There are enjoyable sights and sounds in these brief two chapters, and some thoughtful puzzles that I enjoyed solving. The series is off to a good start, but I’d definitely like to see more consideration given to Rift players if VR support is to continue, and I’d likely recommend waiting for those future episodes before diving in.
Waking the Glares - Chapters I & II feels like a good first try, but the soft, soothing music and pleasant voice acting weren't enough. The series could grow, as Wisefool Studios gains more experience and support from the community; sadly, though, these are steep requirements for players that already have a score of immersive, truly fascinating walking simulators from which to choose, not to mention puzzle games that actually require deep contemplation.
Waking the Glares is an insane game, a project choked by its own intentions: what should have been a dreamlike and emotional journey that exalts the intellect and the sight, ended up with only a painful whirlwind in an abyss of insensitivity.