I'd say Chariots of the Dogs might be the best episode in the new Sam&Max series yet. The environment is fresh, puzzles are challenging and logical and simply put toying with the time muchine works just great. As for me this time nearly all of the jokes hit the spot. Hail Sam and Max! [June 2008]
Unlike some past episodes, I didn’t find myself lost or confused at any time. It appears that Telltale has found its stride and hopefully keeps everything moving well towards an inane and cataclysmic end.
I'm all for games that want you to reach the end, and encourage you to stay on board for the whole ride, but, assuming that the vast majority of people following the series are experienced point-and-click players, this is starting to feel patronising. When the actual core gameplay becomes an undemanding routine, that's a dangerous position for an episodic series which needs to keep players playing.
SummaryCould it be? How could it happen? It’s virtually impossible -- Bosco, proprietor of Bosco’s Inconvenience and ultra-paranoid master of disguise -- is missing! Could it be a kidnapping? What kind of inhuman monstrosity would want Bosco around badly enough to steal him? This could be the toughest case yet for Sam & Max! [GameTap]