Thief: The Dark Project Image
Metascore
92

Universal acclaim - based on 18 Critics What's this?

User Score
9.0

Universal acclaim- based on 362 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: Sneak through the shadows of 12 treacherous missions including haunted cathedrals, subterranean ruins, and forbidding prisons, in a dark and sinister city. Stalk your prey on the quest for stolen goods with your blackjack, sword and an assortment of unique arrows. Steal for money and uncoverSneak through the shadows of 12 treacherous missions including haunted cathedrals, subterranean ruins, and forbidding prisons, in a dark and sinister city. Stalk your prey on the quest for stolen goods with your blackjack, sword and an assortment of unique arrows. Steal for money and uncover the hidden agendas of your allies and enemies as you play through an unravelling story of deception and revenge. Survive in a world where shadows are your only ally, trust is not an option, and confrontation results in death! [Eidos Interactive] Expand
Score distribution:
  1. Positive: 18 out of 18
  2. Mixed: 0 out of 18
  3. Negative: 0 out of 18
  1. It's hard to find any fault when you have a fantastic story, unique gameplay, and good graphics and sound to back it up. It's difficult to even categorize it in any known genre.
  2. In the end, what we have here is the best use of the first-person engine that I have ever encountered. In a world full of "Doom" clones, it's good to see that some designers are still thinking for themselves.
  3. If you’re ready for a different kind of first-person shoo--, er, "sneaker," want to be thoroughly challenged, and don’t mind Eidos’ wacky trapezoidal boxes, pick up Thief: The Dark Project.
  4. The audio is extremely well done because it is a major component of gameplay, not just presentation. I don't think I've ever spent as much time listening to a game as I did with this one.
  5. The first rate story line as well as visual and audio effects make Thief quite an immersive gaming experience. It is a subtle yet captivating game that will keep you on the edge of your seat from start to finish.
  6. If your favorite RPG character was the rogue, your favorite hero a thief, or your favorite game as a child hide-n-go-seek, without a moment's hesitation go buy this game.
  7. You’ll find the gameplay tight, intense, suspenseful, and unique. It has already stolen my heart, take a risk and don’t overlook it, it may steal yours as well.

