Before rating and reviewing this, I discovered that it is mixed reviews. I thought that it is loved by many but NO, I was wrong. Disregarding others' thoughts and opinions on this game, mine is different. I'll rate this one 10/10 because it's deserving for its chills and feel of atmosphere it gave me, the sound design and creepy background music is the thing that most made me love this game so much. The following is the mystery, alienated, survival, adventure, and atmosphere. Overall, it was such an experience one who loves unique mechanics such as this one.
The Solus Project is an exploration game that wakes up the survival instinct in every player. Amazing landscapes, a great background and changing weather are some of its strong points. If you enjoy the exploration games, this one will not disappoint you.
The Solus Project aims for old school gameplay, but the result is bland and forgettable. Its story, puzzles and occasional horror elements are clichéd, and survival aspects are both lackluster and easily overcome. Exploration of a new world quickly turns into dull routine. [Sept 2016]
It wants to be a survival tale. It wants to be a storytelling experience – but in the end it is neither. The survival aspect is one-dimensional, while the rest of the content seems disconnected. [Tested with Rift and Vive]
played the game over a time of a year or so. i felt that i need to come back to this cruel scary place and reveal its secrets even i was scared so much.
The Athmosphere is the very best ive seen ever. Its dark and scary and you feel so alone and vulnurable. a must play experience!
The Solus Project
From great to unbalanced
The Solus Project is a first person survival game set on a deserted alien planet, youre goal is to survive the environment and send a signal back home to earth and save the human race
a lot at stake, a lot of incentive to pull this off…
The first half of the game was great...
at first this is a mix of casual walking simulator mixed with survival exploration gathering food and water bottles to make sure your character doesn’t die of hunger or thirst, you also have to deal with the harsh environment... trying not to die of hyperthermia
the opening moments are mysterious and intriguing.. Finding hidden caves with secrets that once collected improve you stats and chance of survival...
items to increase your health and inventory size
There’s very light crafting with you only having to craft 1 torch that burns forever and the occasional tool down the line in story
This sets up what is initially a really enjoyable and casual survival experience…
surviving isn’t annoying.. You have an infinite light source, you’ll occasionally have to catch a plant on fire to stay warm, sleep when you’re deprived... eat and drink every once in a while...
none of which happens that often at all…
And there are refill stations scattered around…
so this feels mostly like an adventure game with survival aspects attached to it..
Exploring this alien planet, picking up documents of other explorers around, throwing switches and finding items to progress them game
no real enemies here except for one hide and seek like section giving you a sense that maybe you’re not as alone on this planet as you might have thought..
And the occasional meteor showers shaking the ground around you, really immersing you into this world….
There is the occasional annoyance I was having with the game like its awful AutoSaving... though there are save posts around the world to save yourself and the face that death can come pretty often as youre trying to figure the game out and the load times of this game are painfully slow…
But still I was having a lot of fun... I could look past these flows for the great survival adventure this game was
and then the game decides to not be so linear anymore, get lazy with its puzzles by just forcing you to find keys over and over…
And halfway through when you get back to the surface after an underground section it broke for me…
I don’t mean the game crashed or started getting buggy...
No...
The game wasn’t balanced in a way to make this section reasonably playable...
staying warm hasn’t been an issue all game and then all of a sudden it is…
youre on a part of the planet that gets really cold, is surrounded by water, and there are 0 plants to catch on fire to stay warm…
so while collecting 4 keys, it started to get dark, the winds were picking up and because of the developers forgetting to balance this level out with items to burn I got caught in a hyperthermia death cycle
I couldn’t leave my little key island without swimming through the water and just dying the moment I got out
I can’t possibly call this game a great survival experience with something like this overlooked..
Cold hasn’t been a problem all game and when it is there’s nothing to be burned...
After searching my problem I found that plenty of others have had this issue in the same spot since the game came out on pc a year and a half ago and the developers still haven’t fixed it
that being said I still believe this is a really solid experience, and if you plan to go in after watching this review.. Collect those bushes and hold onto them for this potential game stopping moment
I give The Solus Project
a 7/10
Ok, I playied the game the whole story.. enjoyied a lot the planet, the sun.. the alternates of night and day.. the atmosphere is so beautiful! The story is good, intriguing.. I need a version in my language to understand better all the story again and the details, but is good.
The bad part is.. I playied all the game, some crashs happened, but my enthusiasm in the game has not shaken.. so I came at the end, and.. Go to finish the game and the story.. but, 1 missing Tower part! It's not in the initial island and how I came back? the game crash when I go back.. I tryied so many solutions of errors.. nothing. Send to the producer on facebook an message, only readed and don't giving a **** for gamers. That's why 7, loved the game and story.. but I have to see the end on youtube and that's a little disappointing.
The Solus Project claims to be a survival experience, but survival is not much of a problem. Food and water are abundant, a solution to cold weather (aka night) is to take a good 10-hour nap, and during lengthy thunderstorms lightning will consistently hit you for 20% of your health regardless of cover. Although there are only a handful of patrolling enemies, traps are plentiful but, again, simplistic and only hidden by darkness.
The hero's greatest enemy is the game designer. Although the game is set in the 22nd century, one of the two most useful pieces of human technology available to the player is a metal tube covered in some alien roots and soaked in rocket fuel. This creates a torch that heats the player, lights up the surroundings and burns forever (seriously, it's permanent. It never requires more alien roots or fuel). The other useful piece of technology is a personal teleporter, borrowed in its entirety from Unreal Tournament. Apart from that there's no long range optics, no radar or local map, nothing that would be fitting for an interstellar planetary explorer. At least there's a PDA which can scan objects in the world, providing helpful hints like "Rock, heavy, multi-purpose" (useful for putting on buttons) and "metal tube, tool, very good!" (two required across the entire playthrough) and translate alien writings on the walls.
However, all of that could be forgiven for a good plot or decent exploration. The Solus Project has neither. The plot is extremely straightforward and, regrettably, disconnected from the gameplay. No matter how many tablets you decipher, the protagonist never acknowledges that in his/her reports and acts as if he/she never knew what was going to happen. The exploration is tedious and mostly useful for artifacts (+1% to some resistance) and vanity items, having no real influence on the survival part.
As a first attempt at making a game, The Solus Project is quite decent. But even in that price category there are better, much more polished and interesting games.
I really didnt have much chance to know about this game, since the first time there was a save - it immediately became buggy. No matter where I save, i always end with the starting sequence where you leave the escape pod with view covered with drops of water. I entered a cave and suddenly all my invetory items disappeared without reason and I couldnt see anything without my torch or glow stick. Couldnt move forward or backward and objectives disappread. The graphics are decent and you might get stuck between stone columns. cant believe developers didnt think about it - it ruins the game. The enviroment does not respond to whats going around it. Sometimes torch goes off your hand when your in cave or crouch. thats very annyoing.
It also very linear - doesnt let you explore much without risk of getting stuck somewhere and mountains and sea pretty much outlines your path.
This you can find out yourself after just 10 min of game. They shouldn´s let this unfinished product to be released. I never played more buggy game in my life.
SummaryStranded on a deserted alien planet and with your home planet of Earth on the brink of destruction, The Solus Project challenges you to survive the harsh, volatile environment and find a way to send a signal back home. Confronted with merciless weather, and danger lurking around every corner, the player must save the human race while unr...