The simulation ambitions of the model offer a stimulating, demanding, satisfying driving experience, at times almost instructive, yet never frustrating and able to welcome even novices, thanks to the flexibility and effectiveness of the aids.
As a complete package, Ride 4 finally manages to deliver with a rounded selection of bikes and tracks. The career mode feels substantial and, whilst the AI can feel a little tricky, the game gives you plenty of room to upgrade your wheels and power past. It's a little rough in spots with some tests adhering to a zero tolerance but the actual riding, on and offline feels fun and challenging.
It is not only the best motorcycle game, the graphics on the pc have reached such a realism that it seems to be really on the track. I can buy all the bikes that have made motorcycling history and use them on all tracks.
RIDE 4 comes with some new features that make the experience even richer and more engaging. The new career appears to be solid as it leads us through a long path that becomes gradually more complex and multifaceted.
Ride 4 is more complete than its predecessor in terms of gameplay possibilities, that's a fact. It retains its qualities in the finesse of the grip, will delight fans of the first hour without totally putting off the neophytes, and adds several strings to its bow...On the other hand, Ride does not advance in its staging, tasteless on the track and in the off-circuit events, and even regresses in the career. The latter is running out of fuel in terms of originality, even showing itself to be frustrating in its construction.
RIDE 4 isn't the best entry in the series, but it fixes a lot of its past problems. The on-track action is amazing, and no matter what track you’re on or what time of day or conditions you’re racing in, you’re in for a fun time. It’s a challenging game, but in a good way, as it encourages you to get better and offers a wide variety of difficulty options to help you along the way.
The crux of Ride 4 clearly hangs in the gameplay. Veterans of the franchise and of motorsports will be engrossed with the latest entry in the series. Edging closer and closer to its real-life counterpart, the game is truly the finest rendition of the sport. Featuring a fleshed out career mode, which has choice at the forefront, will please fans who will be eager to do multiple playthroughs. However, the game neglects newcomers to the series and could have included a deep tutorial that would have allowed them to engage and further understand the layers within the mechanics. It is clear to see that Ride 4 has been designed to retain fans rather than gain new ones which is a major speedbump on its way to the finish line.
With challenging yet fun racing, a career mode filled with content and a ton of different motorcycles, Ride 4 offers us most things we want from a racing game. Unfortunately, much of the enjoyment is hampered due to an unbelievably uneven difficulty level. Simple races are interspersed with challenging competitions and purely diabolical challenges. Ride 4 is still the most complete motorcycle racing game and a big upgrade compared to its predecessor - but be prepared to have your patience tested.
Milestone games has once again proved that they are the best in the business when it comes to motorcycle racing games. You can see improvements in every aspect of the game when compared to Ride 3. A must play for anyone who really enjoys motorcycle racing games and there’s nothing like it in the market.
Worst racing game ever played. Collected 2-4 past year, excited for 4, hate it. Own 100s of racing games, the worst AI/balancing, track corner penalties. Intro/licenses physics/bike movement & AI moments say all. If can't beat intro give up.
Casuallybplay Ride 1-3/other bike games. Somehow beat tutorial at 10 attempts. First events nope. (20+ rewinds EVERY race, changed bikes, tuned max, difficulty lowest for 2hrs. Nope. 4/7/10th always, need 3rd+. Blame Sim fans, brain-dead AI path). Scaling what scale. Tuned/40% easy default? Even my tweaks preferred physics/other settings nope. Sigh.
Series tried different angles. 4 is hard Sim/worst/boring. Forza 2 style career, nothing else. Skill ceiling too high.
4 has good ideas but it's hard. Physics/AI fair in 1-3, 4 still can't. Doublt it's Asia region career bikes I picked. GT4 no issues, Forzas (haven't iRacing or others, Project Cars 3/Shift 2 were 2nd bad to Ride 4.. Ride 4 is Motorcycle Club awkward bad.
Bike rewards for licenses are similar to Ride 3 gold them all & get bike.
Do cups, buy bike, fit class.
