Thief: Deadly Shadows Image
Metascore
85

Generally favorable reviews - based on 45 Critics What's this?

User Score
8.4

Generally favorable reviews- based on 286 Ratings

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  • Summary: In Thief: Deadly Shadows, gamers once again take on the role of Garrett, a master thief. Garrett is rarely seen, never caught and capable of breaking into the most ingeniously secured places. Garrett steals from the wealthy and gives to himself, making his living in the dark and forebodingIn Thief: Deadly Shadows, gamers once again take on the role of Garrett, a master thief. Garrett is rarely seen, never caught and capable of breaking into the most ingeniously secured places. Garrett steals from the wealthy and gives to himself, making his living in the dark and foreboding City. Preferring to be left alone to ply his trade, prophecies of an impending Dark Age dictate a different plan for the thief. In Garrett?s efforts to prevent this approaching Dark Age, he has inadvertently roused an ancient hidden evil. Without allies, Garrett finds himself standing alone between the City and the forces that would crush it. [Eidos Interactive] Expand
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Thief: Deadly Shadows Cutscene 1
Score distribution:
  1. Positive: 41 out of 45
  2. Negative: 0 out of 45
  1. I have never seen a game use light the way Deadly Shadows does, nor have I seen such realistic environments rendered on the fly. For those who can get it to work well on their systems, this is an astounding visual experience.
  2. Thief contains a level more terrifying than anything we've ever encountered before. [Aug 2004, p.76]
  3. Even though some of Ion’s design decisions, like the removal of the rope arrow and the inclusion of the third-person camera, will disappoint purists, it would be difficult for anyone to deny what a splendid experience this release is.
  4. Play Magazine
    83
    This is a case where the synergy between compelling gameplay and environment design, enabled by great technology, is too important to compromise. [July 2004, p.74]
  5. Any fan of stealth games needs to pick this one up and try to look past the technical issues to the excellent gameplay and sense of style beneath.
  6. GMR Magazine
    80
    Deadly Shadows sticks closely to the formula, albeit with a highly refined touch. [Aug 2004, p.101]
  7. The biggest fault I found in Deadly Shadows is the A.I. The guard’s awareness at one point can be very high, but then in other situations you’d think he was deaf.

See all 45 Critic Reviews

Score distribution:
  1. Positive: 38 out of 57
  2. Negative: 9 out of 57
  1. JeroenS.
    Jul 23, 2007
    10
    Best soundscapes ever!
  2. Oct 7, 2010
    10
    Absolutely amazing, ive played it 4 times and still ain't sick of it, lot of whining going on from old fans, but theres no reason for it. IAbsolutely amazing, ive played it 4 times and still ain't sick of it, lot of whining going on from old fans, but theres no reason for it. I grew on on theif 1 and 2 and think they did a great job with this game, and made it up to par with the old ones. Get It, atmosphere is unbeatable! Expand
  3. May 7, 2011
    10
    I love all of the thief games they are entertaining with interesting stories. This is a good game if you like to use strategy and be naughty.I love all of the thief games they are entertaining with interesting stories. This is a good game if you like to use strategy and be naughty. :p Not a run up and kill stuff and make everything explode sort of game. Hours of fun and glory. Expand
  4. Paul
    Feb 25, 2005
    9
    I have a Athalon 1700+, 256MB of ram, and a GeForce 6600GT and the rendering and framerate are fantastic. As a hardcore fan of the previous I have a Athalon 1700+, 256MB of ram, and a GeForce 6600GT and the rendering and framerate are fantastic. As a hardcore fan of the previous two titles, I'm very happy with the gameplay and level design. They've included all the little details that put this title over the top. There are the patented plot twists, a decent amount of exploration and enough tools to let you try a variety of tactics in any situation. This game is flat-out fun. I just spent two days in a row putting in 10-hour shifts on this game. That hasn't happened in a long time. The only reason it doesn't get a ten is because of a lack of modding tools. I would also like a larger "sandbox" of a city, but I'm glad it is there for between missions and it is big enough and detailed enough to not cost them points. Expand
  5. OldSkull
    Nov 18, 2009
    8
    I would sign under what Reiver wrote, but there is a Shalebridge Cradle (one of most scary locations in games), Garret by Stephen Russel and I would sign under what Reiver wrote, but there is a Shalebridge Cradle (one of most scary locations in games), Garret by Stephen Russel and sound by Eric Brosius. Game is very buggy, there is no AI, there is AS (Artificial Stupidity), very linear, without true darkness (everything is glowing blue), with many unlogical situations (Pagans under Hammers nose, masacres on streets, Keepers who are really blind and stupid, Enforcers killing innocents etc.), but still: "among the blind, the one-eyed man is king" - there is a lack of true stealth games (btw: Garrett has only one eye). Expand
  6. Jan 7, 2019
    6
    Thief: Deadly Shadows is a solid stealth game regaling us with another adventure about cynical, seemingly indifferent master thief Garrett.Thief: Deadly Shadows is a solid stealth game regaling us with another adventure about cynical, seemingly indifferent master thief Garrett. The new developers, Ion Storm, managed to retain one extremely crucial aspect: atmosphere. Traversing the steampunk-themed dark-engrossed City in a newly introduced free roam mode; mansions, caves, ships, asylums, ruins in a mission mode is as enchanting as ever was. Figure of Garrett is still amazes with its awesomeness. Non-confrontational gameplay, where you have to silently steal some objects in maze-like level full of secrets, is well-done and entertaining… if you are not acquainted with previous installments.

    Comparatively to T:TDP and TII:TMA the level design is just weaker. The missions are smaller, more linear (usually no more than two useful ways to reach destination). The secret system was removed and replaced with special loot which is a severe simplification. The count of usable items is just two times shorter than in TII. For some unknown reason they removed such applicable devices as invisibility potion, speed potion, slowfall potion, eatable fruits etc. But the gravest insult: they removes rope arrows! They replaced it with climbing gloves but didn’t provided *any* fun ways to utilize it.

    Another blunder of Thief III is that it doesn’t manage or even tries to offer anything new on a higher, general, level. Thief I introduced us to initial, magical-oriented, setting, Thief II replaces all fairy parts with urban ones. And in Thief III… we are back in Thief I, trudging the same old caves filled with monsters, zombie-infested ruins, ghost-haunted houses and, of course, mansions and cathedrals... again.

    Thief: Deadly Shadows is a strong game which enchants you with its dark brooding atmosphere, legendary protagonist and classic, finely tuned stealth gameplay. Yet if you are fun of TI and TII don’t raise your hopes up because Thief III, sadly, loses to them on all fronts.
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  7. Feb 21, 2011
    0
    Crappy console port. But that's the least of its problems. The awful engine means that loading screens are plentiful and levels are small.Crappy console port. But that's the least of its problems. The awful engine means that loading screens are plentiful and levels are small. It's been streamlined for the Xbox crowd and features a bunch of nonsensical elements which were not present in previous Thief games (also known as "lore rape"). Very buggy and crashes constantly even on top notch computers. Getting stuck in the scenery is not a rare event, and the ragdoll physics are lazy and unnatural compared to what they should have gone with - good animations. Quite a disgrace to the stealth genre and the Thief series as a whole, simply does not live up to the legacy. The game has a stupid City hub rather than the assumed natural progression between missions ala Thief 1 and 2. Deadly Shadows is also a lot more linear, and suddenly rope/vine arrows don't exist in the Thief universe and Garrett has forgotten the ability to swim (he dies the instant he touches water). I don't know why people seem to think of it as any better than Invisible War is to Deus Ex, it's honestly just as bad. Expand

See all 57 User Reviews