and new graphic, but I hated most game-play uncomfortable and/or stupid elements.… Expand