AI seem to not notice you. Seems the same in 5, same issues as PS2 GT games not PS4+ era. Milestone need to fix this. Pathing fair, only some off track. Just work around AI always. Vary, difficulty 'apparently'.
Can change settings of Sim/simple joint brake (if not good at regular & rear brake (handbrake on cars)). Same as Forza Motorsport tweaks of simplifying/making settings harsher/a Sim.
Has career/arcade (single race, time trial & endurance). Scale day/night/weather/time, time compression (rate), variability of weather & chance of rain settings. Not as much as Ride 5's 6 phases to transition conditions, it's a start.
Can change laps, AI difficulty (had on 40%/easy the default), opponent number 11 by default, tire wear, fuel consumption (off by default) and starting position. Tuned bike. Still hard. 1st hr.
Reward bonuses (aids/race settings) scale.
Racing line, rewind, off track help, auto brakes, manual/auto, physics change & presets to switch to/customise.
On 1.0 disk copy 6 US, 10+ EU (circuit & highways) & 7 Asia/Oceania tracks if remember correctly.
With updates (& DLC packs) you get 8 US, 18 EU & 8 Asia/Oceania. I mean locations not layouts they vary from 1 to 4 depending. Many return, some new. Listings/preview, didn't buy DLC.
Mostly circuits, few EU highways, no original tracks, game is about licenses/bikes/driving of bikes.
All updated & look great after seeing graphics comparisons between all 4 games.
Riding gear/liveries, not my area so brief. Plenty of gear just lacks in colours, has 1000 layers for helmets, & fair variety of logos & stickers & designs on suits/helmets. 2 racing, 2 road, 1 Harley Davidson, 1 Yamaha MT (can't edit) & **** category/template..
Element I was curious was career structure it was like FM2 but fills in what it was lacking. Not start with car, but region restrictions till a point in the game where opens up to other two. While could have gone badly. Is flexible. I thought we could get FM6 track order linearity issues, happily not.
Have less looking content but limited tracks/cups per region makes sense than dragged out. So hard even see it? Cups allow track selection of events & are varied. Usually see races, some time trial, track day. Not Ride 3 variety, instead the basics.
Then World League & Final Leagues. Opens up after certain points count from cups. Bronze to Gold vary. License was 13-16-20, early cups 16-20-25. Bronze, Silver, Gold order.
With a low point objective to pass & a high total. Example 45 low, 70 high total.
Think say GT2 of the region cups then GT World series.
Weekly challenges/other online stuff. Only covering offline.
Have 3 level bars, bike/make affinity & player level.
Messages for, add-ons,, titles, shared contents, career & manufacturer/bike affinity in the message centre.
In career you choose between US/EU/JP & from there your restricted to campaign, those regions bikes, regions tracks all untill the world championship.
You don't do many cups so it doesn't become too boring. I do think content may be thin, but it doesn't drag out either. Balanced?
License tests have time trials, track day & track tests (speed gates).
Always appreciate mixed events.
3 or 6 event cups,/licenses it has variety. Challenging badly so, can't get the right lineup of opponents/path to ride around tracks. For track day license did it 10 times (not ideal) to line up the AI & my pace with the timer as 3 times it was not possible to brake & overtake on less than 10 seconds around a corner it just wasn't. Not happy.
Driving model is odd. Realistic & harsh then 2&3. Take/leave if find it too hard, it can be possible/fun I think (simple physics too didn't use Sim). Ride 1-3 felt tough but fair & got used to over time. 10 repeats of track day license test no.
Music great. Sounds fine. Good HUD.
Excelente gráficas y buen uso del Dualsense, pero el juego es frustrantemente difícil. No lo recomiendo. Great graphics and good use of the Dualsense, but the game is a pain in the a**. It is hard, really hard nad it is not fun at all. Don't buy it.
SummaryAre you ready to live the best gaming experience that a motorcycle fan can get? RIDE 4 will spark your competitive soul with hundreds of bikes, dozens of tracks and a whole new level of realism.