The Walking Clementine has been a memorable journey thus far. Having the opportunity to see this young lady grow from Season 1 to the middle of Season 2 has been an absolute joy.
Telltale holds a firm grip on the plot and moves thing along without asking us. Yet we have to decide what kind of person Clementine will be, and for her, the path ahead is getting darker and darker.
Despite being slightly predictable in places I really enjoyed the story of In Harm's Way and Clementine's key role in it, but it's a bit light on things to actually do.
I guess Telltale wanted to show the world as seen by the child whose whole life depends on adults’ decisions. The result feels like you’re trying to play a game, but someone took your gamepad.
This episode did things I thought the Walking Dead could never do, they proved me wrong and not only knocked the ball out of the park, but completely **** my perception of what a game is and what they can do.
I don't usually write reviews, but this game shook me to the core. In these short 2 hours you'll experience the most emotional and best written journey I've seen in a game.
99% of movies and top-tier games don't even come close to the emotion and intensity this episode brings.
Not only is this the best written, most intense and the most emotional Episode of The Walking Dead Season 2, it's also the best episode ever created.
And trust me, you'll be very satisfied.
This was a better episode than the rest for this season - you have established a plot, but I don't see how it will last much. You had the characters running in circles and moving a story that doesn't seem to find its footing. We know its the apocalypse, we know there's good people and there's crappy people, we know it's a fight for survival, but still... I can't feel like there's no much point to this second season.
I enjoyed this episodes prison break tone. Its good to see telltale trying out different story types.
While the episode didn't blow my mind, it kept up the good quality that we've seen this season. Carver is a deliciously evil villain and the ending of the episode had me on the edge of my seat.
Are you kidding me Telltale?
Whatever, litterally, whatever you do, the story goes on and on by itself. I litterally did NOTHING, Clem only spoke in the moment she has to say something, but nothing else.
How could you possibly be judged as creator **** game? This is not a good game. As you said it gives us the perception of being interactive, but it simply not even checked or we are not even forced to chose. It is in other words boring.
I played all the other games and whatever I would do there was always the story and I was a passive watcher. Ridicolously boring.
The third episode of The Walking Dead's Season 2 is the most poorly written entry in the series by a country mile.
Without spoiling anything, the episode centres around the group's captivity in Carver's settlement. I use the term very loosely, because they are fed, kept safe, and given a chance to enter back in to the group, and the only indication of Carver's supposed villainy (which we keep hearing about and are meant to believe, but never see) is the killing of a traitor and the savage beating of someone who was planning to destroy the settlement.
In short, this episode was written with the intent that we would believe something that is not shown, implied, or satisfactorily demonstrated in any way, and believe it with conviction. Instead, the player is treated to an excruciating hour long cutscene in which they are forced to do things that make no sense, culminating in a remarkably stupid finale.
Lousy from a gameplay and writing standpoint, this is easily the worst entry in the series so far.