Star Trek: Voyager Elite Force Image
Metascore
86

Generally favorable reviews - based on 25 Critics What's this?

User Score
7.7

Generally favorable reviews- based on 63 Ratings

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  • Summary: As Lt. Tuvok, you'll leap into action to defend the Voyager from assault, battle through derelict spacecraft, infiltrate a Borg cube, and take on the ultimate colonization force -- all while facing annihilation at every turn. No one said being a hero was easy. [Activision]
Score distribution:
  1. Positive: 25 out of 25
  2. Mixed: 0 out of 25
  3. Negative: 0 out of 25
  1. 100
    With its high production value, smart level design, and impressive story, STVEF is simply one of the finest first-person shooters to come out this year.
  2. PC Gamer
    93
    The best Star Trek game ever, and a first-rate FPS in its own right. [Dec 2000, p.138]
  3. It represents the first perfect translation of another medium, be it film, television or another form of entertainment, to a computer game.
  4. Antagonist
    87
    The most important thing, though, is that Raven seems to have actually made the world of Star Trek: Voyager -- dare I say it? -- fun; an impressive task in and of itself.
  5. 86
    Beam this one down using the tractor phaser from your local space mart. Or something.
  6. The game's replay value is bolstered by its multiplayer modes, where you can select from the entire cast of the Voyager crew and battle online.
  7. The main reason Elite Force works so well is that it combines not simply the Voyager license with the "Quake III" engine, but merges a well-written story with an incredibly solid first-person shooter.

See all 25 Critic Reviews

Score distribution:
  1. Positive: 4 out of 6
  2. Negative: 0 out of 6
  1. Mar 14, 2016
    10
    This is a wonderful game and it is fun to play and i really like this game and it has wonderful missions, good maps and a wonderful ending toThis is a wonderful game and it is fun to play and i really like this game and it has wonderful missions, good maps and a wonderful ending to the game. 10/10 Expand
  2. LiveLongAndMulroneycakes
    Nov 19, 2002
    10
    Finally, a good - a great - Star Trek game. Based on a good -but not great - Star Trek series (no, really, it was good. Oh yeah? Right, you Finally, a good - a great - Star Trek game. Based on a good -but not great - Star Trek series (no, really, it was good. Oh yeah? Right, you and me, outside, NOW!) Expand
  3. Aug 2, 2012
    9
    Excellent plot and acting, though it's a shame they couldn't get Jeri Ryan. As far as I know, the Elite Force series is the only TrekExcellent plot and acting, though it's a shame they couldn't get Jeri Ryan. As far as I know, the Elite Force series is the only Trek incarnation as an FPS. Fortunately, they nkocked it out of the park with this one. It's wonderful getting to explore Voyager and be a part of their journey for a brief period. Yes, compared to today's high def graphics it looks ancient, but it still plays competently. I recommend it to any fans of the series, but it should appeal to anyone who loves sci-fi. The expansion (from what I recall) doesn't really add much to it, but getting to explore more of the ship is certainly a treat. Expand
  4. Dec 23, 2013
    8
    Star Trek Voyager Elite force remains faithful to the original TV series even infusing a sense of charm on it's own. However the gameplay mayStar Trek Voyager Elite force remains faithful to the original TV series even infusing a sense of charm on it's own. However the gameplay may not have aged as gracefully as it could have. Expand
  5. Jul 28, 2018
    6
    Star Trek Elite "Farce," yes the actual Star Trek first person shooter that wasn't a complete disaster of a game, has very little to do with aStar Trek Elite "Farce," yes the actual Star Trek first person shooter that wasn't a complete disaster of a game, has very little to do with a nice afternoon episode of Voyager and more to do with say Quake II.
    Except its Quake II with the same few enemies copied and pasted ad nauseum, less weapon variety and dull, uninteresting level design. You'll notice that just about every mission is more or less the same, you'll notice that none of the weapons are particularly more useful than the other, and more often than not the game is just plain boring. About the best mission in the entire game is the one where they actually encourage you to sneak around and play "undercover Ensign" and that's probably one of the few standout levels that you'll still get lost in or will frustrate you towards the end because you won't know whether the game is going to scoff at you for shooting everything in sight (which you totally can) or continuing your camouflaged subterfuge reconnaissance. Its just dated, mechanically, visually, the music is fairly sub par because it lacks much variation, theirs no real threats, the enemies mostly just spam you with the same pop-up-book style attacks where they will just appear after you press a control panel or activate a lift. Then you'll mindlessly shoot them with uninteresting weapons (admittedly its nice to see stuff from the show) but even worse you'll notice that all these weapons are split into two really. You see five weapons you use draw from the same ammo type, and the other four or five draw from another ammo type. Meaning you'll eventually run out of the "cool space laser gun" ammo and be reduced to "analog laser carbine or personal tazor." If you think that's bad, then you'll also love the fact that without enemy variety, none of these weapons do more or less damage and essentially all serve the same purpose. Some just kill enemies a little faster. This is dull. In Quake II or other first person shooters you had tons of enemy variety, placement, guns, and reasons to switch between these weapons constantly. In Elite Force, they'd rather you use a gun that kills something moderately quicker than the other guns you start with. It still doesn't matter, but its an illusory choice, the weapons just aren't there for any other reason other than to look cool. I mean unless you count the laser grenade launcher, not even sure why you wouldn't just use a regular grenade launcher. So the single player plays out fairly predictably with completely ineffective crew members that do less than nothing aside from walking slow and activating consoles YOU aren't allowed to to open a door and the enemies are bland, and the level design is derivative as hell. A.k.a. you could play "Elite Force" in your sleep or in about as much time as it would take to watch a few episodes of Voyager on Netflix. So how's the holomatch multiplayer then? Well its Quake 3. I mean that's certainly not bad, that's where the game shines, its got some fun little arena-sized maps, and believe it or not does require about as much skill as playing any multiplayer arena shooter online with other people. Its certainly more entertaining than the single-player campaign. Of course in that case you might as well just play Quake II or Quake 3. So what I'm getting at is, if you had a choice between watching paint dry or even sitting in a room with no ventilation waiting for said paint to dry, would you rather watch a few episodes of "Star Trek 'n friends: Shooty Space Adventure" instead? I would say its a tough call especially if you never watched anything beyond Star Trek: Next Generation, you could easily just watch an episode of Star Trek Voyager and call it a day. I would say that Elite Force has about as much entertainment value as anything else made back in 2000, but I still think theirs loads else on offer from the same time period. 2000 was a really strong year and their were a lot of clones out there that were all pretty much selling the same thing. The difference is some said "Star Trek" on the box and that's why it probably sold.
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  6. Oct 11, 2018
    6
    It's quite typical of an FPS from the era. Simple but satisfying shooting, a bit of stealth, and a dash of (easy) puzzle solving. AwkwardIt's quite typical of an FPS from the era. Simple but satisfying shooting, a bit of stealth, and a dash of (easy) puzzle solving. Awkward cutscenes that punctuate a thin story. Friendly AI that take forever to do anything and get in your way at the worst possible moments. This one didn't reinvent the wheel or do anything particularly special, and that's why it's been forgotten. But it's a solid game. It takes a couple of missions to get interesting, but it managed to grab me eventually. I enjoyed the atmosphere, the weapon variety (although the weapons feel more designed for balanced multiplayer than a singleplayer experience), and the structure and progression of the game. It's short, but it wraps up when it should.

    It's unlikely to leave a long-lasting impression on you, and it can't compare to my personal favourite FPS games of 2000 (No One Lives Forever and Soldier of Fortune), but it's worth a play if you miss those linear shooters, as I do.
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