See all 18 Critic Reviews

Score distribution:
  1. Positive: 43 out of 43
  2. Mixed: 0 out of 43
  3. Negative: 0 out of 43
  1. VinayN.
    Dec 26, 2004
    10
    Even in the era of Half Life 2,Doom3,Far Cry this game holds its own in terms of sheer brilliance in gameplay.
  2. Nov 15, 2012
    10
    I was lucky enough to play this game when it was released. Still one of the best game out there. This game had everything: charismatic mainI was lucky enough to play this game when it was released. Still one of the best game out there. This game had everything: charismatic main protagonist and villains (Garrett, Viktoria, the Trickster etc.), a great new engine (Dark Engine which featured new alpha blending, texture filtering and lighting techniques... all quiet revolutionary back than). Great game and level design (It was designed to be largely unscripted; events, instead of being pre-defined by designers, occur naturally.) Great gameplay (Thief focused on stealth and evasion from a first-person perspective, and not full frontal action.) Atmosphere (The game takes place in a metropolis called "the City" which has been noted to contain elements of fantasy, the Middle Ages and the Industrial Revolution.) Cutscenes (They were partly animated, partly made with live actors and motion capture technology). Even today the Thief series is the ultimate stealth game in gaming history. The stealth system was very new when the game was released. The player had to rely on the environment to avoid being detected. Shadows could be used to avoid notice; a monitor on the heads-up display (HUD) indicated the player character's visibility level. The player could lean, crouch, climb, swim and run, among other actions. Surfaces caused varying amounts of noise; for example, carpet is quiet and ceramic tiles are very loud. Enemies were reacting to these factors, and players could manipulate these element of gameplay to distract NPCs etc. Go play Thief:TDS than go and play the rest of the series. Expand
  3. Sep 13, 2012
    10
    It should tell you something that, 14 years after its release, Thief: The Dark Project still inspires awe and devotion in its fans. Story,It should tell you something that, 14 years after its release, Thief: The Dark Project still inspires awe and devotion in its fans. Story, voice acting, and level design don't age; if they're great at release, they're great forever, and so it is with Thief. All that remains to review is the technology, and this is where this game and its sequel, Thief II: The Metal Age, really shine. Even the best-conceived and -executed games of the late '90s put their advancing age on full display, with the exception of Thief, and here are the reasons: (1) After all this time, no game has made better use of sound. With headphones or surround-sound, you can literally close your eyes and know where every conversation, grunt, footstep, dripping fountain, and crackling torch are located and how far away they are. The sound design of Thief remains simply astonishing, and it's a critical part of the gameplay; you navigate through the sprawling levels and enthralling missions as much by sound as by sight. (2) Similarly, the use of light and shadows remains unsurpassed. (3) The NPCs have superior AI compared to most games, then and now. Their actions and reactions are varied, complex, and extremely sensitive to how visible you are, how much noise you make, how far away you are, whether you have a weapon drawn, how long you've been in hiding after once being spotted, and so on. And they talk like real human beings! I'm not sure there was a single line of repeating dialogue in the entire game. (4) Finally, the graphics, though limited by the technology of the day, remain surprisingly fresh because of the Dark Engine's unique, angular building blocks. Characters and environments are constructed from skewed polygons that make up for a lack of resolution with a slightly weird distortion, as though you're looking through a kaleidoscope, or perhaps on an extremely low dose of acid. That's not a perfect description, but suffice it to say that Thief looks quite like no other game. Thief IS like no other game. You can buy it cheap these days, and if you love gaming and are open to an experience that challenges your mind more than your twitch reflexes, it is absolutely worth the price. Expand
  4. PichonCalavera
    Apr 9, 2005
    10
    Even after all this years, this game is one of my favorites... the story, the gameplay, the sound... everything comes together to make an Even after all this years, this game is one of my favorites... the story, the gameplay, the sound... everything comes together to make an incredible atmosphere. Playing the level "Return to Cathedral" was one of the scariest moments of my life! Expand
  5. Sep 8, 2011
    10
    I whole-heartedly join the chours: a timeless classic; THE most immersive game I have ever played (besides perhaps System Shock 1/2 and aI whole-heartedly join the chours: a timeless classic; THE most immersive game I have ever played (besides perhaps System Shock 1/2 and a little less Deus Ex 1); if you have never played it you are missing out on an incredibly stunning style of play; as another reviewer mentions, if you do want to remedy such a short-coming (as serious an offense as this is :) get the Gold version on ebay - it is exactly like the original just with a few excellent missions added; if you want to read more, go find my Thief 2 review i just wrote; what i do want to mention here though are some of the things that make this game so outstanding: (1) the immersiveness of its atmosphere and the Thief universe - sure, crysis is eye-candy, but this is the real immersion deal! because of the setting (sneaking and looting combined with the player's weak offensive abilities) and the excellent programming, you will use your senses much more than in any other game - you need to pay constant attention to lighting, visual cues, and sounds made by you and others in order to stay hidden and avoid trouble; and the fresh story with its twists and turns (including a betrayal that costs you dearly and your attempt at revenge) makes this a novel and great experience; what's more, the sequel - Thief 2 - IMO greatly expands on this by making the Thief universe even more bizarre with its mechanist enemies and setting (2) (may not apply to all) the outstanding localization work - i own the german version and the voice acting and translations are unbelievably good - the exclamations made by guards chasing you are sometimes outright funny and if i didn't know any better i would have thought that the game developer was a german company (3) the outstanding fan community - humdreds of fan-made missions were made and are still (mostly) available - some even surpass the original missions in quality while others give the game an entirely new twist (and satisfy any cravings for just running around and slaying foes) (4) where Deus Ex offers (often simplistic) alternative ways of getting to the same goal, this game offers entirely different styles of playing the game - ranging from weapons-first approaches to ultimate sneaking (ghosting, Lytha's way), this game can be replayed in many different ways; (5) one of the very few games that i have ever played that really make me miss my experience of playing it for the first time - i remember the nerve-wracking atmosphere of trying to stay hidden; and then all of a sudden there are the moaning zombies! and later the spine-tingling rattle of the haunts and their infernal 'join us, joins us now!' if you've ever played Thief, and you're still not on ebay right now, then i don't know how to help you ;) Expand
  6. Samtam90
    Apr 19, 2007
    9
    Absolutely great, even if most people weren't smart enough to understand that it wasn't the doom-like moronic FPS where you have to Absolutely great, even if most people weren't smart enough to understand that it wasn't the doom-like moronic FPS where you have to kill everything you see, and so it got snobbed. Timeless masterpiece. Expand
  7. Aug 6, 2017
    8
    Thief: The Dark Project is not only one of the greatest stealth game ever conceived, it is also undoubtedly one of the best games ever made.Thief: The Dark Project is not only one of the greatest stealth game ever conceived, it is also undoubtedly one of the best games ever made. Excellent and authentic sound design, emotive voice acting, with level design handled by Ken Levine, the director of SystemShock and BioShock. And his work on the game definitely shows, because the level design is great. Sure, the graphics are admittedly abysmal by today's standards, so this game is therefore not for everyone, but if you like stealth games or games that execute good tension, give this game a shot. Expand

See all 43 User Reviews