• Publisher: THQ
  • Release Date: Sep 20, 2004
Warhammer 40,000: Dawn of War Image
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Generally favorable reviews - based on 51 Critic Reviews What's this?

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8.8

Generally favorable reviews- based on 386 Ratings

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  • Summary: Warhammer 40,000: Dawn of War is a science fiction real-time strategy (RTS) game set in the violent, post-apocalyptic universe of the 41st Millennium. Utilizing the exceptional game design skills of Relic Entertainment, Dawn of War provides an immersive entertainment experience of epicWarhammer 40,000: Dawn of War is a science fiction real-time strategy (RTS) game set in the violent, post-apocalyptic universe of the 41st Millennium. Utilizing the exceptional game design skills of Relic Entertainment, Dawn of War provides an immersive entertainment experience of epic proportions. Command hardened troops, deadly vehicles and high tech weaponry with one goal in mind, the complete extermination of the opposition. Whether you lead Humanity's finest - the Space Marines, the diabolic and villainous traitors of man - the Chaos Space Marines, the brutal and savage beasts - the Orks, or the psychic and technologically advanced alien warriors - the Eldar, you control the action and the fate of your race! [THQ] Expand
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Score distribution:
  1. Positive: 49 out of 51
  2. Negative: 0 out of 51
  1. 100
    There's no question that Dawn of War will turn even the meekest, mildest players into bloodthirsty battle addicts.
  2. For all Warhammer 40,000 fans, you'll find a sumptuous, satisfying look at the age of war, with units that are both familiar and completely faithful, including the impressive Avatar of Khaine. Those of us that are RTS fans will find a game that has some deep gameplay elements, furious action, and absolutely gorgeous art design.
  3. 90
    Relic Entertainment's latest effort does most of the usual RTS things right -- well-balanced, good-looking, deep multiplayer game, all that -- but what sets it apart is how good it looks and sounds while it's doing them.
  4. There’s not much here that’s new, but at least it’s accomplished, and has been put together with style.
  5. Dawn of War's tremendous unit design and the resulting balance makes for some addictive, tactical gameplay. The limited campaign isn’t very long, and, more importantly, isn’t very interesting, but crushing online foes and battling the computer is a blast.
  6. It's charm which cements Dawn of War in the affections. In fact, it charms so casually that the contrary parts of the gaming world will just lazily dismiss it as a bimbo. It really isn't. Charm lures us in, but there's enough happening upstairs to keep it firmly in our affections.
  7. Playing over a LAN without the headaches associated with internet play can be a blast, either in head to head, teamplay, or grouping against those vicious computer opponents.

See all 51 Critic Reviews

Score distribution:
  1. Positive: 55 out of 63
  2. Negative: 1 out of 63
  1. Jan 18, 2012
    10
    One of the best (if not the best) game I ever played. Got clever design features which make the game really nervous at all stage, whereOne of the best (if not the best) game I ever played. Got clever design features which make the game really nervous at all stage, where numerous RTS you might stay in your base until you have a big army. Best translation of Warhammer ever. Epic animations who make want to watch replays on and on. 9 factions in total with the extensions. Great in multiplayer or in Skirmish vs IA (especially with Dawn of Skirmish Mod). Best RTS game ever. Expand
  2. EvaH.
    Jan 4, 2009
    10
    One of the best games ever, only lacks more than one playable party in single player campaign. But hey, just get the expansion packs and you One of the best games ever, only lacks more than one playable party in single player campaign. But hey, just get the expansion packs and you can play them all! Expand
  3. TheManichaean
    Sep 22, 2004
    10
    The first thing that I need to say is that this game is very well executed. Games Workshop PC games have, in the past, been notoriously The first thing that I need to say is that this game is very well executed. Games Workshop PC games have, in the past, been notoriously glitchy. Who knows why, maybe it was because of the attempts to port very well established rule systems into a PC platform not so easily designed to accept those parameters. Regardless, Dawn of War stands head and shoulders above other GW games. Its gameplay is smooth, its controls are smart, and the teams seem pretty well balanced (though only time and patches will tell the truth). This is a very good Real Time Strategy game, but we all know that there is huge competition in the RTS world. How does DoW stand up to the others? Surpirsingly well. Instead of trying to out-Warcraft WC3, it sticks closely to GW's brilliantly designed tabletop gaming rules and actually brings out a very unique gaming experience. I can honestly say that I have not played an RTS that is similar to DoW. And that's a good thing, because in my opinion, you simply cannot outdo Blizzard's War/Starcraft series and (to a lesser extent) Microsoft's Age series on their own turf. You need to carve out your own niche, and DoW does it. The combat system is smooth and very intriquing-probably DoW's biggest innovation. We actually get a feel for the difference between ranged combat, melee combat, and artillery! Let me elaborate--in other RTS', artillery is a long range gun is a long range knife. Your troops would really do the same thing either way, just at different ranges. In DoW, troops with ranged weapons are just like you remember. Close combat, however, is different. Your troops will actually pick up their hand weapons and charge right into combat! Artillery is different, too--you can use indirect fire in addition to direct line of sight fire. Unit creation and design is also surprisingly customizable. Units are actually based on squads, instead of individuals. Each squad is composed of somewhere between 4 and 20 members, and you can actually modify the contents of each squad. Do you want more heavy weapons? Buy them. Do you want better close combat? Flamethrower. And these are modifications that you carry out on your most basic of units. Squads, as they take damage, don't die as a big bunch--they simply lose members. As they die, you can choose to reinforce them and regrow the squad, or you can just let them die. In addition to health, each squad also has a morale value. This number varies wildly within battles, dropping as the squad takes damage and casualties. Heroes and commanders can boost morale, but if it bottoms out, your unit actually runs away. They don't go berserk, but you can't force them to fight--they must run and regroup later. Some weapons in the game, such as flamethrowers and sniper rifles, are designed to attack morale. Vehicles are really well done, too--transport vehicles, combat vehicles, and some specialties. With the combination of limits on vehicle numbers and the design of vehicles, you really get an enjoyable impression of vehicles being used as support for your ground troops instead of being used as a mass of force. Some players may not like this, but I believe that it adds to the effect of the game. (I was the guy who hated the old fashioned Starcraft Protoss 24 carrier mass) Heroes are really powerful on their own, but in the end they seem to shine when joined with your squads to boost the rank and file power. Their design lies pleasantly in-between the hero-centric WC3 and the hero-anonymous Age of Mythology. The big question in my mind is this: will GW/THQ keep up the support multiplayer as well as Blizzard? While it might be unfair to make these comparisons, half of the appeal of WC3 to me is the constant patches issued by the maker. Will GW/THQ show this kind of effort in continually balancing their game? I hope so, but only time will tell. And the downsides? So far, it seems like a processing hog when you get a lot of troops on the screen. And the Eldar's unit speech is wickedly irritating. Outside of this, I don't have a lot of complaints yet. So to sum it up--good game. I like it. See you online. Expand
  4. Mar 18, 2013
    10
    This is the 2nd BEST rts game i´ve ever played( Company Of Heroes being my favorite). The whole game feels balanced and i have never seen aThis is the 2nd BEST rts game i´ve ever played( Company Of Heroes being my favorite). The whole game feels balanced and i have never seen a single bug in the time i´ve been playing it. The story is great, the skirmish is fantastic and with the other expansion packs you will never want to leave it. As it is an old game it is very cheap and easy to get hold of for less than 10 pounds. i am really recommending this for anyone how have played or like rts games. Expand
  5. AvaisK.
    Jul 5, 2005
    9
    This is a huge game when it comes to an RTS. Hats of to relic. Its like taking the war from middle earth to the future. JRR Tolkien will be proud.
  6. Aug 16, 2011
    9
    This is an excellent strategy game. The units are varied and fairly well balanced between factions, the maps are enjoyable and action packed,This is an excellent strategy game. The units are varied and fairly well balanced between factions, the maps are enjoyable and action packed, and the campaign is deep and fulfilling (aside from the cliffhanger). All units are customizable which adds a huge level of depth and strategic planning and the placement of strategic points prevents the game from being a defensive stand-off. The AI is challenging and the multiplayer is still active after 7 years which guarantees playability once you have mastered the AI. This is a must play both for strategy fans and table-top Warhammer enthusiasts. Expand
  7. Apr 11, 2017
    2
    Ce serait un jeu très sympathique s'il ne croulait pas sous les bugs (unités qui n'obéissent pas, capacités qui ne s'activent pas) et siCe serait un jeu très sympathique s'il ne croulait pas sous les bugs (unités qui n'obéissent pas, capacités qui ne s'activent pas) et si l'interface n'était pas aussi perfectible. La vue du champ de bataille n'est pas assez éloignée et l'ensemble exige une micro-gestion permanente particulièrement soûlante. L'environnement est aussi bien trop torturé avec des impasses et des obstacles (naturels ou non), ce qui ajoute au bordel ambiant déjà bien assez bordélique comme ça.

    Dommage, car ça n'a pas trop vieilli graphiquement et le principe des points stratégiques à capturer est intéressant mais faute de rigueur suffisante dans la jouabilité et la finition, Dawn of War s'avère être une merde de plus dans le genre surabondant de la stratégie en temps réel. Signalons une musique agréable mais une VF très caricaturale pour ne pas dire ridicule : il faut dire que c'est aussi l'esprit de la licence Warhammer, un jeu de plateau bas de plafond et bas du front.
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